Development Cycle Archive

Thread: Publish 8 Testing Feedback: Enhanced New Player Experience

LeBob
Wed Apr 21, 2004 6:43 am
#40






Bryan1138 wrote:

TH said:


Starting Locations: After new players leave the tutorial they will start in large and constant population of other players; Theed on Naboo and Coronet on Corellia. This will immerse players in a busy location where they can quickly and easily get involved.


TH, please quit using HTML in your posts, you are impossible to quote!





qfe, it's very annoying to copy and paste your post into a text file and then paste it back so all the HTML tags are removed




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ElBlufer
Wed Apr 21, 2004 6:56 am
#41

Will you be adding helper droids for advanced professions. This would help people advance, and if they cant go all the way to master...it would help them choose which lines of the profession to go up.



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Ninja007
Wed Apr 21, 2004 7:01 am
#42

"New players will start the game in cities with a proven population of veteran players."


Oh God...wil lthese "veterans" be Hollowcron grinding tools whose advice is "get Composite armor, take TKA, & whine for buffs all the time & need a doctor to play the game on a basic level?" If they have this option...FLUSH THAT PART.
srdgsdf
Wed Apr 21, 2004 7:37 am
#43

I believe a few better starting locations would be Tyrena and Mos Eisley. When I was in beta can you guess where I started? Mos Espa on Tatooine. I was such a noob that I ran all the way from Espa to Bestine. I didn't even think about a shuttle. Maybe that's just stupidity or ignorance but be sure to explain the transportation system also.
th0mas
Wed Apr 21, 2004 7:53 am
#44

On starting locations:
Would be neat if Coronet and Theed were only recommended options, or if you could enable a checkbox that would let you choose other starting citys.


On general new player experience:


Furthermore id really like to see that new players get introduced to the HELPERs.
How to find them, contact them ect...

You have these players who like to help out others, and yet IMO Helpers only get to help out if they stumble across someone bewildered. Its only a small amount of players who actually use the helper system.

This could of course be because they havent got any questions, but in my experience thats not the case.
I tell most new players i meet and help about the helper system and how to find players to help them, and mostof themhave never heard of it.


How about a /helper command, that finds a helper and tell you how to contact them?

Ie:

Introduction somewhere in the new player experience:
"If you have any questions either consult the in-game 'holocron' or press '/helper' to get in touch with a helpfull player."


When the player uses "/helper" they get the following text:

"Players can choose to mark themselves as helpers, if they like to help out other players."
"Please note that people listed as helpers might be busy, not in the mood for helping out ect - these are other players, not employees of SOE."
"Theres currently a helper nearby called: "[HELPERNAME]. If you wish to contactthe player use the /tell [HELPERNAME]."

"You can search for helpers by accessing your community window [CURRENTKEYBINDING] and selecting the SEARCH pane or you can use /helper to get the name ofa helper nearby. You can use /helper again if you wish to get the name of another helper."



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Mkappus
Wed Apr 21, 2004 7:58 am
#45

I have completed the marksman quest just fine. The scout one does not proceed after it tells you to make the camp. I have made and placed several camps, but no progression.


Working on the artisan one tonight.


I think these are great and much better than the space station walk through. You are really improving the game play experience of new players with increasing the cash they get, and the rental vehicle. Wish we would have had something like this when we started.



Goliath
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GonkSevenT3
Wed Apr 21, 2004 8:01 am
#46

I have to agree with many of the above statements regarding starting cities. Dropping a new player into Coronet would be horrible. The lag and spam would be very intimidating as a first impression. A city like Bestine however would be great, at least on Sunrunner. It has a pretty steady population of veteran players without the spam or lagand is easy to navigate. Maybe starting players in meduim population centers would be better.



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Pootian
Wed Apr 21, 2004 8:55 am
#47






SWG-Runesabre wrote:





LeBob wrote:





SWG-Runesabre wrote:





OdiousEncounter wrote:

I want a helper droid! Can we vets still have one?






Even a veteran player will be able to play through the New User Experience by picking up a starting skill. The system isn't limited to new accounts. You will receive a helper droid at that time you train in a starting skill box and be given the option to go through the directed experience for that skill.





do we get to keep it?





Yes, I believe you can keep your helper droid for as long as you like.



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Gorbu
Wed Apr 21, 2004 9:16 am
#48

I can't think of anything worse than starting in Theed or Coronet for a new player. Those citys are so laggy. The spam is so constant. It would turn me off. I try to avoid Coronet and use Theed only as a transit point.


Rather than doing that, I would suggest that you designate a new player city for each planet. There are a lot of us who enjoy helping noobs. Add some things that would attract us to those cities, special questions for example within and around the city that involve helping low level characters. This would be much better than putting in the middle of Spam Central on Coronet where every movement is an incredible lag.


Ko-aIri
Wed Apr 21, 2004 10:00 am
#49

I have a real concern here... does this mean if I don't unlock my Jedi before Publish 8, I will be forced to choose a starting planet of Naboo or Corellia *only*? I have ZERO interest in my Jedi beginning on either of those planets, as my trainer will be stuck there initially, and also for pure role-playing purposes my Jedi would not have come from or lived on those planets.

I guess what I'm asking is does this completely change the character creation steps that we are used to, and stiff the veteran players like me who have no need to be forced into a populated starting location with their new character? Especially since the forthcoming "Birth Location" fix in the profile menu is/was supposed to be tied to your starting planet, there is no way I want my Jedi's birthplanet to be anything but Tatooine.



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TroyBPerk
Wed Apr 21, 2004 10:19 am
#50

Here's a solution to bringing new players into the Lag-pot of Cornett: Bring them into the city but not anywhere near the starport entrance. Plop em down on the opposite end of town. It really is a bogged down area most of the time.



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MajorXP
Wed Apr 21, 2004 10:25 am
#51






Gorbu wrote:

I can't think of anything worse than starting in Theed or Coronet for a new player. Those citys are so laggy. The spam is so constant. It would turn me off. I try to avoid Coronet and use Theed only as a transit point.


Rather than doing that, I would suggest that you designate a new player city for each planet. There are a lot of us who enjoy helping noobs. Add some things that would attract us to those cities, special questions for example within and around the city that involve helping low level characters. This would be much better than putting in the middle of Spam Central on Coronet where every movement is an incredible lag.









yes... The spam would make any system messages in your chat box disappear before you could read them... Not a good way to introduce a new player to SWG.







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Ninja007
Wed Apr 21, 2004 2:43 pm
#52

Dropping new players in lag h e l l like Coronet is a SUREFIRE way to drop new subscriptions like flies. In fact it would take a 3 month development cycle to come up with a better way to get new players to HATE this game & break the CD in half.
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