Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
StolenDiagram wrote:Here's my feedback.....Uber HAM + Uber base attack + Uber weapons + Uber specials????? Can you say UNBALANCED?And now there's even talk of armor and buff nerfings down the road soon. WHERE IS THE COMPROMISE? If I were you, I'd completely scrap the idea of dungeons such as the DWB and geo cave, its not like anyone will be able to complete themIT IS NOT A DIFFICULT CONCEPT DEVS, PVE REQUIRES CAREFUL BALANCING
I am pretty sure that once "normal PVE" is balanced they will bring down the corvette and DWB mobs to reasonable levels. The corvette NPC:s was a hack to make a challenge for "exceptionally smart players".
DarthFreyja wrote:
I helped a guildie kill a rebel Jedi today. My friend was incapped so I deathblowed the Jedi. When my friend (the BH)got up he still had his mission and a tef..... so had we wanted to we could have camped his corpse still.
Message Edited by DarthFreyja on 07-29-2004 02:16 PM
Not sure if you knew this, but if the BH with the mission is not the one who DB's the jedi, the mission is not complete and hence it is correct that the mission andTEF stays active. Likewise, if a teammate of the jedi DB's the BH instead of the jedi mark himself, the mission is not failed, and it is correct that the mission and TEF stay active.
OckVofad wrote:
Im on Bloodfin, at the squill cave. I didn't see any evidence of increased spawn rate. In fact, the spawn time seemed slower.
Is it possible that the timer was accidently rolled back instead of forward?
I think it reads increased spawn TIME as in stopping the place from being an XP machine...
increasing time = slower spawns...
Sabbthiel wrote:
I am really happy to hear that high lvl NPCs will be require hunting parties again... but um.. can i expect to be "blasted" of my bike by maulers on Naboo?
I, and my poor pet, were cut to ribbons upon leaving my home by master mauler, who was skirting our city.
I mean, Night sisters and what not nice... but should we all now travel buffed and in composite?
watch your radar, and use your head. like we all did before vehicles came along, remember?
The risk has been greatly increased. Where’s my reward increase? (Or, really, where’s my reward at all? Skill tapes for skills that don’t exist?)
Good set of changes! Even though I knew about the patch, I was caught off guard by the difficulty of Jantas. I had to use /burstrun for the first time since....
since...
since...
well you get the idea.
-Endr Wign, Flurry, Star League
JustG wrote:
Please post your feedback on:
- SquillCave
- change weapons during combat
I feel that the Squill Cave spawn time should be reverted to what it previously was. As a Jedi Padiwan, it is one of the few place that I can get a good amount of xp formy time. The amount of xp creatures gives drops dramatically as you gain more Jedi skills. With over 20 million Jedi xp to go before I hit the knight trials, only 2 mission creatures still give over 1k Jedi xp per kill: Rancors and Kamurith (sp?) Defilers on Dathomir. There has to be more variety in things to get xp on in this great time sink. I'm just trying to get to a point where I can stop leveling and starting enjoying the game.
I propose 2 options:
A) Remove or at least cut back on the experience penalty for killing non-uber creatures. While creatures aren't supposed to have resists to Lightsabers, Rancors and other tougher mobs absorb 80% of my saber damage. Your only option is to use your strongest saber which causes your Force pool to deplete rapidly.
B) cut back on the overall experience requirements per skill box. 3.2 million xp for 1 boxis the equivilent to 32 hours of solid grinding if I'm lucky enough to get 100k experience per hour.
How many hours do you think we have to kill the same creatures over and over just for an extra special. Playing Jedi is supposed to be hard through being force to hide, and difficult challenges, not doing the same easy task for 400 hours (from Padiwan to knight).
I want to be challenged, not bored. Thanks for your time.
Marcellus - Intrepid
OckVofad wrote:
Im on Bloodfin, at the squill cave. I didn't see any evidence of increased spawn rate. In fact, the spawn time seemed slower.
Is it possible that the timer was accidently rolled back instead of forward?
JustG wrote:
Please post your feedback on:
Increased Loot Kit Drop Rates
Thanks for giving those of us who cant afford 500K per thread have a chance at getting a rug
Jedi Bounty TEFs should clear properly
I see a person in Jedi clothing holding a lightsaber. Why does he not have a TEF to everyone standing there looking at him? Now that you have thrown the Jedi being "all but extinct" out of the window, are Jedi no longer hunted either?
BTW....how can a Meatlump know I have -5000 faction 64m away....but Imperials and Rebels have no clue about a players faction standing until we walk up to them and /biatchslap them?
Spawn time increased for Squill Cave
How is this stopping the camping by Jedi?
Mark of Courage quest should allow looting of no-move item
Don't care
NPCs should again equip/change weapons during combat
They do not appear to have the delay in switching weapons as we have
NPCs should again use special abilities
About time