Development Cycle Archive
Thread: Publish 8 Feedback: Enhanced New User Experience
Love the new player experience. It's a vast improvement. It also reminds me how fun it can be to just start a new character and see what you've been missing with different species, skills, etc.
One note: Could we get the helper droids to follow a little less closely? They always end up clipping my character, and that just looks bad. Maybe a few meters follow distance would be more appropriate. I don't know if this is an overall pet problem or not. I thought that was taken care of.
Regardless... Great job with this latest patch. Keep up the great work, and thank you for all the hard work that goes into making this game fun. There are more people that appreciate it than you know.
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WolfwoodCross wrote:
I love the new newbie quests. The fact that they start on my favorite Planet/City is just icing on the cake!
Some things I noticed though.
The Marksman, Scout, and Brawler quests are all relatively easy to complete (which makes sense), but I have a few issues with the Artisan, Medic, and Entertainer quests.
I've never been an Artisan, so maybe I'm worng, but the time it took to mine 75 units of metal and 40 units of chemical took FOREVER. Frankly, it was just boring to me, and took like an hour itself, while the entire course of Marksman, Scout, and Brawler took like 45 minutes each. I'd suggest lowering the number of crafted weapons, or 5 items that take less resources to craft. But once again, I'm no Artisan, so maybe to them this is fun. Get feedback from them too ^_^
With the Medic and Entertainer quests, there are simply no people to help you finish these quests. I can't diagnose a patient in a Hospital if there are no patients in the Hospital. I also can't entertain 7 players in a Cantina if their are no players in the Cantina.
For the Medic Quest, I suggest making a NPC in the Mos Eisley Medical Center that a player can use all of his abilities on, so that they can get a feel for the class, without having to rely on the off chance that a player will be using that Hospital.
For the Entertainer Quest, once again, I suggest using NPCs, in the same vain as a typical Entertainer quest. New Entertainers should be sent to the Mos Eisley Cantina to jam with/for the Cantina Band (which is very Star Warsy, BTW). Once again, allow players to get a feel for the class without having to rely on the off chance that another player will be using that Cantina.
I also have some suggestion for the new helper droid. Basically, I love the little guy, and I'd love to see his usage and lifespan broadened (let me recharge him!), but those are concept posts, so they will go into the In-Concept Forum.
Good Job Guys(oh yeah, and bring back Nova Troopers!)
Those are good ideas. I admit I thought it would be pretty hard to find so many people to entertain or heal. I don't even remember the last time I saw a doc or medic in a hospital. SO it stands to reason if the healers aren't ever there the wounded sure as heck won't be.
I was lucky enough to have a medical droid given to me and as I completed the last part of the medic new player task I had my helper droid stored and my medic droid out and I healed the 5th patient and afterwards I got the message "You already have the maximum number of droids out" (not exact wording, but you know) over and over and over until I stored my medical droid so that the helper droid could auto call itself to congratulate me. This may confuse new players if they happen to find themselves in this situation.
Incidentally, Intrepid seems to have a very friendly and helpful population. ![]()
I have a suggestion:
Now with Mos Esely as the starting city for new players, you're next city revamp should be that city. So new players will find some cool quests or other content just at the beginning of their journey in SWG. You should add quests that are easy (so new players can solve them), but also interesting for elder players.
Think about it![]()
Galtarthc wrote:
I notice alot of positive feed back on this... now for the annoyances. I'm an experienced player and holo grinder currently. I picked up brawler to continue my grind and I got the little R2 unit. So I though "ok lets try this out" First off there are no unarmed quests or assistance (which is what I was doing first) so I tried out a few of the quests and got bored. Now my problems start. I coudln't get rid of the stuipd droid. I stored it, and it would call itself out. I destroyed it... and it came back. It wouldn't stay gone until I got my first skill box in brawler. I'll admit this was only 15 minutes... but 15 minutes of it trying to get me back on track to learn how to use one handed lunge was more than unpleasant. You need a "go away and never come back" option. Or better yet an option that will prevent them from ever showing up again in the future. How about a flag for experienced players. I've been at this since August at least, I think I don't need a helper droid if I drop brawler and pick it up again in the future.
Aye, same thing here. This would have been a blessing when I started but you gotta cut some slack for experienced people starting a new character. BTW, if you try to destroy it multiple times, you end up with two droids popping up all the time lol. Please put in a way to bypass it if you no longer need it.