Development Cycle Archive
Thread: 19 answers (6-10-04)
Foth wrote:
correspondants ask them i believe.
Im a bit upset as the answere to some of the questions from last time and this time was already known.
*cough* *cough*
Maybe other professions' correspondants got to ask the questions, but the Music and Dance correspondants didn't get to ask...they were told that our questions wern't to be asked until next week. So,he goes from telling us things we already know last week to just answering a question from our community that we didn't even submit!
*Lilo bites his tongue hard enough to draw blood...how the *#&@ do they expect us to deal with bull like this?!!!*
You sir, say you're a bit upset, well I am not a "bit upset," I'm totally outraged at how far they have gone this time. They allow AFK macrotainers to kill our profession inside the game, they tell us for 6 months that new content is coming (but it still hasn't--unless you count the new things on TC right now, but those don't even work at last check), they even apologize to the smuggling community about the delay of the Hutt Casino (a themepark devoted to Entertainers AND Smugglers), but they totally ignore the entertainment community throughout all this, never posting in our forums, never giving a whit about entertainers being driven from the profession and/or game.
*takes a breath to calm himself a tad, but it doesn't work*
Perhaps while AFK dancing on the graves of Entertainers, the Devs will finally take note that these are actual people they are dealing with. We are not simply wallets from which 15 dollars is plucked each month, we are people too, and as members of the "exciting new style of play" introduced with SWG I think we deserve a little bit of Dev attention. If we aren't, I challenge any Dev or other representative of SOE to come forward and tell us directly that they don't care. In fact, instead of stringing us out, why not just announce that the Entertainer professions will be removed from the game with the next patch and every account with an Entertainer will be suspended. Hmm? It would be a lot more humane than the slow death we're being given now!
If there is a Dev who does care the slighetest about Entertainers, I submit this challenge: Come to our forums and challenge the dev pro temp for the spot as the Entertainer Dev. A player seems to be doing a better job of answering community questions than anyone from SOE ever has.
-Liloman Hammons
Master Entertainer, Master Musician
Yes, I know I'll probably think better of all these words in a few hours, but right now they are what I'm thinking. I may get flamed for this, who knows it's been awhile since I've heard of someone getting the ban bat, maybe that will happen. Regardless, I DON'T CARE RIGHT NOW!
Okay, here are two questions for you. One should be answerable in one word (a name), the other might be a bit trickier:
1) Who is the Developer currently assigned to the Musician and Dancer professions
2) As a musician, what are my mid-term incentives(say, the next 6 months) for keepingup my SWGsubscription? What new content developed especially for the entertaining professions is on the plate for that time-frame?
Thunderheart wrote:
Musician
What force skills will you be implementing for specific advantage to the musician profession?...
The answer is “none”. Please work with NewJedi to develop a reasonable list and I will work with the team to see what is possible and what is not.
Wooohoooo! As this is one of the most immersive factors to a game, making maybe a simple walk through the valley fun.....can we get more information on this?
Thunderheart wrote:
Core Systems
Are there any plans to increase the amount of music and sounds for a more Star Wars feel? If so, when? (space expansion doesn’t count
There are plans in place to add more music and sounds, but the new items/sounds won’t be added until after JTL.
Just know there are those of us out here that support the Team 110%
As to everyone else, stop comparing the current systems workings to his above comments. The ENTIRE system is going to be different, so don't worry about your Stun Baton's Damage, it'll surely be balanced with everything else. Currently it is TOO strong, it is not going to become useless, but it and many other items will be adjusted in the future so the game will have a more even Damge Range across the board.
The game will be different at Publish 11. Stop Comparing the planned changes to the current systems as they are not compatible. Everything will be better after each subsequent Publish. These things just take time. I have been here since before Day 1 too, I have the same goals and desires as the rest of you, but you only raise your blood presure by ranting and getting upset, post your comments, submit your /bug reports, but overall just relax and enjoy the game. You'll all be better off for it.
Thunderheart wrote:
Doctor
Are there any details about how buffs will be effected in the upcoming combat balance?
The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.
How smart does one have to be to make 930+ buffpacks with all 900+OQ/PE ingredients? Getting this packs doesn't require any "smart" playing or crafting or whatever. Didn't you guys test the upper limit on enhance Ds before giving them to players?
I seriously wonder how fun it will be for us veterans to play if we feel that everything we've worked so hard for in the past will be wiped by one patch. Of course new players will never know how it used to be so they won't have trouble with all this nerfing.
Anyway, my question is, how come you didn't know how high buffpacks or other regular armor/weapons could go before you implemented them into the system? didn't you calculate the theoretical max oncrafted items. If you would have, it would have eliminated the need for nerfing as we would have never had these so-called "overpowered" items.
Also please keep in mind that groups of players aren't online all the time together, so what will we have to do when none of our friends are online or free to go hunting after the "rebalance"? Kill Durni's? What will there be for masters of combat professions when we can only kill low level stuff (without ANY chance for nice loot, not that the current high level stuff drops good loot on a semi-regular basis, but you get the picture"). If we have to go out with 20 people to kill some form of high level content, how do we split for example a SEA or a pearl? That's why people like to hunt solo, because of the way the looting works. SEAs drop far too little to be able to share them with a semi-larger group. Of course if we all loot the same thing when fighting a creature, I would welcome the group play (if one person loots a +5 med exp, everyone gets one) but else, I seriously wonder what there is left to be done in this game? Kill stuff for no exp, no loot, but for armor decay and weapon decay? You know, after killing 100s of mobs the fun tends to go away. And after the "rebalance" the fun will be even less, as I'll probably will be dying constantly, getting armor decay and getting no loot on a regular basis. Me thinks I'll just go do something else. Perhaps in the game, most likely inrl.
Anyway, I should say thank you for help me get rid of the minor addiction swg is.
Perhaps you should put a poll on top with the following options:
1. yes I would like to have my armor, weaponry, buffsreduced by X%
2. no I wouldn't " " " " " " " " ""
if the majority answers number 1, ok, then go ahead with the nerfing, else I seriously suggest you think twice before acting.
Please let this game work a bit like a democracy and let the players vote on this rebalance, I don't recall anyway asking the devs for nerfing, except perhaps new players who thought they were underpowered. I agree with bringing all combat profs on par, but NOT with lower the damage output or protection, more with scaling up the damage of the lesser elites.
Isn't a game about fun? Well, killing high level content on my own is fun, not being able to is not my idea of fun. Killing high level content with a group is fun too, but why not add a planet with creatures like in the DW dungeon and armor doesn't decrease in condition nor weaponry, just a place to have fun with a group without having to fear a blow to your armor from a creature that does 15k+ damage. And we can keep the rest of the planets unaltered and suitable for solo content.
Rockweaver wrote:
As to everyone else, stop comparing the current systems workings to his above comments. The ENTIRE system is going to be different, so don't worry about your Stun Baton's Damage, it'll surely be balanced with everything else. Currently it is TOO strong, it is not going to become useless, but it and many other items will be adjusted in the future so the game will have a more even Damge Range across the board.
- Let's see, your going to nerf buffs AND armor. Let's say armor's effectiveness is cut by 50%, either through an increase in the vulnerabilities or reduction in resist. Now we can add on top of that the nerfing of buffs, which is probably going to see their stats cut in half. That means players will see a 75% reduction in "power" BEFORE any of the weapons are balanced. Unless the high end mobs see a damage reduction, players will have no chance to even engage these mobs as they don't have the HAM or damage reduction to take on these mobs. The only other option would be to increase player damage and increase player toughness;this way players are balanced against each other and against higher end mobs.
- The heavy use of stun weapons is a result of armor, not the weapons. The jawa, baton, tangle and geo are not the effective in PvE, but really good in PvP as stun damage is resisted the least.
- TH, at least you gave us some semi-real answers to some questions. Please try to carry this through to next week with the combat professions.