Development Cycle Archive
Thread: Corellian Corvette Feedback
I don't understand the big deal... I've completed the rescue mission twice and the destroy mission twice... The combat is intense and the super battledroids are impossible. My only complaint is I have 4 schematics for the AV-21 and not powerplant to build it. How many times do I have to do this mission to build a vehicle...
Our group made it through the first floor and even was able to clear the swarms of troopers a few times in the interersection on the lower floor. We did the rebele resuce mission. We has a MDoc/MCM, MCM/MRiflmean, MDoc/MHS, Chef/NTK, MPistol/MCH, NHS/Medic, NDoc/NHS, MRifleman/NHS, not sure on the others. Back to the swarm we picked up 4 to 5 adds and actually managed to get past that part unscathed for the most part. We got into a passage way and someone accidently hit an AE shot and all hell broke loose all the CMs went down and then it was lights out.
I have to say this dugeon is a welcome challenge but with honed and refined tactics and a group thats not just joe shmoes pickup group this dungeon is definatly doable. I do have to say id like to see better loot droped here to make it worth the trouble.
Lobaca
p.s. The overts camping the ticket takers in imps retreat and rebel outpost are really frustrating. There is no way anysize force should be able to camp inside the fort ever. The NPC spawns there should prevent it. It should be a STRONGHOLD.
Why do people even play this game anymore? it amazes me what people will spend $15 on. i thought it would be fun to "live" the star wars universe. turns out this is a job that people pay to have. after 8 months of trying to make a business for myself in game i reaelized that it was all just a waste of time. the game is over the devs abilities to control, face it. they are working with a game that is broken beyond belief. prices of items way out of control, combat that is a joke because of lag and totaly unbalanced combat professions, professions that arent even finished. smuggler revamp is just a sugar covered way of saying we never knew what we were doing with it in the first place.
i thought that i would come back sometime when the game shaped up.this just further proves the money grab that this game really is.
you want sony to fix this game? then i suggest everyone really think hard about what you are paying for. this isnt star wars, its EQ in the future, and broken.
Master Commando
Master Bounty Hunter / part doctor
Master Pistoleer/ Master Smuggler
Rifleman / Fencer
Pistoleer / CM
2 TKA Master
Master Doctor
2 Master Pikeman
We were all buffed to the max and had spices to use if anyone got db'd to counter the lack of ability to buff and we had 90 armour. We also had our diffrent tactics mapped out. We knew where we needed to go so we bypassed areas we didnt need to go.
-note We have bested the Warren, the Tusken king, the Geonosis lab, many Ancient Krayts just to name a few all on the first tries. We have experience and the skill to work together and have since day one. But we failed miserably in this one.
Now here is our strategies we used.
1. The Tk's tanked while the pikeman hit with electricity and the BH's hit with LLC and the CM's ranged attack while everyone else filled in where needed. Results: We didnt get too far.
2. We ran for our lives to our goal while tks tanked. Maybe got halfway.
Needless to say we had good strategies and they were working but with NPC's able to shoot through walls and 2k to 4k one shot kills its a mess. We decided that it is not the group or strategy its straight luck. Yes we hate it but like it. We hate the massive one hits. We hate the NPC clone camping. And we hate not being able to rebuff even though spice wiil do fine. We like everything else. Matter of fact if the one hite shots of 2 to 4k would come down to a maximum of 1k it would still be challenging but no longer be a waste to most of us.
We did the 'vette 4 times by now. Not a single incap on even one of them, all successful, even on the first try. Almos a hat-trick on 3 of the tries.