Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Rooks
Fri Jul 16, 2004 2:08 pm
#495

Unnerf or unbalance the Creature handlers until the Combat balance goes live.



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Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
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Saam
Fri Jul 16, 2004 2:08 pm
#496

-75% pvp reduction for CM (poisons and diseases)



Saam Olmeckh, Exar's Sons Leader

Squad leader / Carbineer .... it s not a joke !
Billreb
Fri Jul 16, 2004 2:09 pm
#497

Move stim b's higher in the medic tree.



"The idea behind Olmec I have realized is two fold, Number 1 the relazation that sheer numbers can be beat with superior firepower. And number 2 the reckless disregard for personal safety yields results.

---Name Olmec Cantank (Charter Follower of The Celestial Order)

Wandering Poet and Gunslinger with a flame in his heart and a flamethrower on his side.
GusGordon
Fri Jul 16, 2004 2:09 pm
#498

Have stims applied to another player heal health / action / mind at the same time, but if you stim yourself, it still works like it does now (heals only health / action while costing mind.)
Abby_Normal
Fri Jul 16, 2004 2:09 pm
#499

Equal rights for all HAM, make mind healable.
Steelheart
Fri Jul 16, 2004 2:10 pm
#500



Fix the Jedi / MBH combat relationship ASAP!


Also take KD out of PvP. This would solve a ton of probs.



Grievance has been reborn !
www.grievanceguild.com

Scott_Ray
Fri Jul 16, 2004 2:10 pm
#501

Make Pistoleer's viable in the high-end game and fix dodge so it dodges DOT's and other stuff like it's supposed too.



Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

AkashaMille
Fri Jul 16, 2004 2:10 pm
#502

Bing back possibility to caracter to use multiple pets.


I remember the early days of SWG, I really enjoyed to command my Storm Troopers squad !




AkashaMille

"We are committed to ensuring that the Combat Upgrade is extremely high quality. This means the Combat Upgrade's publish pacing is not dictated by the calendar, but by how it evolves in the testing and tuning process."
©Thunderheart - 10-28-2004
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=98960

bgm
Fri Jul 16, 2004 2:10 pm
#503

sorry, still learning the boards.

I am seconding the request to make CM debuffers and not necessarily killers.

We are all support classes...



bgm wrote:
Seconded! And I am a MCM.

Also please make us a needed healing class in pve and pvp again. I miss the good old days pre uber-armor/buffs.

Micyb
MCM/MD
Naritus





Micyb - MD/MCM Isido Eba - MRang/MRifle Seurat Eba - MSW/MBE

"Ask not for whom the Bone bones. It bones for thee!" - Bender the Magnificent
Fezzig
Fri Jul 16, 2004 2:11 pm
#504

Make it so that /forceCureDisease and /forceCurePoison work in one shot like they did before publish 9.




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AkashaMille
Fri Jul 16, 2004 2:11 pm
#505

Make Jedi unable to block a Flamer shot with their lightsaber




AkashaMille

"We are committed to ensuring that the Combat Upgrade is extremely high quality. This means the Combat Upgrade's publish pacing is not dictated by the calendar, but by how it evolves in the testing and tuning process."
©Thunderheart - 10-28-2004
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=98960

MrRiflemaker
Fri Jul 16, 2004 2:12 pm
#506

Ohh I got a good one....

Fix the pistoleer profession and all the other professions and how bout some new animation for special moves such as overshot and fanshot or double shot.
Trynian1
Fri Jul 16, 2004 2:13 pm
#507

If you remove the mind pool from being attackable a lot will balance out.


CM would not have to be changed because they couldn't attack the mind pool and everyone can heal the others including CM. We might even see CM craft and usesomething other then mind poisons/diease. like action and health poisons.


Remove stun/mind weapons, remove mind poisons.


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