Development Cycle Archive

Thread: 19 answers (6-10-04)

GStruepp
Fri Jun 11, 2004 6:43 am
#40






DarthVillanus wrote:



The imbalance is that composite armor's only vulnerability is stun. Even specially layered the resists can only go up to 45%. If armor had multiple vulns then people would use multiple damage types and stun wouldn't be the end all.


Templatesrevolve around weaknesses. Rifleman, fencers, and pistoleers have become the staple they are today because they all have weapons that do stun damage. It's what makes them the most desirable.


It's not the rifleman's, the fencer's, or the pistoleer's fault though. Stun weapons don't need a nerf...armor needs a total revamp. You need to lower the resists on high-end composite significantly to around 50-60%so that using weapons other than stun isn't futile.


What bh wouldn't love to go back to using the scatter instead of the geo? What pistoleer wouldn't love to go back to using the fwg5 or dx2? What fencer wouldn't love going back to using the gad stick?


So to recap what I'm trying to say:


Armor has caused such imbalance. Armor is why the diversity of weapons used in pvp are so limited to stun.










Well said. Aside Buffs, Armor is the main reason why everything is so imbalanced. No wonder a Krayt or other supposed to be high end stuff can be beaten by a solo fighter - a Player with a sliced90% base protection composite armor and around 3k-5k HAM being only vulnerable to stun can fight anything - not to mention things like intermideate, cob, evasive skills, dmg mitigration, Thakatillo, shields, etc...
Gqkull
Fri Jun 11, 2004 6:47 am
#41

Thanks for the info TH!

cool hanging with ya last weekend, cut me an e-mail when you get a chance, and dont forget to let me know if you need one



Gqkul
MBH

Aradia1
Fri Jun 11, 2004 7:45 am
#42






Ethen_Roe wrote:
where do you ask the questions?





the questions are voted on and reccomended by the players in the professions forums each week before the questions are submitted by the correspondents to TH.



Aradia (Starsider)
Master Tailor
Master Artisan
Bri (Eclipse)
Master Dancer
Doctor in Training
Galoopa
Fri Jun 11, 2004 8:10 am
#43

buffs have also been pushed beyond balanced limits by exceptionally smart players.


As was pointed out all ready it is the Dev team that is providing us with the resources to make these buff packs, armor, and everything else. Do not blame the player base for using the tolls we have been provided for. You nerfed the vette because we were smart enough to use tactics and beat your dungeon. You tell us to use tactics to beat insanely powerful CM's, who are also just using the materials provided for them in the game by the Devs. You say weapons damage and armor resists are too high, guess what it's just people doing their best to player their character's chosen "job" to the best of their ability with the resources you provide. Stop blaming the player base for doing a good job. This just really ticks me off. You ask for our input to help make the game better, and little if any of that input is seen in released patches. You provide us the tools to do well at our professions and it's out fault that the game is unbalanced? You have put together a game with tremendous potential but then went and made mistakes in the execution of that potential, but rather than owning up and saying we made an error in allowing 900+ resource quality in the game you blame it on the players. Rather than saying the Vette is good and a good team with tactics can beat, which should be the goal, you say the players cheat by aggroing the MOBs on it against each other, and to really rub it in you drop in a dozen SBDs that can fire through floors.

Argh. This is a total rant and I apologize for not being very constructive, but when you provide the mechanics in game for very powerful tools, and then blame the players for playing the game right by making those tools you are so wrong. Please, just start looking at where the problems with the game really lie and stop behaving like a spoiled little DM who got his "uber tough" dungeon beat and so had to kill the party to feel more manly. No one except the petualnt DM finds that fun.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
Cailid010
Fri Jun 11, 2004 8:15 am
#44




Thunderheart wrote:


Doctor


Are there any details about how buffs will be effected in the upcoming combat balance?


The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.

--------------------------------------------------------------------------------------------------------------------------------


If you consider a person to be 'exceptionally smart' for simply gathering resources with the best stats and then using their experimentation points then no wonder this game has so many long lasting bugs in it.




---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
GrandCzar
Fri Jun 11, 2004 8:42 am
#45

I *was* able to find out that a good idea that could be implemented (but longer term) is to allow players to purchase some standard ‘furnishing packages’ that would populate their outside building areas with some furniture arrangements.


sounds good!
Shann0w
Fri Jun 11, 2004 8:46 am
#46

I generally don't spend a lot of time in the forums outside of the Trades because I'd rather spend my time playing.


I don't know about anyone else but I'm becoming quite concerned. The answer to about 80% of player questions is 'wait for the combat revamp', 15% of the answers are 'No', the remaining 5% are, 'we'll look into it' or 'we'll see'.


There are questions that I hear every day that have been around since beta that still haven't been answered.


So many things could be fixed with a single small caliber bullet but the devs hit them with an entire artillery barrage followed by a nuke just for good measure.


Yes it is just a game. So I can go somewhere else, but I'd rather not.
SioBabble
Fri Jun 11, 2004 8:50 am
#47






Cailid010 wrote:




Thunderheart wrote:


Doctor


Are there any details about how buffs will be effected in the upcoming combat balance?


The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.

--------------------------------------------------------------------------------------------------------------------------------


If you consider a person to be 'exceptionally smart' for simply gathering resources with the best stats and then using their experimentation points then no wonder this game has so many long lasting bugs in it.






It appears that the ability to read and understand those little boxes in the crafting windows that tell you what resource qualities most effect the final outcime is a sign of being "exceptionally smart".


Once again, the devs blame players for actually playing the game as presented, not as the devs intended.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Cailid010
Fri Jun 11, 2004 9:36 am
#48

Maybe they should fire the 'smart' devs and hire some 'exceptionally smart' ones.





---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
SioBabble
Fri Jun 11, 2004 9:41 am
#49






Cailid010 wrote:

Maybe they should fire the 'smart' devs and hire some 'exceptionally smart' ones.








They'd just move them all to JTL and leave the current crop of devs on the live game.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


DavidGX
Fri Jun 11, 2004 9:56 am
#50



DarthVillanus wrote:

Thunderheart wrote:
Weaponsmith
Are stun weapons going to see a major rebalance within the future?
Yes. Stun weapons (particularly stun batons) were never intended to be “the weapon” that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.


The imbalance is that composite armor's only vulnerability is stun. Even specially layered the resists can only go up to 45%. If armor had multiple vulns then people would use multiple damage types and stun wouldn't be the end all.
Templates revolve around weaknesses. Rifleman, fencers, and pistoleers have become the staple they are today because they all have weapons that do stun damage. It's what makes them the most desirable.
It's not the rifleman's, the fencer's, or the pistoleer's fault though. Stun weapons don't need a nerf...armor needs a total revamp. You need to lower the resists on high-end composite significantly to around 50-60% so that using weapons other than stun isn't futile.
What bh wouldn't love to go back to using the scatter instead of the geo? What pistoleer wouldn't love to go back to using the fwg5 or dx2? What fencer wouldn't love going back to using the gad stick?
So to recap what I'm trying to say:
Armor has caused such imbalance. Armor is why the diversity of weapons used in pvp are so limited to stun.





EXACTLY. So much whining about rifleman, like it's their fault, or it's them that's overpowered. Good to see someone else with a brain in their skull. Armor is a major headache for classes with stun weapons (Do I wanna be using a jawa for pvp? hell no!) And even moreso those without stun weapons.

Listen to this guy people, you might learn something.

Goldshadow
Fri Jun 11, 2004 10:23 am
#51

TH -


I'm reasonably sure that I'm not as upset as some of the previous respondants, but I'm not far off. As a Master Musician/Entertainer who is married (in game) to a Master Dancer, I follow the Entertainer/Dancer/Musician forums pretty religiously. How in heck did you come up with the questions that you did. We really do have questions that we'd like answered and our Correspondents are more than happy to forward them on to you. THEY talk to us. They know that if they had asked those questions, they'd be strung up and beaten within the Professional Forums.


TH, don't get me wrong, I will NEVER complain to you or bad-mouth you because of an answer you provide. I know that you're not the responsible party, but the messenger. I may not like your answers (and often don't), but I do know that they're not your fault.


Please let us know what happened this week. Even if you can only communicate through the Correspondents, please do so. Panthu, NewJedi, and Tiaga are FANTASTIC and will let us know. Allow me to repeat as it warrants it, NewJedi, and Tiaga are FANTASTIC.


Roho




--------------
Roho Traideb

Beloved of Kirahfaye
Pre-NGE: Master Entertainer/Musician, and Novice Image Designer/Dancer

Emeritus Entertainer Dev Pro Tempore

- I support ATK Players and Playstyle -

Everseeker
Fri Jun 11, 2004 10:45 am
#52

"...There are no plans to wipe/re-roll *all* characters on TC1. It is almost written in stone that we shouldn’t wipe the server because players would lose a lot of hard work and effort...."


Note the qualifier......
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