Development Cycle Archive

Thread: Corellian Corvette Feedback

ShortStuff
Fri Apr 16, 2004 11:05 am
#508

From everything I've been reading, and from what I understand, I'll be 99.9% useless. I don't even want to try it if I can't make even the slightest dent. It's just not worth it.




Ade Bre'Nel - TKDS
Master Smuggler - Pistoleer 0 0 3 0 - Commando 1 0 4 0
Zeraht Fawe - TKDS
Master Artisan - Master Tailor - Master Chef - Merchant 0 4 4 3
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Otoem
Fri Apr 16, 2004 11:12 am
#509



I don't understand the big deal... I've completed the rescue mission twice and the destroy mission twice... The combat is intense and the super battledroids are impossible. My only complaint is I have 4 schematics for the AV-21 and not powerplant to build it. How many times do I have to do this mission to build a vehicle...


stabboy
Fri Apr 16, 2004 11:23 am
#510

Been up 5 times, finally finished the assassination missionthe last time.


Feedback - Enjoyed it mostly because it was something new to do in the game, and I will be going back to get my power plant and the other 5 badges (imp and neutral).


The difficulty of these missions are only hard if you have never did the missions before, and have no idea where to find the objectives. Once you know this information then one or two people break off from the group and complete the objectives, if they get incapped or die then it doesn't really effect your group strength if you went up with a well rounded group.


The worst thing to do up there is to leave the safety of the group, unless you a going for an objective.


Good things about the Corvette IMHO:


VeryHard NPC's (I think this is a plus)

Need to have a plan to beat it

Star Warsy (a little)

New Content (thank God for something new)

Instanced ( I think everyone is in favor of this)


My problems with the Corvette:


For some of the ojectives you don't really have to kill stuff to acheive success.

No cloning center on the ship

Option needed to leave the mission when you die

Very small (yes i know it's a ship but there could be more areas to explore, and a group of ten people are really sqeezed into the little hallways)


The biggest problem with it is that not everyone will be invited into a group. I am lucky because I'm a Master Doctor/Pikeman and I just have to stand by the pilot with my Master Doctor titile on and I get an invite to go up.In onegroup the leader who has been there before would not invite a Pistoleer and actually waited for a Master Commando to come around before going up. It was interesting to watch, and it did not promote good relations between the professions at all.


I think after the initial rush of interest and after eveyone has gottenthe new speeder, this dungeon will not be used at all because:


If you have the speeder already the risk is to great for the reward (no uber loot)

Need a group of specific professions to go (if you don't have a CM or a Docthe mission is much harder)

You have to have a ticket to go up there (Which means you might have to spend an hour or moreto get it)

so so xp and fp


I think this will become a guild event dungeon after a while, because it takes alot of planning to go there and win.


Well that was my feedback thanks for reading,


Cakins7005
Fri Apr 16, 2004 11:25 am
#511

The situation for the imperials is not much better. I had to aviod nightsisters to get a food menu, solo the woolamander palace to get a request order, and SOLO THE ENTIRE DROID ENGINEER CAVE just to get a ticket for the rescue mission.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Lobaca-Scylla
Fri Apr 16, 2004 11:37 am
#512

I finally made it last night upto the corvette - same group plans to go back sunday for some more fun. I came to SWG as a MMPGer who loved star wars not as a star wars fan who wanted to play the newest SWG game on the market. So up until the past couple months Ive been sorely upset at the lack of difficulty in certain areas of the game namely dungeons. The corellian corvette reminds me alot of some of the highest level dungeons in EQ and I have to admit I loved every minute of it.

Our group made it through the first floor and even was able to clear the swarms of troopers a few times in the interersection on the lower floor. We did the rebele resuce mission. We has a MDoc/MCM, MCM/MRiflmean, MDoc/MHS, Chef/NTK, MPistol/MCH, NHS/Medic, NDoc/NHS, MRifleman/NHS, not sure on the others. Back to the swarm we picked up 4 to 5 adds and actually managed to get past that part unscathed for the most part. We got into a passage way and someone accidently hit an AE shot and all hell broke loose all the CMs went down and then it was lights out.

I have to say this dugeon is a welcome challenge but with honed and refined tactics and a group thats not just joe shmoes pickup group this dungeon is definatly doable. I do have to say id like to see better loot droped here to make it worth the trouble.

Lobaca

p.s. The overts camping the ticket takers in imps retreat and rebel outpost are really frustrating. There is no way anysize force should be able to camp inside the fort ever. The NPC spawns there should prevent it. It should be a STRONGHOLD.
Quasam
Fri Apr 16, 2004 11:47 am
#513

Just went up last night, and it's everything I was hoping for and more.


All you need is a well-organized team with a well thought-out plan; We completed the rescue mission in about 20 minutes.





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InquisitorPayne
Fri Apr 16, 2004 11:49 am
#514

I could just say the 'Vette is too easy but that would help noone, so i will go a bit more into detail:

Reasons


When i heard the first comments on it, i was expecting the fight of my SWG life. I was up fora realchallenge and so was the rest of us. We expected having to fight for everyinch of ground, under constnt preassure and peril.


But all was different when we were up there.


The MOBs were too easy to beat. Even when we made a mistake and had all 4 Super Battle Droids attack us at once, we hardly broke a sweat.


But how to do it different?


The MOBs need to utilize more special MOves. The need to retreat and break LOS to exchange their positions with other MOBs. They should call for help from every MOB in the immideate area.


When overwhelmed, they should retreat to crucial Areas (read: areas, where players have to go to complete the quest). The Inquisitor needs to use more force Powers.


The Electrical Field needs to do more damage. As it is, doing the subquest to disable it is a waste of time. Just run in there, unlock the elevator, get back out. Worst that can happen: 1,500 damage.


The MOBs need to use more AE attacks to compete with the Players


Conclusion


We did the 'vette 4 times by now. Not a single incap on even one of them, all successful, even on the first try. Almos a hat-trick on 3 of the tries.


It was not the challenge i expected, but that may just be a flawed perception, since the early posts from Test Center made it look extremely tough.


I would categorize it as higher Mid-Level content.


I just hope there will be some real High-End content in the future.




Design, concept, Graphics, Connection issues


Aside from my initial expectations, there is also the technical detail to discuss.


SOE, your art team did an excellent Job. It looks simply awesome.


The MOB models look great and the Plot, Storyline as well as the whole quest structure are excellent.


We ecountered no lag, or connection issues.


We had some people not receive the Badge on several occasions, though. We already submitted Bug reports and talked to the CSRs. As it looks we will just have to do it again. Annoying, but not that bad. After all, the Dungeon is still fun and entertaining. We will use it as a training ground for Group Movements, Multi-Group Coordination and Fireteam assignments.


So, all in all, despite not meeting my difficulty expectations, you did a great job at this dungeon. I like the concept of instanced dungeons (i wish you had instanced the Mandalorian Dungeon as well, it will be camped 24/7 fow weeks, if not months) and i hope you will bring more like these in the future.


I highly reccomend the Corvette to everyone. It is a fun and entertaining quest and the best PvE content so far, released in SWG.


/salute SOE for an exceptional Job. Keep up the good work


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


P-Nice
Fri Apr 16, 2004 12:27 pm
#515

This is another one ofyour ill-conceived ideas on adding content. WAY TOO HARD. A group of 10 of us was slaughtered like cows. Now there are going to be people that get on here and say “oh cuz you guys suck”. But the case is that we hardly ever get beat in PvP battles. So we cant suck too bad. This along with the GEO cave need to be nerfed down to about ½ the difficulty they are.


Why would you make something sooo hard that only a group of super elite players can enjoy it!!! What about crafters, they cant enjoy new content?????????????


This mission is ill-conceived and worthless!!!!!!!!!!!!!!!!!
P-Nice
Fri Apr 16, 2004 12:37 pm
#516





Why do people even play this game anymore? it amazes me what people will spend $15 on. i thought it would be fun to "live" the star wars universe. turns out this is a job that people pay to have. after 8 months of trying to make a business for myself in game i reaelized that it was all just a waste of time. the game is over the devs abilities to control, face it. they are working with a game that is broken beyond belief. prices of items way out of control, combat that is a joke because of lag and totaly unbalanced combat professions, professions that arent even finished. smuggler revamp is just a sugar covered way of saying we never knew what we were doing with it in the first place.


i thought that i would come back sometime when the game shaped up.this just further proves the money grab that this game really is.


you want sony to fix this game? then i suggest everyone really think hard about what you are paying for. this isnt star wars, its EQ in the future, and broken.








EVERY ONE ON THE DEV TEAM - PLEASE LISTEN TO THIS GUY!!


You hit the nail on the head man!


"the game is over the devs abilities to control, face it."


OMG is this true or what!!
Vicotnik
Fri Apr 16, 2004 12:49 pm
#517


This might have been said already, but I'm not going to read all 20+ pages of replies.


The current difficulty seems to be slightly too high. Granted, there needs to be content for the uber-leet players and such, but I feel the devs missed an important part of the concept behind instanced dungeons: Scaling.


It would have made more people happy if the difficulty (and loot) changed with the size and combat capabilities of the group undertaking the mission, making sure that a group of, lets say 4, faces a hard mission, not an impossible one. It doesn't even have to be this complex, why not just make different difficulties for the three different missions? Why not make one of the three missions soloable, keep one at the current difficulty and the last one somewhere in between? This would have granted a lot more players the opportunity to enjoy the corvette-dungeon.



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
P-Nice
Fri Apr 16, 2004 12:52 pm
#518

You have created content that caters to people that play this game for many hours per week. They will like this because they are tuff organized players with all of their skill points devoted to combat.


You have catered to 20%-30% or the population! I don’t care if 30% of the people are talking about “DON’T NERF IT” They can take a hike for all I care. They are only 30%. Forget them!


Make content that EVERYONE can enjoy. And if all you l33t d00dz out there don’t like it? Go play Unreal or Quake because your 30% don’t mean nothing to me!
AboveTopSecret
Fri Apr 16, 2004 1:02 pm
#519

Since the Corvette has been posted I have din it 6 times and failed all of them miserably. The first I soloed just to scope it out. For the other ones I had a group of ten each time here is what we had in our group:

Master Commando
Master Bounty Hunter / part doctor
Master Pistoleer/ Master Smuggler
Rifleman / Fencer
Pistoleer / CM
2 TKA Master
Master Doctor
2 Master Pikeman

We were all buffed to the max and had spices to use if anyone got db'd to counter the lack of ability to buff and we had 90 armour. We also had our diffrent tactics mapped out. We knew where we needed to go so we bypassed areas we didnt need to go.

-note We have bested the Warren, the Tusken king, the Geonosis lab, many Ancient Krayts just to name a few all on the first tries. We have experience and the skill to work together and have since day one. But we failed miserably in this one.

Now here is our strategies we used.

1. The Tk's tanked while the pikeman hit with electricity and the BH's hit with LLC and the CM's ranged attack while everyone else filled in where needed. Results: We didnt get too far.

2. We ran for our lives to our goal while tks tanked. Maybe got halfway.

Needless to say we had good strategies and they were working but with NPC's able to shoot through walls and 2k to 4k one shot kills its a mess. We decided that it is not the group or strategy its straight luck. Yes we hate it but like it. We hate the massive one hits. We hate the NPC clone camping. And we hate not being able to rebuff even though spice wiil do fine. We like everything else. Matter of fact if the one hite shots of 2 to 4k would come down to a maximum of 1k it would still be challenging but no longer be a waste to most of us.



Oor Vika - Master Spy - Starsider Server
Guild Leader of Elite Rogue Squadron
BlahBoy
Fri Apr 16, 2004 1:11 pm
#520




We did the 'vette 4 times by now. Not a single incap on even one of them, all successful, even on the first try. Almos a hat-trick on 3 of the tries.





Please do tell how you did this?



Zed Zorander
Tarquinas
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