Development Cycle Archive
Thread: ID3 Vehicle Garage Placement
Put them on /find its a tool that is very useful and I was upset to see the DEV did not place Garages in this or any other list location map etc...were we to stumble upon them?
I know there is one in Mos Espa and I just keep going there to repair my Bike.
I think with the addition of player garages, the need will be less in the major cities. However, at this time the need for garages on planets that do not have them at all, is a high priority! The main reason is costs. Players, especially newbies, work hard for the money and the costs of fixing vehicles, along with travel fees can break them rather quickly.
For the most part I've found that garages are only needed occasionally, so it is just a bit out of my way to find one, but my problem is I usually put it off and forget because it's out of the way of my normal travel routes.
I think a garage should be near all starports on starter planets, or at least nearby. They should be easy to /find. Maybe a "Find nearest garage" option on the vehicle's radial menu would be useful too.
I'd say there should be 1 per outpost world (at least but more isn't really required) after all why should someone be forced to use the exploit or travel coreward just to be able to do more missions. Dantooine should be either the imperial or pirate outpost (imps would have repair places for their stuff and pirates...well they have all that stuff anyway) Lok would of course be by Nym's, I don't really go to the other ones that often so just flip a coin![]()
Really as soon as player city garages are allowed all the buildable worlds will have plenty.
1) add them to /find
2) put them on the planetary map
3) put them in every city on starting planets
Endor, Yavin, and Dathomir outposts. They are no build planets, and can never hope to have a player garage.
Dantooine and Lok could benefit from them too.