Development Cycle Archive
Thread: Lightsaber Construction...
eRAZORNew wrote:
Jedi don't have a single area attack??
All flurry attacks are still area. 2hBodyHit2 and 2hBodyHit3 used to have "to all targets in the immediate area" in their description, but no longer do. 2hSweep3 has this text, but only hits the targeted MOB.
The intimidate status in the description of flurry attacks was removed and replaced with blindness. So there is no longer any attack in the LS trees that can apply intimidate, or descriptions indicating that they should.
The Poor, Fair, Good catagorisation on crystals referes to their condition, below 1200 is poor, above 1200 is fair etc. this info is already shown on examine:
912/912
Poor
The 'Poor' should refere to the aprox stats of the crystal once tuned but it does not! If there is no way to tell how good the stats on a crystal are it opens up potential for scams, thats what the 'poor' rating is for, all the free crystals seem to be good or great stats (nothing exceptional as far as I could see) but have been given low durability to encourage people to continue to hunt crystals.
Two more sabers:
4th Gen twin blade
Before experimentation: 226 to 308 at 5.1 with 30.1 wound chance and 53 FC
from 17 to 68 dam exp: 231 to 317 at 4.9 with 43.9 wound chance and 52 FC (from 14 to 29 efficasy exp)
4th gen one handed
Before experimentation: 143 to 236 at 4.5 with 30.2 wound chance and 53 FC
from 16 to 66 dam exp: 152 to 254 at 4.3 with 44.4 wound chance and 53 FC (14 to 21 efficasy exp)
With 5 crystals as per my previous post:
+66 min and max, -1.67 speed, +3 WC, -41 FC
I.e.
297 to 383 at 3.23 with 46.9 WC and 11 FC
218 to 320 at 2.63 with 47.4 WC and 12 FC
Conclusions:
Again experimentation had very little impact on the damage or FC, though its noticable on the Wound chance because the stats for that are considerably better on the available materials (UT and SR rather than cond and OQ).
If the colour crystal stats are a bug, and if +50 damage crystals are available then perhapse top end stats for the polearm will be:
400 to 500 at 3.0 with 70 wound chance and 14 FC
With the 1H about 100 damage behind but faster (irrelevantly as master saber gets 100 speed).
My take on this is that the 4th Gen are not worth using for specials in general so their increased damage is irelevant as most damage will come from the special bonus.
Message Edited by aachil on 06-11-2004 08:01 AM
Ka-oan wrote:
bioshock wrote:
bioshock wrote:
EvoBeck wrote:The side-effects of this are that you actually LOSE jedi xp when doing specials, and I believe it actually adds force points back into your pool (although both xp and force are very minor).
Now that is a trade-off that I would certainly LOVE to be able to choose when I need it. If I'm starting to run low on force, switching to a negative force cost sabre for a while would be a neat trick.
Losing a bit of xp would be FINE with me in that situation if it helps to keep me alive.
For that matter, if it helped me regen a bit faster while grinding down that lair after I killed all the spawns (and drained my pool), that would ROCK as well.
JustG - I'll do play-by-play crafting report like I did last time probably tomorrow after I play a while first (doh, and after I find some gas...).Message Edited by bioshock on 06-10-2004 09:35 PM
Confirmed! Using a 1st gen with one of the (very BITCHIN) new combo color/damage crystals -and- another damage crystal I now have a sabre with a -3 fc. I am losing xp when I swing it, but I -=AM=- getting FC back using it.
/smootch_devs;/lick_devs;/kowtow;/beg;/plead
(yea, I know it must be a bug, but man it feels so much like love I can't help myself)
When I placed one of those Color/Damage crystals in my 1-hand 1st gen saber, 1handsaberhit1 stopped working. It would queue up, but no animation would be performed or damage delt to the MOB. When I swapped it for a straight color crystal, the specail worked without problems. Not sure if this is an isolated incident with just my crystal or not.
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Saber construction went well, but as stated before, the FS experimentation did not work. My +20 granted by the FS skills gave me 1 point to use on my sabers.Message Edited by Ka-oan on 06-11-2004 08:42 AM
No, not an isolated incident. We tested this pretty thoroughly last night while sitting for hours and hours and hours in the Spider Clan Cave (did I say hours and hours?).
The negative FC sabre setup will cost you xp when you use it. It will not do any damage when trying to use specials (it will on default auto-attack though), it doesn't even actually do the special.
But it DOES regen FC...which was pretty handy since half the people around me seemed to have bugged regen rates. They made the sabre of negativity, stood a ways off and dueled and then spammed a special till thier force was regenned.
Very nice if you don't care about losing xp...which none of us did since we learned the hard way about the new 200k per death penalty.
Bannon9k wrote:As stated before, the Crafting Experimentation from the Force Sensativity is not stacking or does not appear to be stacking with the Lightsaber Experimentation.
Force experimentation only affects your chances of getting amazing successes according to the description in the skill trees, it should not stack with experimentation in the way you suggest. Whether it works or not? Dunno
Experienced no problems with the lightsabers in terms of construction except for the afore mentioned problem with placing two crystals and getting negative force costs
I did just fine considering the quality of the resources. Maxed out experimentation on several attempts. I was a bit surprized that having two "Amazing!" crystal packs gave a "Good" result in crafting a saber, while two "Moderate" crystal packs gave "Amazing!" results in a saber, and yet by the time I finished with all experimentation, the damage and speed on the sabers was exactly the same.
The sub-components (crystal packs) and resources should have an effect on the crafting of the saber and make it worth the effort to come up with better results at each stage.
THey should call it 'Force Assembly' then. Every other craftingprofession has an assemly skill related to success/failur.
Bentos wrote:
Re-read the description on Force Experimentation. Looks like it was changed to just give a better chance at amazings. The crafting communitythrew up too big a stink about 14 point crafters me-thinks