Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

scarecrow823
Fri Jul 16, 2004 2:13 pm
#508

Make poisons and diseases a "ranged" attack therefore allowing them to be dodged, blocked etc.


scarecrow *radiant*
AkashaMille
Fri Jul 16, 2004 2:13 pm
#509

Make PvP rewards as interesting for "normal" caracter as it is for Jedi


Giving more XP, FP, Crédits...




AkashaMille

"We are committed to ensuring that the Combat Upgrade is extremely high quality. This means the Combat Upgrade's publish pacing is not dictated by the calendar, but by how it evolves in the testing and tuning process."
©Thunderheart - 10-28-2004
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=98960

_Paclya_
Fri Jul 16, 2004 2:14 pm
#510



Thunderheart wrote:
If you could change ONE thing in combat in the "here and now", what would it be?


Bring the combat rewamp ...
Seriously TH, there are too many broken things to ask only one.
I would say "NERF BUFF".



---------
Paclya, little pistolero extraordinaire (but still killing people with a sardonic grin ... well, to be honest I can't kill much people)
Visit PacTweak, all the slicing tools you need (closed for renovation)
-Chimaera-
Limbonik
Fri Jul 16, 2004 2:15 pm
#511

Armour would be simple to "dumb down" while increasing the range of armour types we see in game at any time.


- Each armour should have (1) primary resist (60% max) and (1) secondary resist (30-40% max)

- Each armour should cover different types of damage types to promote use of more armour-types.


Quick. Dirty. Fixed.


K.I.S.S. - You Developers really should follow this one basic principle.



Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Timah
Fri Jul 16, 2004 2:15 pm
#512

Kill off the tumbling for healing.


Tis both irksome and tiresome to only see tumblers and they're partners in the medical centers and no real healers.



_________________________________________________________________________
No, no, no, no...I'm not crazy. I'm just insane--crazy's just a close personal friend of mine!
HairyNerfherder
Fri Jul 16, 2004 2:18 pm
#513

Make all combat professions have equal power if they uses equal skill points.
Limbonik
Fri Jul 16, 2004 2:18 pm
#514

Revamp HAM (another page from K.I.S.S.)


Health: This is where physical damage hits you. Drop to 0 and you're incap'd.

Action: This is your specials pool. Drop to 0 and you're unable to use your specials.

Mind:This is where the non-physical damage hits you. Drop to 0 and you're incap'd.


See? Quick, Dirty and once again...Simple.



Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


TranSabal
Fri Jul 16, 2004 2:20 pm
#515

Make us Jedi hide again by giving back the TEF system.
SuperTurbo
Fri Jul 16, 2004 2:20 pm
#516

Give grenades the same accuracy,range, low HAM cost, AOE accuracy (as in 100%).as CM poisons.



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
ottovoiss
Fri Jul 16, 2004 2:21 pm
#517

make guns do more damage then a axe make a axe do more damage then a fist.



take care and control
ottovoiss
Fri Jul 16, 2004 2:23 pm
#518

DUMP THE HAM SYSTEM



take care and control
Deko
Fri Jul 16, 2004 2:23 pm
#519

Let Bounty Hunter weapons bypass Jedi deflection.
Bimini
Fri Jul 16, 2004 2:25 pm
#520

Make Faction armor craftable, with better resist types than Composite. Make it have decent stun protection, and 65% max before slice. Then we will see Stormtroopers fighting Rebels.



Bimini -
Ahazi Server -
Master of Nothing
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