Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

Kisedd
Wed Jun 02, 2004 6:29 pm
#508

Well they locked the Corvette thread without one reply to all the concerns about the Super Battle droids. There are players who make groups that try to do things fairly and they get penalized. I'm quickly loosing interest in this game and fear its going off in a direction that isn't worth the time invested into it.


The BH armor uses a similar random mobs dropping random loot that Asheron's CAll used a couple years ago for their epic Shadow Armor quest. I promised myself at that time that I"d never doa quest that invoved spending so many tedious hours doing something I didn't enjoy to get a reward.


There is nothing wrong with making things challenging and if these dungons are for just the 1% of the super elite defense stackers then please inform your player base of this so we can wait for cool combat quests that involve more human elite master professions.


I'm not really sure what the purpose of this new content is for. The power gamers who have hours and hours per day to play? Those are generally the only types that can kill hundreds of mobs needed to get your quest items. Devs always tout that their games are aimed at the so called casual gamer, yet they make these quests that require 40, 80, 100 hours, or more,of in game time to complete.


Getting all my equipment chewed up with nothing to show for it isn't fun. I have to spend more time running tedious missions to pay for the maintence of my equipment. When does the fun start? Finally during the past two updates you add some interesting content, but instead of fun you make it so impossible its not worth doing. I just don't understand what the point of wasting so much dev time to make things that few if any will ever see or complete.


ElvisTheKing
Wed Jun 02, 2004 6:34 pm
#509

un-fun


'nuff said





__________________________
N Eawet Ami N
Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

Maspi
Wed Jun 02, 2004 8:31 pm
#510


Ironic that the "Publish 8.2 Feedback: Death Watch Bunker" has no feedback from someone at SOE ....


This will go under their noses just like the Droid Invasion and other evolutions this game is getting. Most important thing now for them is the Jedi thing and the Expansion Pack ... The less important thing is our opinion.


They're right, we're wrong. Case closed.




____________________________________________________________
Jesus built my AV-21
It’s a love affair
Mainly jesus and my AV-21

Yeah, F*** it!
GrondaStomp
Thu Jun 03, 2004 9:40 am
#511



When the Geonosian Lab was released, I was somewhat shocked to see medium armor creatures popping up in the game as regular fare for the new dungeon, but I thought it was cool and reasonable to expect these genetically altered super mutants to be covered in a natural medium armor. Looking at the official SWG page and reading a quote about armor, I found:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals


"Personal armor always falls into the Light category with None being reserved for those with no armor and the other two values being reserved for armored vehicles and especially nasty critters."


Okay, so medium armor may apply to nasty critters.. maybe heavy armor refers to armored vehicles or even ancient mystical beings. Personal armor always falls into the light category, it would seem.


When the corvette dungeon was released, suddenly we saw suits of personal armor on our NPC foessporting armor ratings of medium and even heavy. I was a little confused, and even more confused on how the combat professions with only light armor piercing were expected to participate in any meaningful way against these opponents. The damage that a light armor piercing weapon will do to a heavy armor opponent with six digit HAM is just so incredibly low as to be almost unnoticeable. Not even a commando's zero armor piercing flamethrower, famous for its massive damage, can hope to do much against a heavy armored foe, especially when hitting random pools with every shot.


Now, with the release of the death watch bunker, the resists and armor on droids being so high as to effectively make swordsmen no longer play the role of "armor piercer", where do we turn to find a profession who can actually do damage to the droids?Acid (40% SBD) and electricity (25% SBD) seem to be the biggest weakness of the droids, along with heat coming in a little behind (60% resist for SBD), but what kind of armor piercing weapons do we haveforthese three categories?


Acid pistol and carbine are light armor piercing.. that's not gonna do much against heavy armor.The commando's heavy acid cannon is pitiful as always, butmade even moreso with its lack of armor piecing versus heavy armor. Bounty hunter's scatter pistol is light armor piercing as well.Light lightning cannondoes a fair amount ofdamage, but again is crippled by its light armor piercing, along with the fact it can only target random pools, making your SBD battle experience that much longer and painful as you watch the gun scratch away at 250000 x 3HAM bars.The Commando's flamethrower with a SBD at 60% heat resist and heavy armor just isn't enough to do the damage at zero armor piercing, and its random pool targeting makes for another painfully long experience. The Pikeman's electricity lance is eyebrow raising, but at light armor piercing you're in for another slow experience (but at least can target the action pool with an army of pikemen and acid carbineersto shorten the pain).


Who can we turn to for the most reliable support in this time of need? The only logical choice in the DWB, from what I can see, is the rifleman and his DXR-6B disruptor rifle. It's acid damage, it's good damage, and it's _the only acid weapon with medium armor piercing_. In fact, it's the only weapon that can cause damage to droids in the DWB that does medium armor piercing in a dungeon filled with medium and heavy armored droids.


The point I'm trying to make is.. the armor "inflation" is getting worse and worse with the passage of time, and fewer professions are able to participate in any meaningful way in the new PvE areas. If light armor piecing is supposed to be reserved for personal armor, then why do Corvette captains in leather suits walk around in heavy armor? Where can I get my own suit of personal heavy armor?


Something needs to be done about this armor inflation, and making heavier and heavier armor isn't the solution. While there are a lot of issues regarding PvE, PvP, and combat balance in general, there is absolutely no fun in spending ten minutes watching a group of ten players hit and hit and hit and hit the same SBD for minimal damage. I've seen scenarios get so boring that people just start chatting in the group chat about everyday topics unrelated to the DWB scenario at hand, because they all know it's a ten minute wait before you need to consider the next move besides your hit spam.


And for anyone who's gathered twenty players together to take on the death watch bunker, and watched them all get wiped out, you may want to consider the armor piercing issue as the reason everyone died. It's not because you need FORTY players to get anywhere, but more because you didn't have the right armor piercing profession and damage type profession in abundance. You need riflemen with acid rifles or you won't get very far. Teras Kasi, Swordsmen, Fencers.. they have no place doing damage in the DWB. Their only role is to serve as damage soakers and tanks while the acid shooters do their job. You're much better off with the same profession in abundance than spreading it out. Having a bounty huner's LLC, a pikeman's electricity lance, and a rifleman's acid rifle isn't going to be nearly as effective asthree pikemen hitting the action pool, or three riflemen hitting the mind pool. Three bounty hunters with LLC isn't terrible, but not great either when you can't target a pool.


In conclusion, the death watch bunker is interesting, but plain hopeless without medium acid piercing riflemen as the main assault force. That's not a great dungeon design, in my opinion.

Ekykens
Thu Jun 03, 2004 1:02 pm
#512

well i just returned from the Death Watch bunker, its been something ive been waiting for a long time, i think its great but with one(maybe two) complaints:

the battle droids

The Scene is the Theed Palace, a Royal Guard Shoots a Trade Federation Battle Droid in the chest killing it instantly

The Scene is the Death Watch Bunker, Ekykens Calamaro, a Master Commando uses a Flame Single 2 on a battle droid, hitting it for 10567 points of damage. The battle droid shoots Ekykens Calamaro with a D18 pistol and hits for 1127 points of damage, and kills him.


And the Super Battle Droids too, these things have been made WAY too hard.



Ekykens
Serving the Rebellion since July 2003
"The Bantha Brigade is here!"
- I still have a little yellow ribbon in my sig.
"I'm technically more Fergalicious..."-SWGMod002
longboarder01
Thu Jun 03, 2004 2:48 pm
#513

well this has pushed me over the edge. mando armor should have been left out of the game or made rare in a different manner. soe continues to push aside the casual gamer and now i'm gone. i'll take my $15 elsewhere.


buh bye now.


and another thing! jedis should have been disallowed or the timeline changed. this is a pathetic excuse for star wars.



Arayu Darkmoon
Drunkenjedi420
Fri Jun 04, 2004 12:42 am
#514

GRONDASTOMP WROTE:






\



When the Geonosian Lab was released, I was somewhat shocked to see medium armor creatures popping up in the game as regular fare for the new dungeon, but I thought it was cool and reasonable to expect these genetically altered super mutants to be covered in a natural medium armor. Looking at the official SWG page and reading a quote about armor, I found:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals


"Personal armor always falls into the Light category with None being reserved for those with no armor and the other two values being reserved for armored vehicles and especially nasty critters."


Okay, so medium armor may apply to nasty critters.. maybe heavy armor refers to armored vehicles or even ancient mystical beings. Personal armor always falls into the light category, it would seem.


When the corvette dungeon was released, suddenly we saw suits of personal armor on our NPC foessporting armor ratings of medium and even heavy. I was a little confused, and even more confused on how the combat professions with only light armor piercing were expected to participate in any meaningful way against these opponents. The damage that a light armor piercing weapon will do to a heavy armor opponent with six digit HAM is just so incredibly low as to be almost unnoticeable. Not even a commando's zero armor piercing flamethrower, famous for its massive damage, can hope to do much against a heavy armored foe, especially when hitting random pools with every shot.


Now, with the release of the death watch bunker, the resists and armor on droids being so high as to effectively make swordsmen no longer play the role of "armor piercer", where do we turn to find a profession who can actually do damage to the droids?Acid (40% SBD) and electricity (25% SBD) seem to be the biggest weakness of the droids, along with heat coming in a little behind (60% resist for SBD), but what kind of armor piercing weapons do we haveforthese three categories?


Acid pistol and carbine are light armor piercing.. that's not gonna do much against heavy armor.The commando's heavy acid cannon is pitiful as always, butmade even moreso with its lack of armor piecing versus heavy armor. Bounty hunter's scatter pistol is light armor piercing as well.Light lightning cannondoes a fair amount ofdamage, but again is crippled by its light armor piercing, along with the fact it can only target random pools, making your SBD battle experience that much longer and painful as you watch the gun scratch away at 250000 x 3HAM bars.The Commando's flamethrower with a SBD at 60% heat resist and heavy armor just isn't enough to do the damage at zero armor piercing, and its random pool targeting makes for another painfully long experience. The Pikeman's electricity lance is eyebrow raising, but at light armor piercing you're in for another slow experience (but at least can target the action pool with an army of pikemen and acid carbineersto shorten the pain).


Who can we turn to for the most reliable support in this time of need? The only logical choice in the DWB, from what I can see, is the rifleman and his DXR-6B disruptor rifle. It's acid damage, it's good damage, and it's _the only acid weapon with medium armor piercing_. In fact, it's the only weapon that can cause damage to droids in the DWB that does medium armor piercing in a dungeon filled with medium and heavy armored droids.


The point I'm trying to make is.. the armor "inflation" is getting worse and worse with the passage of time, and fewer professions are able to participate in any meaningful way in the new PvE areas. If light armor piecing is supposed to be reserved for personal armor, then why do Corvette captains in leather suits walk around in heavy armor? Where can I get my own suit of personal heavy armor?


Something needs to be done about this armor inflation, and making heavier and heavier armor isn't the solution. While there are a lot of issues regarding PvE, PvP, and combat balance in general, there is absolutely no fun in spending ten minutes watching a group of ten players hit and hit and hit and hit the same SBD for minimal damage. I've seen scenarios get so boring that people just start chatting in the group chat about everyday topics unrelated to the DWB scenario at hand, because they all know it's a ten minute wait before you need to consider the next move besides your hit spam.


And for anyone who's gathered twenty players together to take on the death watch bunker, and watched them all get wiped out, you may want to consider the armor piercing issue as the reason everyone died. It's not because you need FORTY players to get anywhere, but more because you didn't have the right armor piercing profession and damage type profession in abundance. You need riflemen with acid rifles or you won't get very far. Teras Kasi, Swordsmen, Fencers.. they have no place doing damage in the DWB. Their only role is to serve as damage soakers and tanks while the acid shooters do their job. You're much better off with the same profession in abundance than spreading it out. Having a bounty huner's LLC, a pikeman's electricity lance, and a rifleman's acid rifle isn't going to be nearly as effective asthree pikemen hitting the action pool, or three riflemen hitting the mind pool. Three bounty hunters with LLC isn't terrible, but not great either when you can't target a pool.


In conclusion, the death watch bunker is interesting, but plain hopeless without medium acid piercing riflemen as the main assault force. That's not a great dungeon design, in my opinion.







A very well thought out Post - I salute you Friend. Everything in this post makes graet sense. I am honestly thinking this Devs designed this dungeon super hard for a reason. That reason I just cant figure out yet. Its hard for us to make choices and form opinions when we do not know the whole picture. Hopefully more will come to light to us all soon. GREAT WORK FRIEND...


-Sazo



Sazo - Radiant
MY DIARY OF NGE
Bowoci
Fri Jun 04, 2004 6:40 am
#515

Hmmm... still 23 pages w/ NO Dev Response


Not as many complaints... but I think that's because there are not too many people going to the DWB???





Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

jonyank
Fri Jun 04, 2004 8:56 am
#516






Bowoci wrote:

Hmmm... still 23 pages w/ NO Dev Response


Not as many complaints... but I think that's because there are not too many people going to the DWB???








Do yourself a favor and don't expect a response.

There were nearly 40 pages of player posts in the "Corellian Corvette Feedback" thread and not a single developer ever responded.

Nor did they listen to or react to any of the feedback they allegedly wanted.

Makes you wonder why they ask.



Kersaltha - Uber-Wookie
Rebel Colonel / Rebel Elite Corps
Wanderhome
fugazzz
Fri Jun 04, 2004 11:33 am
#517

If this is the future of all content (referencing the skill levels required to take part)please let me know so I can stop my subscription. New content like the Corvette and DWB sound great on the surface, but if you can't take part it sucks. I'm all for a challenge...not a slaughter. Challenge is fun, slaughter...not so much.



Gond'ok Phillip / Iwent Todash
...has Mastered the Baiter Profession.

"I'm your huckleberry...That's just my game."
Sebun
Sat Jun 05, 2004 2:30 am
#518

Just got back too. What you do is trane a whole lot of them into a corner and have your tanks spin. After you come back they will be dead. Then trane a bunch to the next choak point. We got all the way to the bottom and the special rooms. yippee. So did the droids stop us from getting to the bottom? nope. All it made us do is use the lame choke point strategy which is boring. Stand spin. all ranged attack same sbd. trane. trap. spin. rinse repeat.

-Sebun
BerentD
Sat Jun 05, 2004 10:23 am
#519






Masanis wrote:

Just got back from my second try at the DWB. Did everything right. 30 people. Ranged in one group, Melee in another. 5 CMs, 3 docs (res is useles, btw), BHs and all sorts of tanks.


You know when I do something wrong at my job I have to admit my mistake. At what point will you SOE devs admit that you messed up? It's ok to occasionally make a mistake, it happens. I forgive you all for that.



But Super Battle Droids should not out-number the amount of Death Watch in the bunker. Period.



Stenka Razin


Master BH



Soon to be ex-Galaxies subscriber..






I was one of the tankers in the other group last night. That was my 6th trip, and itwill probably be my last.We tried killing each as they spawned while we went along but eventually the spawn rate (WAY TOO FAST DEVS!!!!) caught up to us. Inside the first locked door (we had to get 2 keys, one for each group, so that took a while) were 2 SBDs. We started taking them on....doing ok so far. Then a couple of BDs wander down the hall. Then 2 MORE SBDs spawn suddenly. The SBD spawn rate is just plain stupid. We went into that first room overlooking the hangar bay to avoid the respawn and guess what? The SBDs at the BOTTOM of the hangar bay started to agro us and run up to attack! At one point we had SEVEN of them on us in the hangar bay plus 4 Wraiths/Ghosts. We all died - a well-rounded and fairly powerful setup of groups wiped out completely before even getting the gas mask components. Thanks Devs, for making this a pointless, masochistic, and utterly useless dungeon by adding more SBDs and BDs than NPCs just because YOU think it makes it a better experience. I wanted this to be challenging and fun, instead I get bored after my first 15 minute BD fight...


NEWS FLASH TO DEVS: Less and less people are going to this, it will soon be an emptywaste of server space. It's been out for about TEN DAYS and already almost the entire subscriber base has shown you that this is just WRONG - PLEASE LISTEN TO US. Why can't you just admit you went overboard, back it off a bit, and then see if people start succeeding? If too many people succeed, you can turn it up notch by notch instead of starting it at full power.Turning it straight to "eleven" from day one was a mistake.



Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
Xiomburg
Sat Jun 05, 2004 10:29 am
#520

Bounty Hunter Armor that Bounty Hunters can not get because everyone and there mother is grabbing it...then...you have to goto a place were you as a Bounty Hunter cannot do a single thing to get mando armor...who would want to give the nerfed BH armor.


I've only been on a month and I've seen things that impress me, but this along with the corvette and the geo caves is just plain stupid. Why make a mission so impossible to do unless you have the ulitimate armor, weapons and characters with you. I wouldn't mind it if you did it once...but every expansion in the game you put is so hard that the new players, mid-level players, high level players cannot do it.


Only the rich, best armored, best weaponed, most broken combat classes in a group are able to do these. That is what disapoints me. Now I don't want a free ride, I want it to be hard...not impossible.





XIOMBURG
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