Development Cycle Archive

Thread: AT-ST changes on Test Center

TwoGuns
Tue Dec 02, 2003 3:42 am
#40

Shouldn't the ATST be immune to fire and all DoT's as well as all state effects? The flamethrower is great against flesh, but should it work against anarmored vehicle with nothing on the exterior that will burn?


What happened to the Rocket Launcher being the weapon that was suppose to take down the ATST's? I think the Rocket Launcher should be made into a viable weapon against the ATST but the ATST should be highly resistant to any other damage.

byodaforce
Tue Dec 02, 2003 3:45 am
#41

I like what winterchylde was saying about letting them be healed but not incombat....additionally I'd add that since the flame-dot was left in, that you nix the perma-death....such as they just pop into the datapad when they go down.


Or, just nix ATSTs all together as pets. They should be vehicles after-all.

ScarletPhoenix
Tue Dec 02, 2003 3:49 am
#42

good changes, but even as a reb i see that the atst needs some way to heal. Also what about rebel pets? theres no good rebel pet :\





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winterchylde
Tue Dec 02, 2003 3:55 am
#43

DarthBod


Let's try constructive criticism, please. I can see your text just fine when it's defaulted.




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fatgit
Tue Dec 02, 2003 3:57 am
#44

Im sorry Thunderheart, leaving the AT-ST vulnerable to fire, and not giving us the ability to cure fire or heal the AT-ST leaves the AT-ST as a fireplace ornament.

The reason no person in their right mind uses an AT-ST in PvP, and why ?

Fire

As simple as that. ONE shot from a Commando's Flamethrower, and you may aswell destroy the PCD, and you are leaving that in the game ?
I will not risk 9450 faction points being 1shotted. How is someone giving an AT-ST 99.9% wounds (that are unrepairable) in one or two shots balanced ?

Maybe some of the dev team should play the game like everyone else, spend a week getting the faction points for an AT-ST, and then let someone flame it ?
Roweswood
Tue Dec 02, 2003 3:58 am
#45

Well so much for my atst now eh.. The first one i lost was to a commando with a doctor.. 2 flame DOTs killed it in 30 seconds... in my opinion the atst should be highly resistant to fire considering that it is made out of METAL.. AT-ST's in PvP are gonna be extinct, why bother getting 9500 faction to get one?? A few more changes like this and you might find more and more players becoming extinct as well from lack of FUN in this Game..




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DarthFRO
Tue Dec 02, 2003 4:03 am
#46

I'm pasting a post I made from one of the other at-st thread since it's still valid.


This isthe onlynew update in the patch that i dont like at all.

Yes i'm imperial. Yes i have 3 atst. I rarely even use them. I would love to use them in pvp if only they were actually useful.

Considering how much cash it takes in fp to buy or how long it takes to grind for them. They are just so not worth it.

Also with the imperials losing the gcw and being horribly outnumbered, this seems like a huge step in the wrong direction.

If i am only going to be able to call only one of my tree atst's then they need to be upgraded, not downgraded.

Need to be able to heal it.


Commandos should still be able to kill them but not as freely as they are able to now. Maybe like 65% in commandos favor.


If none of the features for them are upgraded then they are outrageously overpriced to obtain.


Give me a good reason to even use my atst.


i think capping the limit at one is a bad idea. I am in favor of having faction rank increase the number of them u can use. Getting to Colonel is so worthless for non smugglers as it is.

Give people a reason to promote

Killing endless npcs in hopes of some loot is so boring i cant even be bothered to do it.

I would risk atst after atst in pvp if they weren't such a free kill vs a commando.

Im going to grind one on my test center char just so see what they are like on there.


now give me a reason to use it.


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fatgit
Tue Dec 02, 2003 4:04 am
#47

Fire should be removed from AT-ST's.

Blast vulnerability was added to the AT-ST, meaning that a commando with a rocket launcher should be able to significantly damage an AT-ST, I would think this would be sufficient.
xxXMalacorXxx
Tue Dec 02, 2003 4:09 am
#48

Guys do you really understand what you write here....


an AT ST is today nearly unbeatable , except with the "broken flamethrower"..


and yes Tanks can burn... look at places where war is ... they burn like hell ...


all this arguments are not according AT ST... they are reasons to fix the dam flame thrower DOT,


without this the new AT ST stats will befine and will make a lot of fun using an AT ST in PvP , there are now ways for other ppl to dam it, but he is hard like hell with his resis and 50 K ham and a big group is needed to bring one down, exact the way it shall be.....


only the godlike total overpowered flamethrower is the problem...


so best to ask for a fix on it instead of use this as a reason to have an unvincible AT ST.. it it is like some months ago and nothiong can harm it then there is no longer any pvp.....


even if the imp shall have somebetter equipment this means not that 1 ppl can kill 20 without any danger and without any chance for the 20.... do you really understand the meaning of balancing ????

nymeria73
Tue Dec 02, 2003 4:10 am
#49

TH,


Now imperials are outnumbered by rebels.


Our Better pet (ATST) is useless until we can heal it.....


Do you think in future many new player will join empire? and ow many old player will resign from the empire to go with rebs? Which civil war will we have when there will be no imperials? Give us the choice of healing it or the choice to get FP back.....

Daker-Naritus
Tue Dec 02, 2003 4:40 am
#50

What about more faction pets for high-ranking rebel/imperial players? What happened to this?



What about Droids? You just banished C3PO and R2 to solitude for the rest of time.

ChewGoBack
Tue Dec 02, 2003 4:40 am
#51

A few random thoughts....


The majority of players are rebel so its not surprisingthat they won the "vote".


Q-3PO said he wanted to attract more players to the imperial side, how is nerfing the only good thing about the Empire going to help with that?


ATSTs shouldn't be farming animals, but its ok for Rancors called "Poopsalot" to be sat docily outside coronet starport?


I'm not in the Imperial Army, if I was in the army I wouldn't have to pay for armour and tanks, I'd get them automatically as I progressed through the ranks. I'm a mercenary, I'm an agent of the Empire, when the Empire provide me with a AT-ST in exchange for my services, its with the knowledge that what benefits me benefits the empire. I use my AT-ST to kill animals, I sell the hides, I use the proceeds to upgrade my equipment, I become a more effective killer of rebels.


The PvP side of the GCW is suffering because of item decay, nowthe devs arehurting the PvE side. Whats the point of grindng the FP so you can get a ATST, when the only thing you can do with it is more boring missions from the terminals? Being able to use it in PvE gave you some high-value rewards and access to more challenging targets.


I think you should give it some vitality, at lease then we could use it in PvP.


I guess overall I think the GCW needs a big re-vamp,if the PvE side of the GCW had more variety then this nerf wouldn't feel too bad.




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TomarSwift
Tue Dec 02, 2003 4:43 am
#52

Personally I think all mountable pets should be banned completely from any form of combat. I see entirely too may people relying on their mountable pets in battles. Whenever do you see pets fighting in any of the Star Wars films!?


I also think factional pets should only be allowed on the battlefield and the number allowed per person should be directly related to their factional rank.



  • Off battlefield combat should consist of PvP only, without pets. I'm tired of watching people hide behind theiralmost indestructable pets. If you want to be a rebel then you should face the empire as a rebel soldier. If your an imperial then you should face the rebels as a stormtrooper etc.

  • On battlefield combat should consist of PvP and PvNPC where the NPC include both Player controlled factional pets and free thinking NPC.

To keep the creature handlers happy I think that their skills should also include the ability to teach factional pets, i.e stormtroopers and rebel foot soldiers battlefield skills. These skills make themmore effective on the battlefield by enhancing their HAM stats, just likePC trainto improve theirskills.They should be allowed to open a form of virtual training camp. Obviously imperialscan only be trainedby imperialcreature handler training camps etc. The PC must pay the creature handler a fee and they get an option to choose from a set of skills. Each successful training session gives the creature handler more XP and thus allow him to improve his training skill and available skill range.


The skills should include things like



  • Improved heath

  • The ability to heal other members in his squad.

  • Improved aim

etc...


I've only been playing this game for a few weeks but I must admit that the servers seem to be more and more overrun with pets. I love playing SWG but I am sick of the sight of pets being used as shields. I know that pets are here to stay but I don't agree with the way they are handled.


Keeping in mind that I would like to see factional pets used only on the battlefield I think these features should be implemented;



  • Make the price of factional pets cheaper.

  • Make pets live by the same rules as PC


    • Make it so that when they are killed on a battlefield they are returned to the datapad and cannot be used again until the battle is over.

    • Give them three free deaths. After that they must be insured or they are destroyed. Make the insurance the same price as player insurance.

  • Make it so that if the player controlling them gets killed on the battlefield they become free thinking NPC and fight to the death as non player factional pet NPC do. Once they are killed they return to the datapad.

I really would like to see less pet tanking in this game and more people roll playing their intended character.


As for nerfing the AT-ST fire should not effect it. Personally it should be considered the ultimate battlefield weapon available to an imperialplayer. I do think they should be healed, but only by droid engineers and have the same rules as above applied.


I've said it once and I'll say it again. Less pet tanking and more roll playing please


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