Development Cycle Archive
Thread: Publish 9 Feedback: General Feedback
Yea why is the FR system not being fixed?
Force Rank system is a complete joke and needs major fixing and resetting. Check this out.
Light Side
Kill a covert or overt rebel you get -1
Kill a covert TEF imperial you get -1
Kill a overt imperial get 20-55.
Dark Side
Kill a covert or overt imperial get 100-600
Kill a covert or overt rebel get 100-600
Anyone see a problem here?
FR needs resetting; I know dark side is letting the jedi kill all the player for xp to get rank. Giving the above, light side has no way to catch the dark all now, even if the xp is fixed.
If the xp isn’t fixed, everyone just go dark and fight each other.
Devs please respond and don’t wait around till Tuesday for a fix.
Thanks
1.) New Code making Great Lag's in main city's.
2.) On Radeon Cards - Game Crashes, i am gettingslow motion cause of particle Fog effect's such like Smoke fromLair's. Tested on Radeon 9600 pro With 2.4Ghz P4 HT. Wasnt Like this before New .DLL's.
3.) Weird jumping from bike 50 - 100 meters away from bike still issue.
4.) Forse Sensitive Skill's not Working:
With Medicine Experimentation
With Lightsaber Experementation
Melee speed do not affect saber
Melee Accuracy do not affect saber
Luck Replacing Crystal's with CDEF Stuff, Clothes, Cloth Component's ETC.
5.)Waypoints Recived by mail Doesnt show after Saving to DataPad.
6.) Invisible waypoint marker active on screen, which can be fixed by deleting all waypoint's, Relogging and opening datapad twice, then invisible waypoints appear.
7.) Random spawn's does not refreshing. Lok after 2 hours of searching 6 hours after server restart 10 lairs total! Which not even high level mob's. So, to hunt high level Random things (gurk King, ETC)you have to wait till server reset.
8.) Jedi shouldnt Be attackable by Group memebers Exept BH which have mission on Current jedi.
9.) Vihicle called in Water Still stucking above water and player cant go anythere, if you accidently Jump out of bike you should Swim.
10.) Jedi Looseing 1 on 1 to TKM which with Personal Shield Generator 40 - 50% Lightsaber Resisted + belt with 20% - 35% LS resist. Melee mitingation works against SABER! But Saber Bypasses Jedi Thoghness. (Scarcasm) You ever tryed to block Plasma Beam by Hands? Lol
11.) After relog i get Red Marked Composit helm in 99% condition (34556/35533)
Will add much more soon
This my Feedback I can Write much more. But what for? SOE never was listen Player's and never will. You know how CSR answering "We will investigate this issue" and CSR never will show up himself about same problem again. Or you Deconstructing Saber and get nothing from it "Sorry we cant reambuse you lost Pearl's, Exp,ETC.
Well most sad things many of my Friend's Canceled their account's. And many of their Friend's from different servers. Why? Because i think SWG returned to Beta stage.
Message Edited by NemsisJedi on 07-02-2004 08:52 PM
Message Edited by NemsisJedi on 07-02-2004 09:15 PM
Thunderheart wrote:
GUI / Keyboard
- Fixed problem with the GUI not updating XP totals when XP is gained or lost
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
Here's an oddity with the red inventory items:
The first time I logged in after the patch, I noticed that there was a red box around my chemical survey device in my toolbar. I /examined it but it doesn't display a condition for those tools so I don't know if it was really at 0 or not, though it was NOT red in my inventory, only on the toolbar. I'm also fairly sure that it's a fairly new tool...
Anyhow, I switched toolbars and when I came back to the original toolbar, the red box was gone.
The second time I logged in after the patch, the same thing happened, but to a brand-new droid repair kit that I had created and placed in my inventory during the previous session. I hadn't even used the kit yet, but here was this red box around it. Again, I switched toolbars and came back and the box was gone.
So so far it seems to be random... fun huh?
Saqqara wrote:
Still far too much warping during dismount of speeder.
Speeders still don't store a lot of the time.
Please fix these..they drive me nuts.
As far as warping is concerned... I haven't warped at all since I realized that if you're not moving (running/walking) when you mount your bike you won't warp when you get off. I guess this is a tip both for players and for the devs, as it might help them track down the cause.
But seriously, I haven't warped off my bike in a month and a half.
I also haven't had bike storage problems since this patch... but I haven't used it much either... ![]()
This is interesting, but annoying in practice. As a Rebel, I don't care about the Imperial badges I don't have (and I'm sure the opposite is true for Imperial players).
I also would prefer not to see badges that are not attainable right now such as the racing ones people have been drooling over but can't get.
Thunderheart wrote:
Welcome to the “general feedback” thread for Publish 9.We would like to hear your thoughts on the publish and how its affected the game in your opinion.Also, please post your feedback here on some of the Publish items that are not major features.
Some items we are particularly interested in hearing your feedback on are:
- Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
I still have the badges shown in the examin window - pushing the bio of the chars way down
- The Character Sheet now displays a list of badges earned by the player and also badges not yet won
Not showing me any"badges not yet won"
Also - My Chars stilldon'thave a birthplanet or birthday - when are these fieldsgoing to be filled out, or when will we be able to fill them ???
GUI / Keyboard
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
My Ubese Armor Shirt is marked red (probably since it doesn't even have a condition state) but is still equipable (or is the change only to mark the items red, but still let you equip them - that would be pretty stupid)
- Modifying /watch and /listen so that you can perform these actions while sitting on the ground
So why are musicians left out here? And why is a change that is only benifitably for the customers of Entertainers marked as a fix for the entertainers
Mounts
- Enter/Exit vehicle changed to toggle
Oh shuks ... now I'm reading it correctly ... I thought this change would put the default action to enter/exit ... and also finally make the vehicle accessable through the hotkey list without having to open the datapad - or can you call your bike with a /command?
Would also like to see "role" as the default action for the chance cubes
Message Edited by DaQuilla on 07-02-2004 10:20 AM
I like this -- but...
Why can't we have a better way of looking at the badges we have? Badges are a neat idea, but there are roughly about 100? I'd like to see them displayed more like resources are in a survey tool where you can collapse different categories and such.
I'd like to see all the exploration badges in one section with subcategories for the different planets. Another section would be the various Theme Parks. You could then have additional sections for places like the Corvette, Hermit Quest, etc. This would all be much easier to look at and sort through as opposed to the clutter we have now!
This is buggy. Items that do *not* show condition also show in red (Ubese Armor Shirt for example). In addition, items in your bank safety deposit box that have good condition seem to sometimes display as red even though they're fine.
This is a good workaround for the lingering vehicle problems, but what really needs to be addressed are the core problems. Vehicles still do not store sometimes, autostore when you don't want them to, and other frustrating things.
I consider this toggle a workaround, not a true fix to vehicles/mounts.