Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

Masanis
Sat Jun 05, 2004 11:19 am
#521

That's it, I will post once a day in every single forum that I can until you people respond to the issues of the DWB.


I want Jedi to be more rare than mandalorian armor, not the other way around. Who cares if eventually a decent amount of people have mandalorian armor. Like anything else, it will decay and people will have to go back (that is, if anyone actually puts the armor to practical use.) You "reward" classes like BH with something like this, but all I really want is for the darned seeker droids to be able to track Jedi.


I hope that you wanted it to be rare amongst the PCs. Because a whole bunker full of Mandalorian clad NPCs hardly makes it seem rare to me in this galaxy. Oh well, you probably won't see me at the end of the month.


You never fixed BH completely and now you've pissed me off with the DWB.


Thanks,


Stenka Razin


Master Bounty Hunter


Soon to be ex-galaxies subscriber
Masanis
Sat Jun 05, 2004 12:30 pm
#522

Just got back from my second try at the DWB. Did everything right. 30 people. Ranged in one group, Melee in another. 5 CMs, 3 docs (res is useles, btw), BHs and all sorts of tanks.


You know when I do something wrong at my job I have to admit my mistake. At what point will you SOE devs admit that you messed up? It's ok to occasionally make a mistake, it happens. I forgive you all for that.



But Super Battle Droids should not out-number the amount of Death Watch in the bunker. Period.



Stenka Razin


Master BH



Soon to be ex-Galaxies subscriber..
Liwiwo
Sun Jun 06, 2004 7:48 am
#523

just a note, there are what, 50 dungeons/caves for casual gamers, and how many for the hardcore players ? ns dungoen krayt canoyn "where both arent close to beeing hard at all"


And how many hardcore player dungeons? oh 2, the vette and the dwb, imagine if a movice pistoleer tailor were able to run down and gather up the mandalorian armor etc. where would to challenge be in that ? most mmorpgs needs groups of 30+ ppl to take out the harder mobs, so stop the damn crying about the game not beeing on easy mode everywhere, for the love of god.



Liwiwo
TechBoss
Sun Jun 06, 2004 10:22 am
#524






Liwiwo wrote:

just a note, there are what, 50 dungeons/caves for casual gamers, and how many for the hardcore players ? ns dungoen krayt canoyn "where both arent close to beeing hard at all"


And how many hardcore player dungeons? oh 2, the vette and the dwb, imagine if a movice pistoleer tailor were able to run down and gather up the mandalorian armor etc. where would to challenge be in that ? most mmorpgs needs groups of 30+ ppl to take out the harder mobs, so stop the damn crying about the game not beeing on easy mode everywhere, for the love of god.







What you fail to realize is that the "50 dungeons/caves for casual gamers" present no rewards and a laughably small. The harder ones take only 20-40 minutes to run while the lowest level ones take about 5-10 minutes.On average, thestuff in the dungeons drop nothing worthwhile, you can't harvest more than 1 resource from any mob and what good loot piles there are will be AFK camped. Of these 50 dungeons, 90% of them yeild lower rewards than if players pulled missions from the terminals on the same mobs.


If these dungeons were "reworked" in the following manner, I would agree with you that the players have no reason to complain about the latest dungeons.



  • Instance 50-75% of the dungeons, this allows all players to enjoy them without having to worry about campers

  • Put good, not uber rare, but good usefulloot in the dungeons so players have a reason to go in them

  • Fix the locked magnaseal containers that can't be sliced are a bugged.

  • Put a "boss" level mob or two in each dungeon to allow people to engage

  • Have the some of the instanced dungeons be factional, like clearing a rebel cell out of a cave

As it is, the DWB and Vette are useless to 99% of the player base. Players either don't care or find that these areas are too hard for the risk. Why do I want to go into a hell hole that is only going to eat resources and credits, for no reward? I don't and won't.




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
BerentD
Sun Jun 06, 2004 10:23 am
#525






Liwiwo wrote:

just a note, there are what, 50 dungeons/caves for casual gamers, and how many for the hardcore players ? ns dungoen krayt canoyn "where both arent close to beeing hard at all"


And how many hardcore player dungeons? oh 2, the vette and the dwb, imagine if a movice pistoleer tailor were able to run down and gather up the mandalorian armor etc. where would to challenge be in that ? most mmorpgs needs groups of 30+ ppl to take out the harder mobs, so stop the damn crying about the game not beeing on easy mode everywhere, for the love of god.





Ok, maybe I was wrong to make an assumption that you had never been...maybe that is correct, I don't know, but if you HAVE been, what was your experience then? How far did you get? What is your template and how did it fare against all the SBDs down there? Did you enjoy the super-fast spawn rate? Can you honestly say you had FUN in there? I've been 6 times, personally, so I feel I have a decent opinion on this dungeon. That's why I am posting here - to give feedback to the Devs on how each trip made me feel, how it went, what I enjoyed.


You do realize that you can make only ONE piece of Mandalorian armor when you reach the bottom, right? Once made, the entire party is jettisoned from the bunker and you have to start all over. You'll have to go through this mess NINE (or10,rumors of a belt)TIMES to get a single full set made. As it is now, I bet there's not a full suit (if the dungeon stays as it is) made for at least 6 months....


.....and that's if anyone is still going there, given how empty this place is now on a daily basis.





Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
TheRealTK421
Sun Jun 06, 2004 10:32 am
#526






BerentD wrote:

Once made, the entire party is jettisoned from the bunker and you have to start all over.




Just a quick correction...

If the armor piece is successfully made, only the crafter is ejected back the door. The rest of the party (presumably still in the crafting room) stays in place.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Templar290
Sun Jun 06, 2004 11:41 am
#527

Why are there all these droids here? Is not this all supposed to take place after Episode IV? It makes no sense, the droids didn't belong on the Corvette and they do not belong here. If you want to use the dumbass droids, make a Trade Federation Bunker or a droid bunker, but this setup now is just plain stupid. Sure, make it challenging but don't just drop in a bunch of redressed content and say good enough.


And answer the damned post! You asked for feedback, well you got! Now get your heads out of the sand or where ever you might have them and respond to your cutomers and their concerns. Have some pride, stand up for your product, defend your work, because if you don't defend it....well the rest of us might be right! You wanted feedback, now we want it!


ANSWER THE GOD DAMNED POST!!!
BerentD
Sun Jun 06, 2004 1:44 pm
#528






TheRealTK421 wrote:





BerentD wrote:

Once made, the entire party is jettisoned from the bunker and you have to start all over.




Just a quick correction...

If the armor piece is successfully made, only the crafter is ejected back the door. The rest of the party (presumably still in the crafting room) stays in place.


/bow

Respectfully,









Thansk for the clarification, I was going off of original reports (before anyone actually did it). Though if you think about it, technically the whole party IS booted. The crafter isn't going to get back down on his own. And unless you have 9 parties ready,the whole party needs to leave, get the crafter back, and lead him back down again.



Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
HouseSunstrider
Sun Jun 06, 2004 2:51 pm
#529

Why is it so hard to get a DE10!!?!?!?! Its like the Geo pistols all over again only worse. The pistoleers cant get their hands on these things and if they do its because they have to spend millions to get it and thats not right. I went there and being a master pistoleer also with bh i was killed by a GBD in no time. I was fully buffed and had great armor on. Why is it so easy for a Rifleman to get a DXR-6 because all he has to do is talk to a NPC in the geo caves and its given to them. Why cant pistoleers have something like that? Jeez its riflemen that need to be getting all these things to make their special rifles not pistoleer considering half our attacks are broke. Why are the devs trying to make pistoleer a harder prof to playevery patch? Does anyone see my point here?
Hope i didnt swear in there oh well give me a 5 star if u think im right thanks



, . , . , . , . , . , . , . , . , .
,~ Draze Sunstrider ~,
- The Imperial Guard -
,~ Draze Sunstrider ~,
, . , . , . , . , . , . , . , . , .
P-Nice
Sun Jun 06, 2004 5:28 pm
#530

This one goes out to all you people that think you are sop damn tuff!


DONT BUFF AND SEE HOW LONG YOU LAST


This game has gone to crap becaue w/o buff you cant do anything in this game. Get rid of buffs and get rid of wepon HAM cost, and this game will get alot better!!!!!
fatgit
Mon Jun 07, 2004 5:02 am
#531

I visited the DWB 2 nights ago for the first time in a group of Master combat players from my PA. All are long-term players, very experienced.

We didn't have any problems, but my god, what a boring place that is. I suicided out after an hour due to sheer boredom.

I'm all for high level content, but standing there mashing one key at a SBD for ages, tehn repeating on the next one, and the next one etc is not content.

There needs to be more to it than just gicing something 100% resists and 250k ham. More thought needs to go into it, moer puzzles etc.
Galoopa
Mon Jun 07, 2004 6:43 am
#532

Went in again Sunday. There is really no point to this. We had a good group and were doing well, but it is incredibly boring with no reward. I honestly don't care about the Mandalorian armor, as I can't wear it, but when your group kills a dozen off SBDs, Bloodguards, and battle droids for a reward of a few hundred credits, and 3 datapads it is just stupid. The SBDs spawn too fast, and are really just so boring pounding away at it's resists for five minutes for nothing. I like a challenge and high end content. Hell, the Vette was a blast till the Devs nerfed it, and the bunker could be cool as well. Drop alot of the Deathwatch guys in there, up the loot so that non armor hunting types can get something out of it. But get rid of the damn SBDs. They are not content, they are not fun, they are not really a challenge, just a waste of time plinking away at the. This game has enough annoting time sinks without adding a time sink that does damage as well.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
P__Day
Mon Jun 07, 2004 7:36 am
#533

What i dont get about hte SBD's is why are they 100% to blast? I thought Commando rocket launcher's where made to take out targets like this. Why dont make them at least just 80% to a few more weapons with medium AP
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