Development Cycle Archive
Thread: Publish 8 Testing Feedback: Enhanced New Player Experience
qfe, it's very annoying to copy and paste your post into a text file and then paste it back so all the HTML tags are removed
Bryan1138 wrote:
TH said:
Starting Locations: After new players leave the tutorial they will start in large and constant population of other players; Theed on Naboo and Coronet on Corellia. This will immerse players in a busy location where they can quickly and easily get involved.
TH, please quit using HTML in your posts, you are impossible to quote!
Would be neat if Coronet and Theed were only recommended options, or if you could enable a checkbox that would let you choose other starting citys.
Furthermore id really like to see that new players get introduced to the HELPERs.
How to find them, contact them ect...
You have these players who like to help out others, and yet IMO Helpers only get to help out if they stumble across someone bewildered. Its only a small amount of players who actually use the helper system.
This could of course be because they havent got any questions, but in my experience thats not the case.
I tell most new players i meet and help about the helper system and how to find players to help them, and mostof themhave never heard of it.
"If you have any questions either consult the in-game 'holocron' or press '/helper' to get in touch with a helpfull player."
"Please note that people listed as helpers might be busy, not in the mood for helping out ect - these are other players, not employees of SOE."
"Theres currently a helper nearby called: "[HELPERNAME]. If you wish to contactthe player use the /tell [HELPERNAME]."
You can't destroy it! it keeps coming back to your data pad! ahhhhhh!!
SWG-Runesabre wrote:
LeBob wrote:
SWG-Runesabre wrote:
OdiousEncounter wrote:
I want a helper droid! Can we vets still have one?
Even a veteran player will be able to play through the New User Experience by picking up a starting skill. The system isn't limited to new accounts. You will receive a helper droid at that time you train in a starting skill box and be given the option to go through the directed experience for that skill.
do we get to keep it?
Yes, I believe you can keep your helper droid for as long as you like.
I can't think of anything worse than starting in Theed or Coronet for a new player. Those citys are so laggy. The spam is so constant. It would turn me off. I try to avoid Coronet and use Theed only as a transit point.
Rather than doing that, I would suggest that you designate a new player city for each planet. There are a lot of us who enjoy helping noobs. Add some things that would attract us to those cities, special questions for example within and around the city that involve helping low level characters. This would be much better than putting in the middle of Spam Central on Coronet where every movement is an incredible lag.
I guess what I'm asking is does this completely change the character creation steps that we are used to, and stiff the veteran players like me who have no need to be forced into a populated starting location with their new character? Especially since the forthcoming "Birth Location" fix in the profile menu is/was supposed to be tied to your starting planet, there is no way I want my Jedi's birthplanet to be anything but Tatooine.
Gorbu wrote:
I can't think of anything worse than starting in Theed or Coronet for a new player. Those citys are so laggy. The spam is so constant. It would turn me off. I try to avoid Coronet and use Theed only as a transit point.
Rather than doing that, I would suggest that you designate a new player city for each planet. There are a lot of us who enjoy helping noobs. Add some things that would attract us to those cities, special questions for example within and around the city that involve helping low level characters. This would be much better than putting in the middle of Spam Central on Coronet where every movement is an incredible lag.
yes... The spam would make any system messages in your chat box disappear before you could read them... Not a good way to introduce a new player to SWG.