Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
Soon to be ex-Galaxies subscriber..
Liwiwo wrote:
just a note, there are what, 50 dungeons/caves for casual gamers, and how many for the hardcore players ? ns dungoen krayt canoyn "where both arent close to beeing hard at all"
And how many hardcore player dungeons? oh 2, the vette and the dwb, imagine if a movice pistoleer tailor were able to run down and gather up the mandalorian armor etc. where would to challenge be in that ? most mmorpgs needs groups of 30+ ppl to take out the harder mobs, so stop the damn crying about the game not beeing on easy mode everywhere, for the love of god.
What you fail to realize is that the "50 dungeons/caves for casual gamers" present no rewards and a laughably small. The harder ones take only 20-40 minutes to run while the lowest level ones take about 5-10 minutes.On average, thestuff in the dungeons drop nothing worthwhile, you can't harvest more than 1 resource from any mob and what good loot piles there are will be AFK camped. Of these 50 dungeons, 90% of them yeild lower rewards than if players pulled missions from the terminals on the same mobs.
If these dungeons were "reworked" in the following manner, I would agree with you that the players have no reason to complain about the latest dungeons.
- Instance 50-75% of the dungeons, this allows all players to enjoy them without having to worry about campers
- Put good, not uber rare, but good usefulloot in the dungeons so players have a reason to go in them
- Fix the locked magnaseal containers that can't be sliced are a bugged.
- Put a "boss" level mob or two in each dungeon to allow people to engage
- Have the some of the instanced dungeons be factional, like clearing a rebel cell out of a cave
As it is, the DWB and Vette are useless to 99% of the player base. Players either don't care or find that these areas are too hard for the risk. Why do I want to go into a hell hole that is only going to eat resources and credits, for no reward? I don't and won't.
Liwiwo wrote:
just a note, there are what, 50 dungeons/caves for casual gamers, and how many for the hardcore players ? ns dungoen krayt canoyn "where both arent close to beeing hard at all"
And how many hardcore player dungeons? oh 2, the vette and the dwb, imagine if a movice pistoleer tailor were able to run down and gather up the mandalorian armor etc. where would to challenge be in that ? most mmorpgs needs groups of 30+ ppl to take out the harder mobs, so stop the damn crying about the game not beeing on easy mode everywhere, for the love of god.
Ok, maybe I was wrong to make an assumption that you had never been...maybe that is correct, I don't know, but if you HAVE been, what was your experience then? How far did you get? What is your template and how did it fare against all the SBDs down there? Did you enjoy the super-fast spawn rate? Can you honestly say you had FUN in there? I've been 6 times, personally, so I feel I have a decent opinion on this dungeon. That's why I am posting here - to give feedback to the Devs on how each trip made me feel, how it went, what I enjoyed.
You do realize that you can make only ONE piece of Mandalorian armor when you reach the bottom, right? Once made, the entire party is jettisoned from the bunker and you have to start all over. You'll have to go through this mess NINE (or10,rumors of a belt)TIMES to get a single full set made. As it is now, I bet there's not a full suit (if the dungeon stays as it is) made for at least 6 months....
.....and that's if anyone is still going there, given how empty this place is now on a daily basis.
Just a quick correction...
BerentD wrote:
Once made, the entire party is jettisoned from the bunker and you have to start all over.
If the armor piece is successfully made, only the crafter is ejected back the door. The rest of the party (presumably still in the crafting room) stays in place.
/bow
Respectfully,
TheRealTK421 wrote:
Just a quick correction...
BerentD wrote:
Once made, the entire party is jettisoned from the bunker and you have to start all over.
If the armor piece is successfully made, only the crafter is ejected back the door. The rest of the party (presumably still in the crafting room) stays in place.
/bow
Respectfully,
Thansk for the clarification, I was going off of original reports (before anyone actually did it). Though if you think about it, technically the whole party IS booted. The crafter isn't going to get back down on his own. And unless you have 9 parties ready,the whole party needs to leave, get the crafter back, and lead him back down again.
We didn't have any problems, but my god, what a boring place that is. I suicided out after an hour due to sheer boredom.
I'm all for high level content, but standing there mashing one key at a SBD for ages, tehn repeating on the next one, and the next one etc is not content.
There needs to be more to it than just gicing something 100% resists and 250k ham. More thought needs to go into it, moer puzzles etc.