Development Cycle Archive
Thread: Publish 8 Testing Feedback: Enhanced New Player Experience
Medic missions also don't work for me, nor do the Scout missions once I get to "make a tent." I can't even get past the warning box on Medic, which says you might want to have Artisan to be a Medic.
However, the Artisan and Marksman missions worked great. This is a fantastic idea and is very well-implemented. I love the "rental" speeder, and the payouts are quite decent.
LeBob wrote:
SWG-Runesabre wrote:
OdiousEncounter wrote:
I want a helper droid! Can we vets still have one?
Even a veteran player will be able to play through the New User Experience by picking up a starting skill. The system isn't limited to new accounts. You will receive a helper droid at that time you train in a starting skill box and be given the option to go through the directed experience for that skill.
do we get to keep it?
Yes, I believe you can keep your helper droid for as long as you like.
Suboshi wrote:
Entertainer quest is also bugged - I can get up to the 5th quest, where it asks you to enter into either a theater or a cantina. Tried both - the New Unity theater (player city) and the cantina in Theed. Neither triggered any events to advanced past this quest.
Hmm, I was able to advance past that by entering Bestine cantina. Unfortunately there weren't 7 people around to entertain so I could not complete the final (presumably) entertainer newb quest.
I was finally able to get past the 3 hide, 3 bone scout mission with today's patch. However, now the scout missions get hung up on deploying a camp.
SWG-Runesabre wrote:
LeBob wrote:
SWG-Runesabre wrote:
OdiousEncounter wrote:
I want a helper droid! Can we vets still have one?
Even a veteran player will be able to play through the New User Experience by picking up a starting skill. The system isn't limited to new accounts. You will receive a helper droid at that time you train in a starting skill box and be given the option to go through the directed experience for that skill.
do we get to keep it?
Yes, I believe you can keep your helper droid for as long as you like.
I don't have any way to test this since I don't have an advanced character on Test Center, but has anyone tried to see what happens when you already have 5 droids in your datapad and you take a novice profession? Does the Helper Droid not show up? Does it boot one out of your datapad? Does it not count against your 5 max droids? Inquiring minds want to know!...
I selected i wanted to use a rifle and then i ran out and killed my first creature and got my bonus experience points - pistol xp, because i forgot to switch weapons.
Though luck? I guess so, but really it might be a good idea makingthe droid ask, if you have changed preferences regarding your weapon before awarding xp for the equipped/wrong weapon?
I really wanted to do rifles and not pistols, but now i didnt have a chance of getting the xp
It wasnt (good!)... however if i clicked the top-level radial menu option it still started the marksman tutorial (kinda bad?)...
Thunderheart wrote:
Some of the core changes are:
Starting Locations: After new players leave the tutorial, they will start in large and constant population of other players; Theed on Naboo, and Coronet on Corellia. This will immerse players in a busy location where they can quickly and easily get involved.
Great! seriously, naboo and coronet are great planets for newbies.
Can we request that the difficulty and quantity of higher level mobs be increased on Tat again?
I used to have dragonnets, Tuskens and Krayts spawning near my chosen home (1km outside wayfar) yet with the newbie zones, and encroachment on spawns that player cities have caused, It's become quite boring. Since Tat will no longer be an actual starting planet, please increase the difficulty level by increasing the aggressive mob spawns, bring the krayts back to their dominance and destruction whenever and wherever they may spawn. If this means a crafter gets eaten once a week or so...so be it. Give us higher level players a reason to spend time at home, rather than off world running around in the dark cliffs of dathomir.
Not trying to be off-topic here, this is just aside note to my earlier post. If you really want to have people start in Theed and Coronet the Starport routes should be direct as was discussed before.
I know alot of the people on the boards said they like indirect routes (for whatever crazy reason) but I haven't talked to a single person IN GAME thatlikes the indirect routes.
TH said:
Starting Locations: After new players leave the tutorial they will start in large and constant population of other players; Theed on Naboo and Coronet on Corellia. This will immerse players in a busy location where they can quickly and easily get involved.