Development Cycle Archive

Thread: About Friday Features

Monthigos
Wed Oct 15, 2003 7:06 pm
#40

How about some news on the space expansion? This has been pretty hush-hush andmy curiosity is just killing me.




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EvilHairy
Wed Oct 15, 2003 7:07 pm
#41

I want a friday feature on player cities. Right when they come out on TC



Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Flimmyboy
Wed Oct 15, 2003 7:14 pm
#42

How about stop worring about posting new thing's and get done with those vehicles and mounts!


biwan:




___________________________________________________
"Fighting on forum's is like being in the special olympics. Even if you win, you're still a retard."
___________________________________________________
bwjedi
Wed Oct 15, 2003 7:21 pm
#43

Would be nice to see schematics for some of the new player city buildings.

Or... How about details on what the different city rank require populations wise, and what buildings are avilable at each rank.
Jesu
Wed Oct 15, 2003 7:22 pm
#44

Raw statistics about player race, profession, faction declaration, progression in unlock the FSCS, is the stuff that interests me. I liked the structure viewer and am interested in more behind the scenes type stuff like that.
Dyrwen
Wed Oct 15, 2003 7:24 pm
#45

How about a Player Cities breakdown?

The cost of each structure, perhaps some common resources required.


Will they be Planet Specific? Or can you mix and match?


Will maintenence be a part of Cities? If so, Rent will be pretty high to support such a bustling cityscape.


I assume lairs won't spawn in towns, so how will you deal with the long range distances people will have to travel become fixed later? Will we be parking our mounts outside of town? Or can we ride about freely?


Such things, would be of interest to know. As well as "Can we build walls?"





000000000000000000Dyrwen Sy-X
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Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
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00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
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Hitokiri_kenshin
Wed Oct 15, 2003 7:47 pm
#46

I LOVE the friday feature. Its great how much useful ingame information you get from it. I have a few Friday feature items on my wishlist.


1. A Jedi friday feature: I leve it up to the devs how much they want to divulge. I don't want to sound overly anxious, but I do want to find out what jedi holocrons do.


2. An adventuring friday feature: Tell us more about obscure quests and theme parks. Where is the gorax on Endor etc?


3. An upcoming profession friday feature. How do I become a pilot when space update comes? What if I'm an MBH novice medic with almost nothing left for skill points?



Three wishes, thats all said the genie.

3D4D
Wed Oct 15, 2003 8:00 pm
#47

How about tidbits on the Space expansion, or what you plan to do to make Droid Engineers better (perhaps make them into a rival of the Creature Handler).



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
OdiousEncounter
Wed Oct 15, 2003 8:26 pm
#48

My favorite so far was the Structure Viewer. I would LOVE to see more Dev tools and the like.



----------Auriga Starlighter----------

BlindTyldak
Wed Oct 15, 2003 8:27 pm
#49

I really enjoy the ones about things that we might not know about SWG, no matter how long we've been here. That "Ten Things To Do" one, or whatever it was, was my favorite one so far, because it gave us something to actually DO in the game that we didn't even know was there. Obviously the ones that talk about new content and such are great, but just as obviously they can't be done every week.


The ones that area let-down are the patently blatant "features", such as the "how to form a hunting group" article. The house one was pretty sad too, considering you can't walk for five minutes outside a city without bumping into a house. While the floorplans were nice, why not add something else that's more useful to people who have been playing the game for more than a week, like a couple of links to web sites on SWG architecture? Or maybe a screenshot or two of the wire-mesh, and a quick paragraph on the development of the houses themselves? And when you DO add major information, like the new updates to PA management in the manual, for god's sake MAKE IT REALLY REALLY OBVIOUS that the info is now out there, LOL, rather than toss it in as a widdle biddy link at the end of what looks like a cut and paste of the last week's Friday Feature!!!


Now that the game has been out for a while, I'd love to see more of the "behind the scenes" stuff. The Player Structures demographic shots were great. I remember back in Beta we once got to see a chart of where our money was going and it sparked some great discussion. While I have a feeling it would not be very . . . um . . . constructive to see it now, similar things that show how the game is growing and becoming its own community are pretty facinating, such as the mentioned insights into the economy, or maybe a glimpse at what classes are currently the least popular (might get some folks to switch to fill in for the demand), things like that.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"Gentlemen, gentlemen! Please, rest your sphincters!"

LatonZ
Wed Oct 15, 2003 8:31 pm
#50

Info on Polititian, including the skill tree and whether the starting cost will be 15sp like normal professions, or 6sp like the elites.


Mount info!!!




-Theodora-
BlindTyldak
Wed Oct 15, 2003 8:36 pm
#51

Oh yeah, and I like the Featured Player thing if you go that route from time to time. Rarely. Sometimes. Like once every two months. If they do something really different and unique and add to the game.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"Gentlemen, gentlemen! Please, rest your sphincters!"

mithiris
Wed Oct 15, 2003 9:02 pm
#52



Mithiris- Victim of the holos

I'd tell ya what my template is if I knew it.
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