Development Cycle Archive
Thread: AT-ST changes on Test Center
Commando's should be able to destroy ATST. It's their reason to be, it's why they were given the weapons they have. The problem has been that the commando 'has his cake, and is eating it too'. He should have to make a choice to switch weapons, use a rocket launcher on theATST coming his way, or use the flamethrower on the enemy infantry. Maybe it should take a group of commando's with rocket launchers.
The ATST is not a tank, as we know it today. It doesn't have treads, it doesnt have combustable materials on its exterior. Modern day tanks burn because of combustable materials hanging on its exterior, ie. fuel cans, paint and rubber parts or because of a breach in its armor.
Fire should not damage an ATST, nor any DoT's or state effects. Blast vulnerability is it's weakness and should be the way it gets destroyed.
huh and vehicels can´t be used in combat... this means u want an At ST as an transport vehicel ?
Or do think to be clever and give a new name so it is no pet no need to nerf it ?
thinking before give a statement (and even more if it is stubit without any real content in) is helping a lot
Im a rebel Master Sharpshooter and i hate to think that im always going to get owned everytime some Imperial newbie breaks out his ATST to compliment his lacking combat skills. I worked hard to make master and it just plain sucks to think that my hard work is instantly made null everytime i run into a player ATST.
The ATST will rip through almost any combat class with exception of commando. Is that not enough? If you don't want to lose your ATST don't pull it when you know there is going to be a rebel commando around. Even so there should be at least some risk involved in using it - If there wasn't, everyone would be running around with one and the GCW (is it possible for it to die any further?) would die.
Instead of whinging about what you don't have, maybe be grateful for what you do have.
Are you being literal here (i.e., we're only allowed to own one pet of any sort, only have one pet in our datapad), or do you mean "can have only 1 pet *out* at a time?"
lapp wrote:Im a rebel Master Sharpshooter and i hate to think that im always going to get owned everytime some Imperial newbie breaks out his ATST to compliment his lacking combat skills
I am sorry but getting 9450 fp ( and more for non human ) is hard and long, maybe more then mastering rifleman.
About the change being made i have just one thing i dislike, that is the armor change, i mean it is ridiculous, it is obvious that AT ST have heavy armor, you can bring the resist down but the AP3 armor is obviously right.
With this change you going to make AT ST only usefull for faction mission, not that bad you could think, but its been etablished that imperial are outnumbered by rebel (and that should be the opposite if u look at sw universe), imperial need some kind of support for being part of a very very powerful army that have plenty of vehicles, spaceship etc. Otherwise soon the rebel will have an emperor that gonna struggle the poor defensless imperials hehe
And actually ( even more with the change ) AT ST in pvp dont worth the pain to grind 10k fp imo, since they are so easily destroyed and wounded . i would not risk 10k fp to just kill 2 people and lose it
Im not here to find solution thats your job, but i have still the right, as a customer, to complain when im not happy, and NO THX im not gonna spend my few hours of playing going on your test center and work as a game tester,
I dont even know why i typing that since no one gonna read it
First off, i haven't seen anyone suggest to make AT-STs repairable by repair droids. Not only will this solve a lot of the problem, but also give the hard working Droid Engineers a good job. But you know what? Who cares. By this time next year the only Imperials you'll have are newbies that don't know any better. I'd say 30% of the Imperials now will defect to the Rebel side as you **edit** up every single thing in this game. The rest will just quit and go back to playing games made by people who know what the hell they're doing. How long is it going to take you to figure out that wars aren't supposed to be so balanced.
The single worst part is this: No one cares. Not a single rational thing that has been said in this post will be listened to. You'll go on and continue doing what all the Rebels and CHs tell you they want. They're all that matter. And in the end you'll have f***ing Beastmaster set in world without an Empire to Rebel against.
I am 10 seconds from defecting. Oh no, not to the Rebellion...i'm defecting back to real life. But i'll watch. Watch as this pathetic game is buried under the weight of its own stupidity.
Paint the at st in pink give it to rebels.
Put the prices of the stormtrooper armor to 100k PF it is sooo usufull (...) and look too much SW universe
Put some pet barking like 'Pika Pika'
Welcome in SWG a World of Rebels ......
/ironic off
well i love the "imp noobs with at st" ... did you tryed to get an at st ? it's true that it's something you can do in about 1 minute, the time for him to be destroyed no ?
I'm quite angry of this change, at st forbidden in at st well ok, but flame ... ah ah ah !!! that a nice joke ! or a nice christmas gift ...
At least we know who are the rebels of star wars it's the imps of swg ... i wonders if the impérial destroyer will be strong or just like an x-wing with a different look to make rebels happy.
SWG CW is just a plain joke ... Grats for the work dev ... and try to play the game a bit instead of smoking illicit substance...
One thing that you didn't mention Thunderheart, what are the prices (fp costs) going to be for the AT-ST in it's new form? Surely you are not expecting people to spend 9k, 18k or 27k faction points to use them in faction missions where they aren't really needed in the first place, do you?
Well, as a zabrak I've put the fp up for 3 AT-ST's only have 2 left now, due to a rebel commando flaming it. And with these changes you saved me having to grind for another one, as the AT-ST is left of even worse. Last patch I think we got a decent balance, unhealable they became and the imps really had to start considering what targets they were using their lovely faction perk on. At the same time you had to be carefull where you used it, as they are really vulnerable to commando's.
Another question, since master creature handlers can have 3 pets out, does that mean a MCH can have 3 AT-ST's out at the same time also (instead of "regular pets")?
I do however see one advantage with having the AT-ST after these changes though, and that is getting missions, here is what I'll be using mine for:
1. call the pile of metal
2. roll a mission
3. store the pile of metal
4. go and do the mission
5. rinse repeat
Any chance we can trade in our AT-ST and get the faction points back?Sorta like it is planned with the CL 15 pets (being able to trade CL15 pets to CL10 ones)? Since I can only call one pet at a time I have no need for 2, and the one that I do have will only be used for rolling a mission.
Oh and another thing (heh) since the AT-ST can only be used for faction targets, oh does that include the camp?, will the AT-ST still be "eating" the fp's from the kill? I mean high level rebel npc's give something like 15 fp's a piece, use an AT-ST on it while you kill will cut your fp gains down quite a bit.
Sure these changes were probably needed, but imho changes to the costs of getting those things are needed aswell too, well not just for the AT-ST but for all faction pets, I guess a fair prices for the AT-ST in it's new form would be, hmm, 1k, 2k and 3k depending on species - or said in another way there's no way I'm gonna grind more fp than that.