Development Cycle Archive

Thread: AT-ST changes on Test Center

LordPIB
Tue Dec 02, 2003 12:59 am
#27

While the AT-ST is getting so much attention, I would like to bring to everyone's attention that the sound effect for its blaster cannon is wrong. TH, do you think this could be fixed? It seems like it'd be an easy fix. The link below demonstrates the correct sound.


http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?action=view&link=Audio/Classic_Trilogy/Weapons/Blasters&image=blaster6.wav&img=&tt=wav




LordPIB
Been here since Beta and still keeping the faith (barely).
nymeria73
Tue Dec 02, 2003 2:08 am
#28

AT-ST vulnerable to fire? vulnerable to blast? we can't heal it? less armour? Not usable in PVE?


OK. Why we imperials should take an ATST now? 9k faction points (for Human)?


TH you say (the majority of players wanted to remove AT-ST’s from PvE, except in cases of Faction Missions and we agree with you).


The majority of players are REBELS (!!!)....



nimerya


TKM, MCH


Bloodfin


Billiz
Tue Dec 02, 2003 2:27 am
#29

Just for your FYI


The changes they made make it HARDER for a commando with a flamer to take it out.. so stop whining..


Single imps farming Krayt loot with 3 AT STs just makes me sick.. glad they fixed it..




TSA
The Swedish Alliance
http://www.tsa.nu
RabidEwok2
Tue Dec 02, 2003 2:44 am
#30

This would all be find and dandy if you lowered the cost to 2500 or so.


Now it's just a 10k FP Commando target practice dummy.





ZEER
Sith Lord | Hatched May 2004

Rofon
Tue Dec 02, 2003 2:49 am
#31

Actually AT-ST regenerate like a probot (I am sure you noticed this) so the new stupid version will need much time to generate (they will take a lot more damage and they have lot more hp). Finally fire dot still do the same damage and wound can't be healed on AT-ST. Thank you stupid designer and dev who have no idea how to remove the fire dot.


TH, do you have an idea why neutral and covert dominate the game? because there is no advantage of being overt (stupid decay added is also a reason) and you still add disavantage in each patch.

BatosaiB
Tue Dec 02, 2003 2:52 am
#32

Love the changes lol FLAME ME!!!!



Can the Devs add Nym's Robot Defenders (you know which ones I may miss spelled it). the ones we see on LOK to the Master Droid ENG's line? that would be Sweet, Why not? they are not that tough but makes a good hunting friend.




Batosai-x
~ Master Swordsman ~
~ Master TKA ~
" And there was much teasing.............."

Teako
Tue Dec 02, 2003 2:54 am
#33

So the famous fire dot that kills everything still works on AT-ST? Great..im not an AT-ST owner. But I know how fast fire dot kills everything. Specially on Tatooine. That fire dot needs a nerf.


Also where is the Rank bonus? Why do the new 1HP needs to leave the escaped one with 100% wounds in a bar.


"so if AT-ST usage is very important to you, then I would encourage you to log onto Test Center, get some faction points and pick up an AT-ST"


Go earn a AT-ST ThunderHeart, might take you half a month to you nag the DEVs to give you one instead.


Powergamers can maybe in 1 day of 100% missions, fast etc MAYBE earn 1.normal player needs a week or 2. Casual player a month.




Shintai, Imperial
Chimaera
Carbineer/Doctor
Sundari - Located in the city of Luxor on Lok - Shop at -139 -2916
Cignal
Tue Dec 02, 2003 3:08 am
#34

I am looking forward to the free faction terminals, as that is the only true way to test them. But I have a few questions.



Is this going to be retroactive on current AT-ST? If so can we get a refund?


Are AT-ST woundsstill nothealable? My old ATST, before it was destroyed, had half the HAM of a new one because of poisens. Wounds from flame throwers are even worse.


Can master creature handlers have 3 AT-ST's?


Can you also reduce the cost of the nerfed AT-ST?




--
lalala
Kermalius
Tue Dec 02, 2003 3:20 am
#35

So now we'll only ever see AT-STs farming faction missions for cash, FP & surface marshal kills.

How well thought out.



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Hang on a second, isn't there a reason why i never bought a god damned console?

MousePad
Tue Dec 02, 2003 3:28 am
#36

I hope AT-STs will cost less now, or no one will buy it. Maybe 90% less? Sounds reasonable. 900 faction points.



I'm thinking, maybe I should join the rebs instead. More and more imps turn rebs... hmmmmmmmmm... I wonder why.


hmmmm... I wonder what that will result in.


hmmm... I wonder what will happen to the GCW



I'll probably defect soon as well.



Regards,


An "Imp"

Redbullvodka
Tue Dec 02, 2003 3:28 am
#37

This is a copy from TH post about the changes to CH. So before flaming away that you will only be able to use 1 Faction pet if you are not an CH. Get some valid info.


4. Concerns about only one 'pet' of any kind out at a time.

Our plan here is to first impost a very strict limitation: One pet, regardless of type. And later (but soon) to introduce exceptions to the rule based on the particular pet type. For example, your faction rank will be used to allow you to control more and better faction-perk pets. And your profession will influence the type and number of droid pets you can call (or the number you can call in addition to a creature pet). For example: Doctors, Medics, and/or Combat Medics might gain the ability to call a surgical droid even if they already have a pet of some other type called, whereas a Droid Engineer might be able to call a number of droids of any type, etc.
winterchylde
Tue Dec 02, 2003 3:30 am
#38

Thank you for the information, Thunderheart. I like the theory behind these changes. However,the AT-ST still remains the only pet ingame that cannot be healed/repaired. I suggest that the developers implement a way to repair AT-ST's on the Test Center and observe the results.


Enable AT-ST's to be repaired, but not when engaged in combat. This creates no changes in battle efficiency and allows AT-ST owners away to maintain their pet(s).


What do you think?




Synthe Bladechylde Imperial Captain
Novice Sharpshooter Master Medic Master Doctor
- The Imperial Order -


DSMiysis
Tue Dec 02, 2003 3:37 am
#39

ATST out of PvE, no problem. But the other changes? THANK YOU DEVS!

Let us ATST owners make a decision:

1. Keep the ATST
2. get the faction points back

I choose 2nd. There are some better uses then spending FP's for a ATST.



M'iysis
TKA, Imperial Colonel
ÐarkStalker - The Imperial Inquisition
www.darkstalker.org
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