Development Cycle Archive

Thread: Publish 8 Testing Feedback: Miscellaneous Gameplay Changes

Leana_Txorana
Wed Apr 21, 2004 8:12 am
#40

Given that vehicles get disabled all the time due to mobs and PvP this is unacceptable. After all, it's "disabled", not "blown to pieces" - a repair facility should be able to fix it.

====================================================================================

It is called strategy, if you are going to attack a mob or player, store your vehicle first. Since you no longer need camps to recall them this should not be a problem.


If you are attacked you have options, fight back and risk your vehicle or run away, store your vehicle and come back.


And I continue to believe that disabled is not labeled correctly, they should change the label to destroyed. After all if something cannot be fixed it is destroyed.



www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
mattpost
Wed Apr 21, 2004 8:35 am
#41

I'm just wondering why the devs left Starport time at 10 min? Even with everyone asking for 5 min. HMMMMM?


OK I will bite.


Devs, Why did you leave it 10 min wait at the Starport?


Just asking now istead of complaining. Maybe we can get an answer to this puzzling problem everyone seems to have.



Thank you.



ﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹ
"Resource Depot"
Providing Quality Product & Resources Since 2003
Located West of Anchorhead, Tatooine
- 467 / -5180
Wong-Fe' Zhong | Torvald Vig | Lii Mu-Bai
ﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹﻹ
csplat
Wed Apr 21, 2004 8:58 am
#42

This is interesting.. hardly anyone uses the shuttleports, unless they travel from a city to city.. So that sucks.

If Starports could travel to any planet, then 10 minutes would be fine.

but looks like Pub 8 is nothing big.. whoopie do.
bloudhunter
Wed Apr 21, 2004 9:15 am
#43



mattpost wrote:
I'm just wondering why the devs left Starport time at 10 min? Even with everyone asking for 5 min. HMMMMM?
OK I will bite.
Devs, Why did you leave it 10 min wait at the Starport?
Just asking now istead of complaining. Maybe we can get an answer to this puzzling problem everyone seems to have.
Thank you.




I would like to see an answer to this very question if i had a logical reason for this i might be a little ok with it. but i think it annoys 80-90% of us or more. and you would think they want the game to be as smooth and enjoyable for everyone as possible. there are several solutions and i read TH say something about being a reward for who ever is winning the civil war. that is the worst idea I've ever heard how much sence does it make that a shuttle comes sooner for rebels ofr imps. or what ever they are doing.

I can see the point about anywhere to anywhere changing the "trade routes" and this hurting some crafters or something cause its nice to know there is alway a doc buffing in corenet.

in closing it seems that you are not changing the star port times just to piss everyone off.

this problem will not go away and we will never give up



Stiffler

VENDOR: StifflerCorp located in the town of haven on Tatooine ( in the mall)
-Radiant-
Artisan (halo 1)marksman (halo 2) pistoleer (halo 3) chef (halo 4)
post halos are / medic / doctor / combat medic / scout / image designer / entertainer / musicain / dancer / TK / and working on CH now
bloudhunter
Wed Apr 21, 2004 9:31 am
#44



Shorym wrote:


Thunderheart wrote:

Below are a list of changes made in Publish 8 that will effect the quality of game play:

  • Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).

Which of these changes do you like the most?

Which has had the biggest impact on your game play?


TH, honestly, you were so very close to having made one of the greatest, if not the greatest, change of all time to this game. You fell short however... and I am very saddened by it. I have tried to bring up a full tally on the 51 page post to show that the public wanted the STARport wait times to be 5 minutes, however time has prevented me from counting every post in that thread. The pages that I did cover showed an overwhelming support of lower STARport times. I realize you ran the thread to find out if lower STARport times and direct-connect STARport routes would ruin immersion. I realize that it was pretty split on the STARport routes... what I fail to see in that long thread is where we didn't voice that we wanted lower STARport times. I think 5 minutes is a good medium to meet on this. What does lowering the time hurt? NOTHING. Is there any chance at all you can possibly reconsider your position on this? This 10 minute wait is not immersion. It is not fun.
Now, before I continue on... I know you posted that you guys had a plan for fixes to this horrible time sink. However, the downside to (what I think was a very cool idea) is that it won't be available until what was it... Publish 11 or 12 - the GCW Publish. This is about 3+ months away. Is there any chance you can give us the 5 minute STARport times that so many of us have longed and waited for? I hate wasting time when I could be playing... and standing at the STARport waiting 10 minutes is just not fun at all. It isn't immersion. Immersion would be if I were actually playing... but standing around does not immerse me at all.
All I ask is that you please reconsider. At least let us know you've heard our pleas for lower STARport times. Which I know you have... why else would you have made the post about the ideas for the GCW patch? All I would like to know is... what in the mean time? Why must we continue to wait 10 minutes? Is it a technical issue?? Please rid us of this time sink. You are our only hope!!!
Thank you for your time.






this goes for me to



Stiffler

VENDOR: StifflerCorp located in the town of haven on Tatooine ( in the mall)
-Radiant-
Artisan (halo 1)marksman (halo 2) pistoleer (halo 3) chef (halo 4)
post halos are / medic / doctor / combat medic / scout / image designer / entertainer / musicain / dancer / TK / and working on CH now
Gaenjin
Wed Apr 21, 2004 9:41 am
#45







Thunderheart wrote:




Below are a list of changes made in Publish 8 that will effect the quality of game play:



  • If a Bounty Hunter with a Jedi bounty mission is incapacitated by the Jedi, the Jedi loses his Bounty Hunter enemy flag.

  • Tweak to Jedi Bounty Hunter TEF clearing. There is a 30 second wait before the TEFs are cleared giving the Jedi a moment to perform a deathblow if he/she so desires.

Which has had the biggest impact on your game play?





The issue is that if a Jedi dies and was not given the /deathblow by a BH with the Jedi's mission in his datapad, then the Jedi's mission is not cleared off all Bounty Hunter's datapads and mission is not removed from BH Terminals. The Bounty Hunter Enemy Flag is not the issue, it's the Mission in their Datapads and on the Terminals.


The Jedi gets a death counted against his total no matter what kills him. I fail to see how it's in a Jedi's interest to get killed to avoid BH missions...


Seriously, is theconcern that a Jedi will grief Bounty Hunters by dying just to cheat them out of their Mission? LOLWell, a death counteris a death counter, doesn't matter what kills the Jedi. So if a Jedi wants torack up death counter points justto grief the Bounty Hunters out of their Mission on them, then I say let them grief away.

Ralfire
Wed Apr 21, 2004 9:46 am
#46

Shuttle port times 5 minutes = good
Starport times = 10 minutes = bad

please reconsider so that both will be 5 minutes
Groovymarlin
Wed Apr 21, 2004 9:48 am
#47

Change the STARPORT wait times to 5 minutes or less.

And what happened to the direct flights between any planet? I thought that was a great idea.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Shorym
Wed Apr 21, 2004 10:07 am
#48






Leana_Txorana wrote:

What does lowering the time hurt? NOTHING.

======================================================================

Nothing? How did you come to this conclusion? Are you basing this on your believe that there is NO VALID server performance problem that the 10 minutes addresses.


I believe a better reply from TH is the reason for the 10 minutes. Is it truely an imersive reason, is it only a time sink, or is there a technical reason this long a wait solves.







I did ask him if it was a technical issue... I think it's in one of my posts on this thread page 2 if you read it. I've tried to plead that it is not immersive, that it's a horrible time sink... and that I want to know what the real reason why we still have the wait is. In which I asked (near the very end of my post) if it was a technical issue or not, that it would be nice to know the real reason.


Thank you.




------------------------------------------------------------------------------------------------------

Atteke
Wed Apr 21, 2004 10:42 am
#49

Can you get rid of the red force fields covering entrances when mounted or give us the option of disabling them ourselves? I hate them and after playing this game for months I know I can't enter buildings while mounted without that dumb red wall getting in the way.


Also is there an ETA on disabling the screen shaking? There is a big thread in the Test Centre forum asking for the option to disable it because it's making people ill, I don't start pukeing when the screen shakes but I really want the choice to get rid of it, a dev said it was an easy fix and would be put into Publish 6 or 7.





Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

chewboywa
Wed Apr 21, 2004 11:00 am
#50






Leana_Txorana wrote:

What does lowering the time hurt? NOTHING.

======================================================================

Nothing? How did you come to this conclusion? Are you basing this on your believe that there is NO VALID server performance problem that the 10 minutes addresses.


I believe a better reply from TH is the reason for the 10 minutes. Is it truely an imersive reason, is it only a time sink, or is there a technical reason this long a wait solves.






So which is better? The enormous lag at Coronet at the Starport because 50 people are all waiting for the shuttle and bored out of there minds or... an immeadiate transport that clears the people traveling out of the mix?


I find extremely unlikely that bottle necking 50 people at a starport and ALL of them clicking the ticket vendor at once is better than trickling them through as they arrive.



eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
gnnnnnnnngggggggggggggggggggg

chewboywa
Wed Apr 21, 2004 11:05 am
#51






mattpost wrote:

I'm just wondering why the devs left Starport time at 10 min? Even with everyone asking for 5 min. HMMMMM?


OK I will bite.


Devs, Why did you leave it 10 min wait at the Starport?


Just asking now istead of complaining. Maybe we can get an answer to this puzzling problem everyone seems to have.



Thank you.






They did it because of the 4 people that griped about emersion issues.



eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
gnnnnnnnngggggggggggggggggggg

bloudhunter
Wed Apr 21, 2004 12:16 pm
#52

yes it would make me happy if they could make the shuttles times fall to where after you land you have like 2-3 min to get on another shuttle i would not mind wait 10 min as much if i didnt start at dantooine and have an 8 min wait get to corenet and have another 8-10 min wait and get to mos espa and have another long wait to get to my guilds city, one 10 min wait would at least be a little improvement, but still would not be the greatest thing ive seen.



Stiffler

VENDOR: StifflerCorp located in the town of haven on Tatooine ( in the mall)
-Radiant-
Artisan (halo 1)marksman (halo 2) pistoleer (halo 3) chef (halo 4)
post halos are / medic / doctor / combat medic / scout / image designer / entertainer / musicain / dancer / TK / and working on CH now
Page 4 of 9