Development Cycle Archive

Thread: ID3 Vehicle Garage Placement

xpointmanx
Fri Jan 30, 2004 3:09 pm
#40

Dantooine has none..

It wouldnt be unreasonable for a mining outpost to have a repair station.. maybe designed smaller than a garage.. for players to use.. it IS a mining outpost afterall


in fact a smaller secondary design would work fine for any of the outpost type facilities



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redleader00
Fri Jan 30, 2004 3:15 pm
#41

I would love to have a garage at the Imperial Outpost in Dantooine.



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Inkar Agobi @ Eclipse
Ko-aIri
Fri Jan 30, 2004 3:15 pm
#42

Bestine. The seat of Imperial power on Tatooine should have a simple garage to repair the machines of the Empire. (And anyone who shells out the credits)



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TheLoneBowler
Fri Jan 30, 2004 3:28 pm
#43

make vehicles repairable in campswith a vehicle repair kit



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R2DADROID
Fri Jan 30, 2004 3:37 pm
#44

First, fix the bug that makes it so people don't need garages.


Right now if you leave your vehicle out and you travel to another planet, your vehicle is in tip-top shape again, even if it was disabled.



I tried to use the garage in Daeric about a month ago but it didn't work. No proximity message was displayed and there was no option to repair on my swoop radial. I /bugged that.



There are some good ideas here on the thread.


/fin gar should work to find a garage just like I can type /fin sta to find a starport.


garages shouldshow upon both planetary and city maps.


Bestine should have a garage.


Anchorhead's Tache Station (however it's spelled) should have a modifide one. Different from the regular ones like outpost starports are different from the biggies.


I like the friendly repair droids and NPCs fixing speeders out in the middle of nowhere idea.


Dantooine and Lok need some way to get repairs more than any other place needs a garage.







R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Monthigos
Fri Jan 30, 2004 3:45 pm
#45

There are no garages on Lok AFAIK. One at Nym's and one at the Imperial Outpost would be good.



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Hirrarcheen
Fri Jan 30, 2004 3:46 pm
#46

Really, there are only two problems with planetary city garages right now.

1) They aren't on the world map and aren't marked as such on the overhead map. You can usually spot them since they are the only large green square on the overhead map, but sometimes it can be very hard to pick them out if the surrounding buildings are also square-ish.

2) No garages on secondary buildable planets. It's got to be annoying to live in a large city on dantooine, for example, and have to travel to corellia EVERY time you need your vehicle repaired. That's wasted time and money that most people don't want or need. Having a couple of garages placed on Lok and Dantooine would solve a lot of complaints.



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Chilastra
LazarusAndSleub
Fri Jan 30, 2004 3:46 pm
#47



DocSavag wrote:

I actually don't think there should be one in Anchorhead because it is such a small community but Bestine should have a garage..why would the planetary capital not have a vehicle garage?






C'mon... it's a GARAGE, not a 5 star hotel. I live in a town in the US that's on the way to nowhere (dead-end area), that has only one gas station with a few groceries. We're so small, that we're not incpororated, don't have a police department, and have a volunteer fire department with one subsidized truck. But even here in BFE we have a garage / tire shop.

Anchorhead has a shuttle, a cantina / medical facility, a small cloning center, a Rebel presence (which would presumably have a motorpool), and a fair amount of traffic as the staging area for strikes against the Empire on Tatooine. Anchorhead should have a garage... Wayfar, maybe not (but isn't that where Luke was going to get power converters for his speeder?) It certainly has the players there to support it... I tend to see many many times more people in Anchorhead than I do in Mos Eisley or Mos Espa coming from off-planet.

We're talking a Jiffy Lube, not a Ford Motor Company manufacturing plant.


As for where to put 'em... just about anywhere, but as has been suggested, make them named items on the overhead map, make them searchable on the planetary map, and set them up for the /find function.

Lazarus Long
ThePhilosopher
Fri Jan 30, 2004 3:51 pm
#48

Every planet needs to have at least 1 garage. It's ridiculous to have to buy a shuttle ticket to go fix your vehicle.


Dantooine - Put one at the Imperial Outpost, out back (if they have AT-ST's patrolling there, wouldn't they have a place to fix them too?


Endor - Put one at the Smuggler's outpost.


Dathomir- Put one at the Science Outpost, around the side, on the other side of the wall from the cantina


Yavin 4- Put one at the Labor outpost, next to the shuttleport, or around the side.


Lok- Put one either at Nym's, or at the Imperial Base down south (once again, what's up with the Empire not having a place to repair its vehicles)


Make AT-ST's repairable at garages, but make it reasonably expensive, and decrease the HAM slightly each time it's done (kinda like weapon/armor repairs)






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AudioOrgana
Fri Jan 30, 2004 3:52 pm
#49




It's not that we need more garages (save the player city ones - but that's another issue) - it's that they need to be easier to find.


The very simple, quick soloution to this is to add "garage" to the /find list.


In many cities (like Theed) the garages are in sort of out-of-the-way places that players don't always know to look. This is especially true for the Tattoine cities where the buildings all look so simmilar.


The problem isn't that there aren't enough garages, it's that the ones we have are difficult to find.


Audio, who hears someone spamming every five minutes, "Is there a garage in this city?"
Jorzun
Fri Jan 30, 2004 3:57 pm
#50

Simple, there should be one in every established city (let the players add them or not to their own cities.


The bigger issue is that people cant find them, as you can not locate them with a /find. Add garages to the /find menu and it will go a long way to solving this issue.






Jorzun
Master Doctor
Chilastra
LeBob
Fri Jan 30, 2004 4:08 pm
#51





Thunderheart wrote:


The garage is cluttered and worn, but a friendly peaceful atmosphere permeates the low


grey chamber. Threepio lowers himself into a large tub filled with warm oil. Near the


battered Landspeeder little Artoo rests on a large battery with a cord to his face.


There are two burning issues out there on garages:


1. What about Player Garages?


Player garages are in the works and will be in the game in either Publish 7 or Publish 8.


2. Where are the Vehicle Garages?


They are out there, but I went to the devs and said players need more garages, so the


question is now, “Where SHOULD there be garages, where there aren’t any?” So post and tell


me where you would like to see a vehicle garage. (These are not player garages, but


Planetary Cities).


Request For Comments:


The community is invited to make comments through February 17th, 2004. At that time, the


thread will be closed to further comments. Feel free to comment on any or all of the above


items. Please stay on topic.









there don't need to necesarrily be more... JUST PLEASE MARK THEM


OVERHEAD MAP = CTRL+M MAP


they are not marked in any way on theoverhead map... this makes them very hard to find!


and while you're at it... FACTION MISSION TERMINALS (for player cities) ARE NOT MARKED ON THE OVERHEAD MAP either


it's very very hard to find these too!


please put a name on the overhead map for them....
AND the /find command does not work for garages and player city faction mission terminals


THANKS ALOT!
you guys are really starting to fix things around here




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Makkari
Fri Jan 30, 2004 4:09 pm
#52

Here's one for a start:

/find garage


Surely that can't be too hard to add to the game.

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