Development Cycle Archive
Thread: Publish 7: Major Features
The_Great_Destroyer
Thu Feb 19, 2004 6:08 pm
#29
Speaking of nerfing Wookiees, TH, any news on when Wookiees will get that increased AC? Is this something open for debate on the forums or will it be solely an internal decision, too?
Sandzibarr
Thu Feb 19, 2004 6:10 pm
#30
indeed.. nothing too bad so far.. maybe the carby's will back off us a bit now ![]()
Onichi
Thu Feb 19, 2004 6:10 pm
#31
Status Effect Changes: The ability to effect the status of inanimate objects has been removed. Players will no longer be able to effect AT-STs, player vehicles, droids and turrets by the special effects of Stun, Dizzy, Blind, Warcry and wookiee roar. Additionally, biological DoT’s (poison and disease) will no longer effect vehicles, droids or turrets and finally, AT-ST’s and players vehicles will be immune to all posture changes.
This is a very very good change..
Some_Dug
Thu Feb 19, 2004 6:11 pm
#32
Awesome changes TH. Umm........WH00T!
BTW, can we /blow out those candles? That would be cool.
Maybe craftable matches, to light them again?
Alacrity
Thu Feb 19, 2004 6:11 pm
#33
Two questions, TH:
"To have the strongest combat droid, six 100% combat modules must be used in constructing a droid."
Shouldn't this read, "... a 100% Level 6 Combat Module..." instead of "... six 100% combat modules"? The only droid that can hold six modules is the R3 - and I don't see the R3 being much of a combat droid (unless as ammunition in a large cannon!)
"Players will be able to purchase architect crafted candles for players that will flicker and glow for about 2 weeks and then burn away."
Shouldn't candles be craftable by Artisans instead of Architects? They seem awfully simple for Architects, and would give more usefulness to Artisans.
"To have the strongest combat droid, six 100% combat modules must be used in constructing a droid."
Shouldn't this read, "... a 100% Level 6 Combat Module..." instead of "... six 100% combat modules"? The only droid that can hold six modules is the R3 - and I don't see the R3 being much of a combat droid (unless as ammunition in a large cannon!)
"Players will be able to purchase architect crafted candles for players that will flicker and glow for about 2 weeks and then burn away."
Shouldn't candles be craftable by Artisans instead of Architects? They seem awfully simple for Architects, and would give more usefulness to Artisans.
Nightghaunt666
Thu Feb 19, 2004 6:11 pm
#34
WOW!!!!!!!!!!!!!
I think this probably one of the BEST publishes yet!!!
WE CAN FINALLY MOVE THINGS UP AND DOWN!!!!!!!!! YAAAAAAAAAAY!!!
And real lights, garages and more mounts!!! I, I... I'm just about speechless!
Thank you! thank you! thank you!
I think this probably one of the BEST publishes yet!!!
WE CAN FINALLY MOVE THINGS UP AND DOWN!!!!!!!!! YAAAAAAAAAAY!!!
And real lights, garages and more mounts!!! I, I... I'm just about speechless!
Thank you! thank you! thank you!
Alacrity
Thu Feb 19, 2004 6:14 pm
#37
Oh, and wouldn't a Droid Wound Repair kit render a Repair Droid pretty-much obsolete? (since we can't have more than one droid out at a time)
Dolagenra
Thu Feb 19, 2004 6:14 pm
#38
One question sorta off topic, but still could be considered In development
We got any more news of the space expansion yet?
Like maybe a possible release date.
What kind of new content can we expect etc etc?
Thanks. Great game BTW
/peace
RoedawgX
Thu Feb 19, 2004 6:15 pm
#39
TH- Any idea whether any Group Commands will be fixed. This is regardin team loot commands etc.
ex. settin loot to only leader or settin loot so everyone gets to loot in order...
would be nice to group with strangers to take down the new dungeons and not have to worry about ninja looting