Development Cycle Archive

Thread: Corellian Corvette Feedback

superbike
Fri Apr 16, 2004 7:40 am
#495

corvette is cool right up till you get ejected overt and the ganking rebels are there waiting for you all bashed up and almost dead



i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
jedi280
Fri Apr 16, 2004 7:52 am
#496

devs i personally say great job dont listen to all the whiners complaining about every little thing. I have completed it about 6 times and i got the badge and i got the schem fro the new speeder. the only thing that is bad about it is there are sbd where in the hell did the rebellion get those never in any books did i see any rebel dudes have those. but they are still fun to fight i like the challenge they are as hard as ns but dont fricken use force powers. the best thing i would have to say is that no newbs can be here and no people who just started are there and no afk spammers it is the funnest place ever .



Kamen Adano




-III- For life
ArlanTH
Fri Apr 16, 2004 8:09 am
#497

As many have stated, the decay stinks. A simple solution is to make the deaths in the corvette factional. Since there is no decay from a factional death, it solves the problem! Being able to insure up there would also be a good money sink. 1-2k times 3 or 4 deaths times 10 people in a party. The money sink can start to add up.




Arlan Starbright
Previously Mastered: Droid Engineer - Musician - Dancer - Entertainer - Image Designer - Merchant
Currently: Marksman - Rifleman - Politician - Medic - Scout

Founding Mayor of Orodon, Tatooine, Sunrunner


SrinKnorei
Fri Apr 16, 2004 8:13 am
#498

i'd be fine with everything staying at its difficulty level as long as you could pull out a droig rebuff once you've died and be able to clear battle fatigue and mind wounds with master dancer. one the first guild run we gave it wednesday we got our asses handed to us and had to abort the mission. but, last night some guildmates were able to complete the mission, so i will have to ask them about whether it was too challenging or not, but it is not impossible.



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SrinKnorei
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SirLagalot
Fri Apr 16, 2004 8:25 am
#499

Ahem a npc DJM´s had around 340k ham rounded up,Armour Rating:Heavy, 90% resists across the board except restraint which had effectiveness of 25%, best of all it was a robed rodian. =)
BoberFett
Fri Apr 16, 2004 8:28 am
#500








Eteto wrote:


can I just ask is this what the Devs want to game to become, If you dont have buffs, 90% armor (that btw you cannot eavn put on without buffs) more food and drink than wallmart, spice and be a TKM then half of the content of the game is off limits?


sorry but thats just wrong.


Dev 1: Some of the players are finding the content too easy when they have buffs, 90% armor, powerboost, food and spice.

Dev 2: So lets increase HAM and damage 10 fold

Dev 1: We could just tone down buffs and food then everyone would be able to enjoy the game.

Dev 2: LOL thats funny lets just go with the 10x HAM and damage idea






Right, nobody would complain if they nerfed armor and buffs. I've never heard ANYBODY around here complain about nerfs.
Akinoor
Fri Apr 16, 2004 8:29 am
#501

.



--
Ingame: Akinor, Erynh: Shop is in Sun City (Tatooine), at 6323 3707
"The older one grows, the more one likes indecency."
Reylan
Fri Apr 16, 2004 8:34 am
#502

My buddy Tierlac and I had a race to see who could get closer to the bridge onour mission.


He won the **edit**.


It was interesting to find out that I was incapped 11 times before the mission was over, only died once.


Even more interesting was the fact that I got to see the bridge before I was killed.


Its hard as hell, but oh well, I expected no less from the makers of such infamously known games as EverCrack.





Talent on loan from God
Reylan Talonspyre (AGENT)
Master Medic / Master Marksman
Gugengamer
Fri Apr 16, 2004 8:48 am
#503

People people. We made the same mistake most of you are making when going up there. Don't try to take on the mobs or at least avoid them as much as possible. If you do, make sure your only taking on the 13k hammers. We did it in 30min last night. It just takes teamwork and tactics. It took us 4 tries to do it. First three were massacres. 4th we had a great guide that showed us the ropes.
Aerius
Fri Apr 16, 2004 8:51 am
#504

I purposely waited until I had gone up to the corvette a couple times (been up there 5 times now, and have all 3 alliance badges) and I would have to say that the corvette is almost perfect in difficulty. The enemies up there are strong but not overwhelmingly so, it's funny how everyone complains about the super STs but our group barely even gets scratched by them (hint: intimidate), the super battle droids are insane though, but again, fun.


While I found the difficulty great I have a couple of suggestions.


1) Add a insurance terminal so that you don't get dinged with massive decay (I understand there can be complications with adding a cloner in a dungeon)

2) Give escape options (ie, escape pod) an actual prompt, I know at least half a dozen people who ejected 2 minutes into the adventure while trying to figure out what to do. The message helps, but it comes up a split second before you can "use" the eject terminal. Most people cannot read and react that fast.

3) Give system messages on what group member is doing what (ie, xxx has changed the hyperdrive settings). Newbies are greatly overwhelmed and feel like they have no idea what is going on because the vets are just running from spot to spot doing the objectives.

4) Add in loot messages for the containers, this goes hand in hand with #3 and also prevents ninja looting.

5) Try to fix aggro, most of the times you can just walk past the various mobs without getting attacked. AoE also still aggros mobs on different levels of the ship.

6) Make some of the "keys" dropped by mobs in there. While the corvette IS challenging if you choose to fight things in there, the fact that you loot all the keys from static spawns means that you can run in, grab the item then leave. While you cannot solo the enemies on the corvette the corvette is still very soloable just because you don't really need to fight anything to complete all the objectives.


In all, I found the corvette a great adventure and I hope you guys come up with more dungeons like this for the future. The fact that it is instanced is great also.






Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
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Jedimd
Fri Apr 16, 2004 9:17 am
#505

If you take players along with necessary skills you can be successful.





- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
Warlock_The_Darkone
Fri Apr 16, 2004 10:16 am
#506






Aerius wrote:

I purposely waited until I had gone up to the corvette a couple times (been up there 5 times now, and have all 3 alliance badges) and I would have to say that the corvette is almost perfect in difficulty. The enemies up there are strong but not overwhelmingly so, it's funny how everyone complains about the super STs but our group barely even gets scratched by them (hint: intimidate), the super battle droids are insane though, but again, fun.


While I found the difficulty great I have a couple of suggestions.


1) Add a insurance terminal so that you don't get dinged with massive decay (I understand there can be complications with adding a cloner in a dungeon)

2) Give escape options (ie, escape pod) an actual prompt, I know at least half a dozen people who ejected 2 minutes into the adventure while trying to figure out what to do. The message helps, but it comes up a split second before you can "use" the eject terminal. Most people cannot read and react that fast.

3) Give system messages on what group member is doing what (ie, xxx has changed the hyperdrive settings). Newbies are greatly overwhelmed and feel like they have no idea what is going on because the vets are just running from spot to spot doing the objectives.

4) Add in loot messages for the containers, this goes hand in hand with #3 and also prevents ninja looting.

5) Try to fix aggro, most of the times you can just walk past the various mobs without getting attacked. AoE also still aggros mobs on different levels of the ship.

6) Make some of the "keys" dropped by mobs in there. While the corvette IS challenging if you choose to fight things in there, the fact that you loot all the keys from static spawns means that you can run in, grab the item then leave. While you cannot solo the enemies on the corvette the corvette is still very soloable just because you don't really need to fight anything to complete all the objectives.


In all, I found the corvette a great adventure and I hope you guys come up with more dungeons like this for the future. The fact that it is instanced is great also.





I agree with all of the above... I have done all the imp one and the neutral ones I have one left. I think that if you add in a message reminder as what to do... the first few times up my group had little knowledge as what to do or how to complete it all or where to go for the codes ect. Adding these things in would help new people to the corvette.


I like the possablility of good loot drops... they seem a little to rare for the diff lvl though...


I also have to agree on the armor decay posting. I have gone through 2 suits and will most likly go though a thrid to finsih... and on Scylla that is 350K a suit... it adds up fast!


Anyway in closing.. good job .. look great... only a few bugs(not a dig, just used to more with this game... go figure) and indead a challange!





Tewls or Malock Razorblade(ALT)
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Scylla
Lord-Brisbane
Fri Apr 16, 2004 11:03 am
#507



SonGouki wrote:
I am so dissapointed with this... right now I'm just seeing red because I'm so upset.
Let me tell you my little adventure today with the Corvette...
Okay, so I'm all psyched about the dungeon finally being released today, I even booked the day off so I could get to it right away. I'm rebel, so first thing this morning I go to the Tyrena mission guy (Adon Tallon), easy found by the hoard of people surrounding him already (I hate being stuck on a "French" server, there's always ppl around, never a "quite time").
He tells me he needs some codes from one of three POIs: The Warren on Dantooine (4Km from the closest starport), The Imperial Prison on Dathomir (8Km from the closest starport), or the Blood Razor's Crash Site on Lok (4Km from the closest startport). That's it, nothing else. Not where to look or even exactly what I'm looking for!
So I choose The Warren, knowing there's towns close by and what to expect. So I wander around the entire Warren dungeon for a few hours looking for something, totally in vain.
Finally I give up and decide to head back to Adon to search one of the other POIs. So this time I grab the Blood Razor's Crash Site one, knowing it's pretty close to the starport (compared to the Imp Prison that is). So I get there, it's pretty small so I think it won't be hard to find whatever it is I'm looking for. So I look around for about half an hour, and finally two other guys that had come there happen to come across a "chest" (not a magseal) in one of the buildings that has an option to "Search" it. So I think to myself, "thank goodness", and search the chest, sure enough I get something from it. However, what I received was a "Imperial Resignation Form", not a code like Adon had told me to get. I try to search the chest again and it just tells me that I've already searched it, so I just assume that this must be what he was looking for...
Well I get back to Tyrena and hand him the item, and he just turns to me and says that it wasn't what he was looking for, but rewards me 100 Reb FP in exchange for the item... Okay, my blood is starting to boil at this point, but I suck it in and grab the Dathomir Imp Prison one and head out there.
After the long trip to the dungeon it doesn't take long to find the item (knowing what I'm looking for now, a piece of furniture that has a "Search" option). This time I get "Security Override Codes", which sounds pretty close to what he was asking for, so I head back again.
This time it turns out that it was the right item, so four hours after starting this little charade I finally get my ticket to get on the Corvette... yay! (BTW, for those of you that want to group after getting the item, make sure you group before handing it in so you all get a ticket!) Anyway, so there was one small catch after all this, I had to take the ticket to the Rebel Hideout on Corellia to get on the Corvette (woohoo, more shuttle waits/travel time)... grr!
So I finally get on the Corvette (by myself I might add, I didn't know about the group thing before hand so I was the only one to get the ticket :/ ). It's postively crawling with black stormtroopers! I manage to kill a few, but a group of them quickly overwhelms me, and... ten minutes after getting on the Corvette I'm dead... AHHHH! However, it seems that you automaticaly clone on the ship, without registering though, so you take the wounds and BF, sigh. Not much of a problem for me as a TKA, I lost my buffs, but I heal my wounds and power boost/neutron pixie myself up to some reasonable stats (I would've liked to take a couple of Vasarian Brandy, but for some odd reason it makes sense to the devs that I'm not allowed to do this after dying). I take another stab at, I kill a few more troopers and then I see a terminal-like thing that I can select, so I double click it... IT'S A FEAKIN' ESCAPE SHUTTLE that takes me out of the Corvette, no confirmation or anything!!! 15 mins of "fun" after 4 hours of torture! Arghhhhhhhhhhhhhhhhhhhhhhhhhhhh!
I'm totally in disbelief now... I can't believe it. However, I'm stubbron, so I decide to ride back out to the Dath Imp Prison and get the Security Code thing again... Well, guess what? The items are random for each of the three POIs! That's right, this time I get an "Imperial Purchase Order", wth?! So trying to remain calm, I try to look at things logically. If there are three POIs, three different items, and three different Corvette missions guys then this item should be what one of the other guys are looking for, right? Wrong!
Well, that's not actually true (well, I'm not sure really). I decide to take the Purchase Order to the girl in Bela Vistal... However, when I try to give it to her she tells me I'm working for someone else atm. Uh okay, no problem, we've all seen this before. So I go find another NPC that gives missions and choose to work for them instead, all's good right? Wrong again. I go back to to Pashna and she still tells me I'm working for someone else... *urge to kill rising*
BTW, I should mention that these items are non-tradeable.
I remember that there was an option on Adon to cancel my mission, maybe this would let me give the Purchase Order to Pashna. So I go back to Tyrena (which is starting to lag big time now from everyone showing up) and go to cancel my mission. I cancel it and guess what? The Purchase Order disappears from my inventory. Arghhhhhhhhhhhhhhhhhhhhhhhhhhhh!
At my whits end I decide to try The Warren one more time, now that I now what to look for. I get there, get the passkey after searching for a bit, and get in. After about 20 minutes of searching I find the item in a Table... it's a "Imperial Purchase Order"... Arghhhhhhhhhhhhhhhhhhhhhhhhhhhh!
Almost totally defeated from all this I get back to the Pirate Outpost and the shuttle takes off just as I get there (this is probably about the tenth time that happened today)... after shouting several explitives at my monitor and consuming every ounce of my willpower to keep from hurling it out the window I log out, completely disgusted at this new "fun" dungeon. Seven hours wasted for nothing...
I don't know if the Imps and Neutral versions to get into the Corvette include the same amount of agony (I don't think it is for the Imps as a couple of friends of mine were able to get in rather quickly a couple of times), but it's completely unacceptable as it is...
I should also mention that only the person who hands in the item is allowed to get the prize from the Corvette (though you all get badges, whoopee).
Why is it that we can't just have something fun? Why do we have to go searching for a random item in three distanced POIs? I'm so disappointed in the difficulty and amount of effort needed just to get into a dungeon, it's completely ridiculous!






This guys post is right on

why do you feel that everything is this game has to be so damm hard i have yet to find any of the static dungons in this game enjoyable your tactic to making them hard is giving them 200k HAM and 95% resist to every knowen dmg type and swarming the playing how about a dungon that is fun to play...

my adventure lasted 5 mins on the corvette we had 10 guys various professions meet the super battle droid ..... then we left in a body bag freakin storm troopers in the movies wernt this hard? Neither were the droids i saw queen amadala shoot then with a republic blaster we even went in overt and took 5 of our 5500 Ham NPC faction pets they were dead in 2 mins and they dont get 95% resists or even armor..



Brisbane
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