Development Cycle Archive

Thread: Lightsaber Construction...

Ozzel_Intrepid
Fri Jun 11, 2004 3:25 am
#27

well experimentate a 3rd gen saber from 288 to 296 dmg.


hmm LOL



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- SWG Beta Tester -
aachil
Fri Jun 11, 2004 3:29 am
#28

Wierd variance in intial craft, two 'great sucess' gave very diferent stats.

Using 7 experiment points I was able to make a 76% LS crafting tool. I used this and the standard materials to make a 1H 3rd gen LS:
Pre experiment it was 16% damage and 14% efficiency:
Min 133 (142 second try)
max 226 (224 second try)
spd 4.5
Wound 21.5
FC 39

With 7 'grat sucess' in damage it was 61% experiment value (near max for materials)
min 142
max 244
spd 4.3
wound 25.8
FC 39

Cascade of hatred (flurry) was doing from about 700 to 1000 with this saber.

With 7 'good sucess' in a 4 and 3 block experiment: 56% experimental value (very near what I had for the 'greats') it was 140 to 244, 4.3 speed, 23.5 wound, 39 FC - virtualy identical.

Crystals all considerd 'poor' by the system:
min/max speed wound FC
36, -0.33, 0, -9
12 -0.32, 0, -9
23, -0.36, 3, -8
-5, -0.33, 0, -7

Final saber 208 to 310; 2.9 spd, 28.8 wound, 4 FC

Conclusion
It seems that roughly 150 to 260 would be about as good as it gets with top materials, FC can't realy be experimented down much.

If the colour crystal stats are a bug then more like 10 FC is going to be the minimum and if damage crystals can be found with up to say 50 damage then 250 to 350 will be roughly the damage for a 1H Saber.

Message Edited by aachil on 06-11-2004 03:56 AM

Delii
Fri Jun 11, 2004 4:03 am
#29

does force experimentation works on lightsaber crafting?




"There's no mystical force that controls my destiny"

InsaneDms
Fri Jun 11, 2004 4:31 am
#30

It seems some color crystals are tuning into half color / half damage crystals. I don't mind having a new saber with a FC of 1 or 2, but is this intended?


Experimentation on damage seems to be spotty. Spending6 points at once on damage in a Great Success assembly with Great Success experimentation results will give me greatly different results on base damage, but always seems to hit the max damage cap.


Experimentation on efficiency doesn't seem to matter, as it takes 2-3 experimentation points to lower FC by 1.



Orevore -- Master Swordsman
Da'mien Dogwood -- Novice Brawler
RabidEwok2
Fri Jun 11, 2004 4:56 am
#31

I thought the entire point of colour crystals would be that the colour of the sabre wouldn't be a part of the decay/maintenance cycle, so that those jedi that want can keep one colour on their sabre. So why exactly do colour crystals decay? And why are they loot drops?





ZEER
Sith Lord | Hatched May 2004

sumner
Fri Jun 11, 2004 5:01 am
#32

I build a 1st gen LS, stats as follows:


AS 4.5

dam 73-170

wound 12.4%

+20@0

+15@5

+5@5

HAM 19 33 34 force 14


Now I somehow unded up with a couple power crystals, even though I'm a padawan. I put my best one in:


min +6

max +6

AS -.2

Wound 0

HAM -5 -5 -7 force -8


I also noticed that some of my color crystals had power stats, I didn't write it down but it was something like below:

min +4

max +4

as -.3

wound 0

HAM -5-6 -5 force -6


So I figured hey lets add this and speed up my saber, we the two crystals would put my force use into the negative so it stops at 1, and I now get no jedi xp for using the saber. There is xp when the mod dies, but no xp for giving it a special whack. I thought maybe only death gave xp now so I pulled out the power crstal, now I got 2 xp for each special, after replacing the color one with one with no stats I was back to 4 xp. Is this intended? Building a better saber will give up less xp? Also, I took the force experimentation line, +20 at the end, figuring I would get +2 points to use on my saber, no dice. Is this only for regular crafting?




o._.._[ggg]:...__________,_
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Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


HuntzBBQ
Fri Jun 11, 2004 5:12 am
#33



1. Any Lightsaber I craftdoes RESTRAINT damage not Lightsaber damage


2. Can not put a tuned Crystal into any Lightsaber that I craft I drag it over and it will not drop in

Ka-oan
Fri Jun 11, 2004 5:38 am
#34


bioshock wrote:


bioshock wrote:

EvoBeck wrote:The side-effects of this are that you actually LOSE jedi xp when doing specials, and I believe it actually adds force points back into your pool (although both xp and force are very minor).




Now that is a trade-off that I would certainly LOVE to be able to choose when I need it. If I'm starting to run low on force, switching to a negative force cost sabre for a while would be a neat trick.

Losing a bit of xp would be FINE with me in that situation if it helps to keep me alive.

For that matter, if it helped me regen a bit faster while grinding down that lair after I killed all the spawns (and drained my pool), that would ROCK as well.





JustG - I'll do play-by-play crafting report like I did last time probably tomorrow after I play a while first (doh, and after I find some gas...).

Message Edited by bioshock on 06-10-2004 09:35 PM






Confirmed! Using a 1st gen with one of the (very BITCHIN) new combo color/damage crystals -and- another damage crystal I now have a sabre with a -3 fc. I am losing xp when I swing it, but I -=AM=- getting FC back using it.

/smootch_devs;/lick_devs;/kowtow;/beg;/plead

(yea, I know it must be a bug, but man it feels so much like love I can't help myself)




When I placed one of those Color/Damage crystals in my 1-hand 1st gen saber, 1handsaberhit1 stopped working. It would queue up, but no animation would be performed or damage delt to the MOB. When I swapped it for a straight color crystal, the specail worked without problems. Not sure if this is an isolated incident with just my crystal or not.


----
Saber construction went well, but as stated before, the FS experimentation did not work. My +20 granted by the FS skills gave me 1 point to use on my sabers.

Message Edited by Ka-oan on 06-11-2004 08:42 AM



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The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
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Ace2
Fri Jun 11, 2004 5:43 am
#35



A 4th Generation 2-Handed LS, 4.3 speed, 153/256 dmg, 41.2 WC, ~ +20 @ 0M, +15 @ 3M, +5 @ 5M, ~ H 44, A 57, M90, 53 FC. A Great Succes.





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
Ace2
Fri Jun 11, 2004 5:44 am
#36

Fully experimented on DMG.





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
FalkonSwiftblade
Fri Jun 11, 2004 5:51 am
#37


final saber construction on a 2 handed 4th gen saber with the extra 2 points to experiment with from the FS skill and having master saber yielded me saber with only an increase of + 15 points max damage and being forced to use the last 2 points in left over effeciency (only had 10 total experimental points since the 2 extra did not take effect) and a force cost of 52( with crystals = FC of 14 or 19 but it sould have been 16). the final damage was something like 191-227 (possibly was 327 max will double check whenI get home from work)
I used all 4 -9 force cost crystals all yielding -4 to +13 max damage


Any rateI noticed I'm still causing blind on both 2 handed frenzy and phantom attacks rather than intimidate- and also the polearm dervish 2 does not seem to work at all about 40-60% of the time? Maybe because my openent and I were running arround attacking each other


One thing I liked very much was the animation and the actual abbility to block attacks with the saber I feel this is working well with the master saber /master deffender build.

Message Edited by FalkonSwiftblade on 06-11-2004 08:56 AM



Try not, Do or do not, there is no try!
InsaneDms
Fri Jun 11, 2004 5:56 am
#38






FalkonSwiftblade wrote:

Any rateI noticed I'm still causing blind on both 2 handed frenzy and phantom attacks rather than intimidate- and also the polearm dervish 2 does not seem to work at all about 40-60% of the time? Maybe because my openent and I were running arround attacking each other




Flurry attacks have had their description updated to be Stun, Dizzy, Blind. No intimidate at all in the LS tree now.


2hBodyHit2 and 2hBodyHit3 had their descriptions updated by removing the area attack. No ultra-grind ability there anymore.





Orevore -- Master Swordsman
Da'mien Dogwood -- Novice Brawler
eRAZORNew
Fri Jun 11, 2004 6:11 am
#39



InsaneDms wrote:


FalkonSwiftblade wrote:
Any rate I noticed I'm still causing blind on both 2 handed frenzy and phantom attacks rather than intimidate- and also the polearm dervish 2 does not seem to work at all about 40-60% of the time? Maybe because my openent and I were running arround attacking each other

Flurry attacks have had their description updated to be Stun, Dizzy, Blind. No intimidate at all in the LS tree now.

2hBodyHit2 and 2hBodyHit3 had their descriptions updated by removing the area attack. No ultra-grind ability there anymore.






Jedi don't have a single area attack??



eRAZ&R
-= System Shock =-
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