Development Cycle Archive
Thread: Publish 8 Feedback: Enhanced New User Experience
Artisan and scout went fine. Medic however is very difficult to complete with having to heal the wounds of 5 differant players. It's not getting materials or anything that's the problem, it's finding people with wounds that wander into a hospital. I sat in Coronet hospital for over an hour and only one person ever showed up with wounds. This isn't an isolated incident either, as I've tried it a few times with very similar results +- 1 person.
I can see making the required people to heal wounds for to 2, maybe 3. However, 5 is just too much because it takes so long to wait for someone who needs their wounds healed to show up, where as you can finish any of the other new user skill experiences in a fraction of the time.
Let me give BIG kudos to the devs, for the most part, on this one. Let me also digress a little bit, to explain how happy I am that this new player experience was implemented when it was.
I finally married my high school sweetheart last month. She certainly has geeky inclinations, but she was never a Star Wars fan, detests RPGs (both electronic and pen-and-paper), and simply cannot tolerate "grinding" or "levelling up" of any sort. But after she moved in, and watched my Wookiee avatar bust ass TK-style and bust moves b-boy style, her ears perked up. When I explained that you could not only have cool alien pets, but tame and command giant beasts of destruction, she was in. I walked her through creation of a Twi'lek character, then was pleasantly surprised. A helper droid, aweapon, vouchers for travel and stuff? Incredible!
Peace
- I like the quests the new helper droid gives.
- I like that it gives suitable equipment for each class you take.
- I like the rewards you get for the first set of quests (the cloning voucher, vehicle rental etc).
- The droid counts against your total number of allowed droids.
- I don't like not having a choice of starting town (or even planet).
- I don't like starting in Mos Eisley (which, as others have pointed out, is basically a ghost town except for all the newbies).
- The medic and entertainer quests are difficult to do. Few people showed up in the medical center for me to heal and finding 7 people to watch me as an entertainer was even worse! It took me a couple hours to do the medic quest, and three DAYS to get the entertainer quest completed.
- Once you have completed all the quests, the droid becomes useless, but is still there. I saw one suggestion that it be made upgradable, if that is not possible, it would be nice if it were at least programable and made to act like a regular droid once you were done with it so that it was useful to a player once they are no longer a newbie. I haven't tried destroying it yet, but have seen from other posts that this is hard to do (at the very least).
Pros:
I like the newbie quests for the most part, helps the new player better understand his/her role
I like the helper droid, wish I had one when I started playing
Cons:
Forcing the newbie to a specific city in the live game. My sister was the new player using her own SWG account. We had planned to meet up on Corellia, where my character lives so that I could walk her through the first few missions and teach her the game, but the new user system prevented that from happening. The forced city choice and "free ticket" [b]after[/b] the missions also limit the RP options for new characters, if my backstory has me spending my entire life on and around Naboo, why would I suddenly find myself on Tatooine? And just how the [b]frag[/b] does the free ticket home fit into RP anymore???
Inability to turn off helper droid. While the droid is a good idea and a wonderful tool, it can get annoying if you can't turn it off. While we were trying to figure out a way to get my sister's character to Corellia the droid was constantly interrupting us.
overall the system is a good idea, just not fully thought out. Personally I think noob quests should be available options in every location new characters could previously travel to, or all contained within the initial new player tutorial. Every aspect of the new player experience needs to be fully bypassable by the more experienced players, not just the "this is how to use your controls" tutorial.
I don't know how Mos Eisley is on other servers, but on Tempest, ME is a ghost town. I spent a half hour surveying around there last night and only came accross two other players; one a noob. Would have made more sense to randomly select one of the more populated player cities and started the player there. You could also narrow down the selection of player cites by asking some sort of survey... Reb/Imp? Crafter/Non Crafter? etc... Of course you devs would actually have know the different types of player cities. But then that's probably a good thing.
MangusWieland wrote:
The droidmight befine for a newbie, but it isa major annoyance to anyone who knows the game or even read the manual. It has to be possible to get rid of that damn thing if you don't want it.
An other point is, that it just pop up when a char is in combat. The last thing you need is a droid pestering you with mindless chatter when an other mob happily chews on your leg.
Go into you're datapad and just delete droid. Problem solved.