Development Cycle Archive

Thread: Publish 9 Feedback: General Feedback

shagon
Fri Jul 02, 2004 9:33 am
#27

Yea why is the FR system not being fixed?


Force Rank system is a complete joke and needs major fixing and resetting. Check this out.


Light Side
Kill a covert or overt rebel you get -1
Kill a covert TEF imperial you get -1
Kill a overt imperial get 20-55.


Dark Side
Kill a covert or overt imperial get 100-600
Kill a covert or overt rebel get 100-600


Anyone see a problem here?


FR needs resetting; I know dark side is letting the jedi kill all the player for xp to get rank. Giving the above, light side has no way to catch the dark all now, even if the xp is fixed.


If the xp isn’t fixed, everyone just go dark and fight each other.


Devs please respond and don’t wait around till Tuesday for a fix.
Thanks

sirsri
Fri Jul 02, 2004 9:38 am
#28

Is there a command line for enter/exit vehicle? Right now mount takes up one toolbar slot and the second is a /wave; /pause 1; /dismount; (the wave and pause prevent warping), but I'd rather the mount/dismout be one bar not two if possible. There aren't enough buttons in the UI as it is and that's one that I feel is a bit wasted (because it should be in one button)



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
NemsisJedi
Fri Jul 02, 2004 9:49 am
#29




Well lets start.





1.) New Code making Great Lag's in main city's.


2.) On Radeon Cards - Game Crashes, i am gettingslow motion cause of particle Fog effect's such like Smoke fromLair's. Tested on Radeon 9600 pro With 2.4Ghz P4 HT. Wasnt Like this before New .DLL's.


3.) Weird jumping from bike 50 - 100 meters away from bike still issue.


4.) Forse Sensitive Skill's not Working:


With Medicine Experimentation


With Lightsaber Experementation


Melee speed do not affect saber


Melee Accuracy do not affect saber


Luck Replacing Crystal's with CDEF Stuff, Clothes, Cloth Component's ETC.


5.)Waypoints Recived by mail Doesnt show after Saving to DataPad.


6.) Invisible waypoint marker active on screen, which can be fixed by deleting all waypoint's, Relogging and opening datapad twice, then invisible waypoints appear.


7.) Random spawn's does not refreshing. Lok after 2 hours of searching 6 hours after server restart 10 lairs total! Which not even high level mob's. So, to hunt high level Random things (gurk King, ETC)you have to wait till server reset.


8.) Jedi shouldnt Be attackable by Group memebers Exept BH which have mission on Current jedi.


9.) Vihicle called in Water Still stucking above water and player cant go anythere, if you accidently Jump out of bike you should Swim.


10.) Jedi Looseing 1 on 1 to TKM which with Personal Shield Generator 40 - 50% Lightsaber Resisted + belt with 20% - 35% LS resist. Melee mitingation works against SABER! But Saber Bypasses Jedi Thoghness. (Scarcasm) You ever tryed to block Plasma Beam by Hands? Lol



11.) After relog i get Red Marked Composit helm in 99% condition (34556/35533)







Will add much more soon



This my Feedback I can Write much more. But what for? SOE never was listen Player's and never will. You know how CSR answering "We will investigate this issue" and CSR never will show up himself about same problem again. Or you Deconstructing Saber and get nothing from it "Sorry we cant reambuse you lost Pearl's, Exp,ETC.


Well most sad things many of my Friend's Canceled their account's. And many of their Friend's from different servers. Why? Because i think SWG returned to Beta stage.




Nemesida Fire Girl From Far-Star.

NMIS - NEMESIDA INDUSTRIES.

Message Edited by NemsisJedi on 07-02-2004 08:52 PM

Message Edited by NemsisJedi on 07-02-2004 09:15 PM








Lehob/Pasmo
Jedi Elder/ Spy
Leader & Mayor Of
Rats Guild / New Koba City
Farstar Corellia



Telakyte
Fri Jul 02, 2004 9:53 am
#30

On turrets being fixed: No, they are not.


My group on Naritus was attacking a base the night after the patch was released. At first all seemed well, but once the enemy realized it was going to be a loss the turrets began spamming again. In one second anyone in LOS of the turretwas hit for over 2k damage repeatedly to the point of absurdity.We sent a CSR ticket to investigate but reinforcements arrived and we were forced from the area. By the time a CSR showed up there was "no battle he could see."



The problem still exists TH. Not sure how it can be fixed, but it's really making base warefare completely useless (well the turret spamming and havla poison bombingnpcs forarea effect, therebyhitting everyone inside the base. Makes both offensive and defensive strategies useless)



Please fix the Turret Spamming. It would be something of a step in the right direction



"When life throws a curve ball, don't duck...you just might miss something"
Sc0rPs
Fri Jul 02, 2004 9:54 am
#31

Not much for changes in this patch. However the toggle for vehicle is a good move! Can you also add /reply <name of last person who sent you a tell> when you CTRL+R? Would save some mistells and having to type out names if you are receiving more then just one tell.


Please don't take this as an insult but I found working this long for a minority player base while the majority are facing such harsh imbalances is seriously wrong.



Where's the Star Wars!?

GCW Wish List!


Proof the Empire is the good guys!

Colonel Galdwin
Saqqara
Fri Jul 02, 2004 10:07 am
#32

Still far too much warping during dismount of speeder.

Speeders still don't store a lot of the time.


Please fix these..they drive me nuts.



Ayteron Nyritak ~ Jedi Padawan
Rygian Nyritak ~ Chef/BE
OrionsByte
Fri Jul 02, 2004 10:12 am
#33






Thunderheart wrote:

GUI / Keyboard



  • Fixed problem with the GUI not updating XP totals when XP is gained or lost

  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)





Here's an oddity with the red inventory items:


The first time I logged in after the patch, I noticed that there was a red box around my chemical survey device in my toolbar. I /examined it but it doesn't display a condition for those tools so I don't know if it was really at 0 or not, though it was NOT red in my inventory, only on the toolbar. I'm also fairly sure that it's a fairly new tool...


Anyhow, I switched toolbars and when I came back to the original toolbar, the red box was gone.


The second time I logged in after the patch, the same thing happened, but to a brand-new droid repair kit that I had created and placed in my inventory during the previous session. I hadn't even used the kit yet, but here was this red box around it. Again, I switched toolbars and came back and the box was gone.


So so far it seems to be random... fun huh?







Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
OrionsByte
Fri Jul 02, 2004 10:15 am
#34






Saqqara wrote:

Still far too much warping during dismount of speeder.

Speeders still don't store a lot of the time.


Please fix these..they drive me nuts.







As far as warping is concerned... I haven't warped at all since I realized that if you're not moving (running/walking) when you mount your bike you won't warp when you get off. I guess this is a tip both for players and for the devs, as it might help them track down the cause.


But seriously, I haven't warped off my bike in a month and a half.


I also haven't had bike storage problems since this patch... but I haven't used it much either...




Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
Tstorm
Fri Jul 02, 2004 10:17 am
#35

- "The Character Sheet now displays a list of badges earned by the player and also badges not yet won"

This is interesting, but annoying in practice. As a Rebel, I don't care about the Imperial badges I don't have (and I'm sure the opposite is true for Imperial players).

I also would prefer not to see badges that are not attainable right now such as the racing ones people have been drooling over but can't get.
DaQuilla
Fri Jul 02, 2004 10:18 am
#36





Thunderheart wrote:

Welcome to the “general feedback” thread for Publish 9.We would like to hear your thoughts on the publish and how its affected the game in your opinion.Also, please post your feedback here on some of the Publish items that are not major features.



Some items we are particularly interested in hearing your feedback on are:





  • Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window

I still have the badges shown in the examin window - pushing the bio of the chars way down




  • The Character Sheet now displays a list of badges earned by the player and also badges not yet won

Not showing me any"badges not yet won"



Also - My Chars stilldon'thave a birthplanet or birthday - when are these fieldsgoing to be filled out, or when will we be able to fill them ???



GUI / Keyboard



  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)

My Ubese Armor Shirt is marked red (probably since it doesn't even have a condition state) but is still equipable (or is the change only to mark the items red, but still let you equip them - that would be pretty stupid)





  • Modifying /watch and /listen so that you can perform these actions while sitting on the ground

So why are musicians left out here? And why is a change that is only benifitably for the customers of Entertainers marked as a fix for the entertainers



Mounts



  • Enter/Exit vehicle changed to toggle

Oh shuks ... now I'm reading it correctly ... I thought this change would put the default action to enter/exit ... and also finally make the vehicle accessable through the hotkey list without having to open the datapad - or can you call your bike with a /command?


Would also like to see "role" as the default action for the chance cubes






Characters: Bbub & Krissk

Server: Gorath

Location: mostly Tatooine, Kheraba City -3160 -6320

Message Edited by DaQuilla on 07-02-2004 10:20 AM



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Tstorm
Fri Jul 02, 2004 10:22 am
#37

- "Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window"

I like this -- but...

Why can't we have a better way of looking at the badges we have? Badges are a neat idea, but there are roughly about 100? I'd like to see them displayed more like resources are in a survey tool where you can collapse different categories and such.

I'd like to see all the exploration badges in one section with subcategories for the different planets. Another section would be the various Theme Parks. You could then have additional sections for places like the Corvette, Hermit Quest, etc. This would all be much easier to look at and sort through as opposed to the clutter we have now!
Tstorm
Fri Jul 02, 2004 10:24 am
#38

- "Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)"

This is buggy. Items that do *not* show condition also show in red (Ubese Armor Shirt for example). In addition, items in your bank safety deposit box that have good condition seem to sometimes display as red even though they're fine.
Tstorm
Fri Jul 02, 2004 10:26 am
#39

- "Enter/Exit vehicle changed to toggle"

This is a good workaround for the lingering vehicle problems, but what really needs to be addressed are the core problems. Vehicles still do not store sometimes, autostore when you don't want them to, and other frustrating things.

I consider this toggle a workaround, not a true fix to vehicles/mounts.
Page 3 of 15