Development Cycle Archive
Thread: Publish 9 Feedback: Loot Kits
Ko-aIri
Fri Jul 02, 2004 10:02 am
#40
Loot kits = Great idea. I love new items, and it's nice to collect parts in this manner.
Drop rate = horrible. I know these should be fairly uncommon, but getting like 1 part every 2 days is pretty sad. Up the rate a bit please, so we might see some of these items entering the world.
Drop rate = horrible. I know these should be fairly uncommon, but getting like 1 part every 2 days is pretty sad. Up the rate a bit please, so we might see some of these items entering the world.
Derp-on-Flurry
Fri Jul 02, 2004 10:05 am
#41
Bad luck= Bad Drop Rates?
I dont understandthe Logic of your complaint. You spent 6 hours 184 NPCs & you think thats a good number? how many items did you expect to get from 200 MOBs ?
If you ask me, I'd say 200 NPCs deserves .2 of aLoot. when you finish the rest of the1000 ( that will take you 48 hours LOL ) You'll get at least one container.
I cant keep an accurate count on NPCs I've killed, but I think I have the last known number writen in my Bio
WareBin
Fri Jul 02, 2004 10:08 am
#42
It was good idea, but I have couple of stuff I want to point out
1. With all the new painting and now the new Loot Kits, there realy not enought room, mabye your vision of the game didn't indluded having alot of items but the facts is most players will get all the 9 painting and won't settle for only the1 they got, alot of them will get all the loot kits in the end, and the storage isn't enough, even by making large house or/and guild having 75-100 items per lot as the small and medium house will help.
2. drop rate really low, I know they sohuldn't be so common but up the loot rate by a bit
3.make only spceific npc drop those (but not somthing like 2-3 types, mabye criminals types or somthing in that direction so it won't be camped), I looted orage rug componet of NS, it's really not in place there, mabye make some tugs/thives Npc that drop those, and if so mabye have them saying somthing like a sentece how they juststole somthing fromsome museum or some rich man house or I don't know what, nothing fancy just random sentece or somthing like that for the feeling.
Message Edited by WareBin on 07-02-2004 10:10 AM
Redguard
Fri Jul 02, 2004 10:11 am
#43
I'll preface this post by saying that I enjoy SWG. I'm not trying to troll but I'm going to express my opinion and I don't really care if it's unpopular. In general I think the dev team has done a good job but I really have to disagree with the majority of the player base on the loot kits.
Well looks like I'm the only person that doesn't see this as a productive use of development time. Loot kits, whats the point? If you wanted to introduce new schematics into the game then by all means do it and lets rid ourselves of this loot mentality thats slowly been infecting the game. This does nothing for crafting classes who need more diversity in their wares. It merely placates the people that feel loot should be the focus of play. I do not object to all loot as they can some timesserve to enhance existing products but why cant a blue or any other color of rug be an Artisan/Tailor schematic?
This loot culture seeks to circumvent the crafting community andlimit the opportunities for those who choose the crafting play style.Unfortunately loot culture cares little for the balance of the game and is focused on the NEXT BIG THING. Even the designers at EQ made an in game joke about "phat lewtz" which gives me the impression that even they understood that things had gone too far. This is my biggest concern about SWG. Loot culture tends to throw things completely out of balance and with the mechanics used in a skill based as opposed to a level based game balance must be maintained. With the present focus on looted schematics, components and enhancements there is little emphasis on providing more or modifying basic schematics so that they can be made more useful for game play.
If this is an effort to rid the database of the burden of unused loot items sitting around peoples houses then it hardly appears effective. By ridding the game of uselessloot you're generating more though drops.
Blahofstars
Fri Jul 02, 2004 10:12 am
#44
I've probably spent less than 6 hours killing meat lumps. Looted around 140k worth of credits along with 6 components. If you are taking minutes to kill a npc, maybe you should try going for easier ones. I think while the loot may be on the rarer end, they are fine.
Winnebago
Fri Jul 02, 2004 10:13 am
#45
Great idea, but the drop rate on the components is too low. I could see both an increase in the variety of loot kits, as well as an increase in the drop rate. Folks could really get into trading this stuff around. Right now, the component drop rate is really too low for anyone to actively persue completing a loot kit.
Matsubaa
Fri Jul 02, 2004 10:14 am
#46
RoyceCattemara wrote:
I've gotten two blue rug pieces (working on glass table...ugh) from meatlumps and Corsec city guards. So they're dropping. I like the rate. Makes the thing time consuming but not hard. It's more fun if you move around and don't just sit there waiting for more NPCs to spawn.
But *everything* is time consuming but not hard. Go hunt krayts or SBDs or high level Nightsisters. The "ideal" strategy is to zerg them with enough people that they die before you do. And it still takes 5-20 minutes to kill one.
There's only one hunt or spawn which I've ever had to use a real strategy for and it's a spawn on a starter planet.
CapnKate
Fri Jul 02, 2004 10:14 am
#47
Love the kits. Good job, guys. It's a fun little diversion when I'm looking for something to do that isn't yet another geo hunt or whatever. A couple notes:
first, 1K for a turn in is fine. this is NOT an activity for people who want credits. This is intended to add some activity for people who like to collect rare items to put on display in their house without having to be some uber hunter that can go tackle the heaviest mobs in the game. In short, if the payout seems low to you, that's because YOU'RE NOT SUPPOSED TO DO IT FOR CREDITS.
Second, this is... day 2? 3? of the patch, and you guys want to be done already? Come on. this isn't something you're *supposed* to finish in a day. That said, I HAVE completed the orange rug. It looks rather nice, point of fact. How are you supposed to do this when the drop rate is low? Let's revisit a key factor in this *MMO* RPG. Interdependance. Most of my guild hunts in NPC locations. Half of them are hunting for kits. I simply let them and some friends know what I was looking for and BAM. 2 days later, one rug down. If the loot rate is too low for you, GET MORE VOLUME. Personally, i won't be doing my next kit the same way. I was hoping it'd take more like a week to finish the rug.
Kudos to the Devs. I like this addition to the game. It's small, doesn't break anything, gives me one more thing to do when i'm bored with 'the usual', and what I get out of it is pretty cool. I was hoping the loot items needed wouldn't be something new and special (a use for all those broken datapads and microscopes would have been cool), but that's just a minor sort of thing. Best part is, this was added and probably didn't take more than an afternoon of one or two devs' time, so it probably didn't impact the development of the main part of the patch much at all.
first, 1K for a turn in is fine. this is NOT an activity for people who want credits. This is intended to add some activity for people who like to collect rare items to put on display in their house without having to be some uber hunter that can go tackle the heaviest mobs in the game. In short, if the payout seems low to you, that's because YOU'RE NOT SUPPOSED TO DO IT FOR CREDITS.
Second, this is... day 2? 3? of the patch, and you guys want to be done already? Come on. this isn't something you're *supposed* to finish in a day. That said, I HAVE completed the orange rug. It looks rather nice, point of fact. How are you supposed to do this when the drop rate is low? Let's revisit a key factor in this *MMO* RPG. Interdependance. Most of my guild hunts in NPC locations. Half of them are hunting for kits. I simply let them and some friends know what I was looking for and BAM. 2 days later, one rug down. If the loot rate is too low for you, GET MORE VOLUME. Personally, i won't be doing my next kit the same way. I was hoping it'd take more like a week to finish the rug.
Kudos to the Devs. I like this addition to the game. It's small, doesn't break anything, gives me one more thing to do when i'm bored with 'the usual', and what I get out of it is pretty cool. I was hoping the loot items needed wouldn't be something new and special (a use for all those broken datapads and microscopes would have been cool), but that's just a minor sort of thing. Best part is, this was added and probably didn't take more than an afternoon of one or two devs' time, so it probably didn't impact the development of the main part of the patch much at all.
MaxSteele
Fri Jul 02, 2004 10:16 am
#48
The devs can't add something to this game without people complaining, can they?
The reason you can only sell these back for 1000 credits is because this isn't supposed to be some new credit source. You're not supposed to be doing these quests to make money from the vendors. They are collector quests. To collect. If you want to sell these items, sell them to other players.
As for the loot drop rate, I think the rate is perfect. I hear about people camping for hours and hours and hours..... How about this... How about stop camping and just play the game? Through the course of playing, you'll receive.... a loot drop! And then another, and another.... Soon, you will have all of the components you need and you will have your collector's item.
Yes, it is all about being the first one to complete everything in this game. If the spawn rate was increased, you can bet there would be someone posting on here saying "I have received all of the loot pieces. That content was stupid because I have solved it in 2 days. Add more content to the game!"
I say good job with adding these. Don't TOUCH the loot drop rate, and keep the reward for selling the item back to the junk dealers at 1000 credits.
Betatoxin
Fri Jul 02, 2004 10:20 am
#49
This is directly related to this question but a side affect. Aparently these min-games aquire you furniture?
Would the developers please stop competing directly with architects? The profession is busted enough as it is without the devs giving out the best house decorating items as loot or other freebies.
Sure people like to trade and collect by you have said that crafters will give out the best stuff in the game. Well guess what, the best stuff from a decorating perspective are paintings, rugs and other placeables in the houses.
At most these quests should drop a schematic, one time use, or preferably something that gets permanently added to a players schematics (This is done far to seldom).
Once again content is added to the game for the combat player or adventurer but the crafter gets left out in the cold.
On top of everything once again grinding out NPC for loot that from what I read is more rare than crytals is not creative or worthy of the SOE team.
I challenge you, come out with a mini-game that is not loot 500 of X mob till loot A drops, repeat N times.
Would the developers please stop competing directly with architects? The profession is busted enough as it is without the devs giving out the best house decorating items as loot or other freebies.
Sure people like to trade and collect by you have said that crafters will give out the best stuff in the game. Well guess what, the best stuff from a decorating perspective are paintings, rugs and other placeables in the houses.
At most these quests should drop a schematic, one time use, or preferably something that gets permanently added to a players schematics (This is done far to seldom).
Once again content is added to the game for the combat player or adventurer but the crafter gets left out in the cold.
On top of everything once again grinding out NPC for loot that from what I read is more rare than crytals is not creative or worthy of the SOE team.
I challenge you, come out with a mini-game that is not loot 500 of X mob till loot A drops, repeat N times.
WolfofWar
Fri Jul 02, 2004 10:25 am
#50
I think its a great new idea that adds some more loot to the game and adds a fun little side game for those that don't need the 1k and for those that could use it, it adds a slightly interesting way of getting it. I would love to see some more loot kits, ones with various harder or easier difficulties possibly (with less or more credits rewards ofcourse) and maybe some other interesting side games like Sabaac or Holo-chess.
Asthom
Fri Jul 02, 2004 10:30 am
#51
its a container, it shows up because you can keep resorces in there...............
Thats like people on the first day of Jedi Revamp saying
" can you seen the Jedi Skill Trees?"
we replied " did you click ALL PROFESSIONS tab?"
Does your brain completely shut down when you cant figure something out?
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Derp:
I was just stating what I saw and asking if it was working as intended.The insults were notnecessary.
Kylania
Fri Jul 02, 2004 10:33 am
#52
As for the loot drop rate, I think the rate is perfect. I hear about people camping for hours and hours and hours..... How about this... How about stop camping and just play the game? Through the course of playing, you'll receive.... a loot drop! And then another, and another.... Soon, you will have all of the components you need and you will have your collector's item.
I hunted NPCs for nearly 7 hours last nite with a group of 8 people. We did NOT find a single piece for any of these quests. That's a broken system. The drop rate is far far from perfect. Players do not want to spend MONTHS "just playing" the game to eventually get a reward. We want visible progress for our efforts. That's why people camp.
You're completely wrong about "soon" we'll have our components. If that's true, where's the finished products? This patch has been tested for how many weeks and we've seen ONE completed item? That's a far from perfect system.