Development Cycle Archive

Thread: Publish 6 Feedback: Chef Profession Revamp

Superfurryanimal
Thu Feb 12, 2004 5:02 am
#27


bh missions are ineven more of a mess


you changed chargeshot1


1st you said it was working as intended


2nd you said it would be looked at in the combat revamp


but you change it now without giveing anyone any prior knowledge.


you put a timer on chargeshot2 WHICH DOES NOT EVEN WORK ANYWAY (YOU PUT A TIMER ON A SPECIAL THAT DOES NOT WORK) do you even know that most of the specials in the game do not work.

erroroccured
Thu Feb 12, 2004 6:08 am
#28

The outfits were fantastic, especially the hair net.


The quality of the meat should not factor in with bio supplements. Meat is hard enough to come by let alone high grade meat.


Bio -Eng had no idea what research was.


Reduce the quantity of the resources needed for schematics


The stomach needs to be 30 mintues not 45


The buff size wasand duration of the foods was not in proportion with other professions and quality of resources I used for my products


The out sourcing for our containers need to be stopped and fix the barrels


I like the revamp it adds a variety of ways for Chefs to prepare various foods.


Milking seems to be on tract


I think this was a good publish, at least a step in the right direction but several things still need to be adressed in order for our profession to survive and keep the Master Chefs in a positive light


I want to provide good items, at a fairly descent cost but right now it is substandard items at an outrageous cost.


You might not get this anywhere else, but thanks for the publish and working ona revamp. I think the Chef profession is much better than it was before (if the bugs/some of the complaints were fixed)


I do not want to be like a smuggler and just pop out muon with no quality or xp. But I feel we need to get a few tweaks in to assist us in making this a descent profession for mastering.


I apprecaite the Devs in examing the old profession spending time to revamp it and hopefully work with SirVimes and even Pkstang they are very knowledgable and can bring a lot of good to us.



Thanks








Pale-Toraus
Thu Feb 12, 2004 8:03 am
#29

I like what I can make as a novice chef (mixology 1) but I'm having a strange bug. I'm not sure if I'm the only person experiencing this.


Whenever I craft any food, the game seems to randomly decide wether or not to give me xp for it. I'll either get 140 xp for Gralinyn Juice, or nothing. It seems to last for periods of xp granting for a little while, then I try to craft again and I'll have a period of non xp gain during crafting. Being near a crafting station does not appear to make a difference, nor logging out, or anything else I could think of. Please look into this as soon as is feasible. Thank you.
Marcalus
Thu Feb 12, 2004 8:18 am
#30






Pale-Toraus wrote:

I like what I can make as a novice chef (mixology 1) but I'm having a strange bug. I'm not sure if I'm the only person experiencing this.


Whenever I craft any food, the game seems to randomly decide wether or not to give me xp for it. I'll either get 140 xp for Gralinyn Juice, or nothing. It seems to last for periods of xp granting for a little while, then I try to craft again and I'll have a period of non xp gain during crafting. Being near a crafting station does not appear to make a difference, nor logging out, or anything else I could think of. Please look into this as soon as is feasible. Thank you.







I had that bug happen to me last night. Then my wireless NIC lost connection, I quit the game and restarted the laptop.


When I came back in, I had built up enough XP to get Mix 1.


So you're earning the XP, it's just not displaying.


I recall reading about this a day or two ago. Annoying, but not critical.




Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Tal-N
Thu Feb 12, 2004 8:25 am
#31





In my opinion, these are the problems right now:


  • Too reliant on a lot of other professions (Master Artisans, BE's, Tailors)
  • Too reliant on creature resources for all the components, and too many components in themselves
  • Barrels not working still

And I'm sure there are others. Good intents gone wrong for now, yet hopefully things get figured out.


PS - a lot of chefs are peed because they thought they had another day to create older, "better" food as they saw




Well for starters interdependance is already not common enough, this is supposed to be an economy and it's never a very active one unless there is interdependance. I'd like to see more and more of it added so that you see more diversity in the professions being taken, people are going to come to rely on foods now that they are so good. It's nice that in turn this has expanded what Bio-engineers and Artisans do now.


Too reliant on creature resources... not really a huge problem since alot of foods are for combat purposes, just have to depend on combat players to bring it in for you now. Again more interdependance which is a good thing.


Containers and their resoruces vs benefits are a joke. A basic Spiced Tea I can make with +100 artisan food assembly and experimentation gives me 3 charges with a small glass. These cost 10 units of gemstones to make which is quite reasonable, however there is utterly no reason to use the large glass container. These require 100 units of gemstones and give around 4-5 charges over the small glass... yet they cost TEN TIMES as much to make. Frankly if you want to make the larger containers better than simply carrying around a crate of drinks in small glasses then they need to actually cost a proportional amount or less. If a small glass gives you 3 charges then a large glass (which is the next step up) should give you double that and cost double the resources OR even better would be costing 1.5 times the resource so you do actually get a bonus from using a larger glass over a small one.


There is a infuriating bug with the buffs and timers. If you die and clone then you lose all of your buffs however their timers remain. This means you cannot use buffs which give special effects or skill enhancers until the timer has ran out. During which time you are getting utterly no bonus which you should. This is less of a problem with ones that boost your HAM stats since as the stomach empties you can re-apply the buff right away. I do wonder though considering you are being cloned that perhaps everything including the stomach should be reset. Starting again with no buffs and an empty stomach... this is supposed to be an all new body after all.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Scorus
Thu Feb 12, 2004 9:55 am
#32

I've experimented with the BE and milking. The BE additives are nice in concept but there is still nowhere near enough creature resources for these to be worth it. It takes the same amount of meat for me to make a tailor tissue product that will last for months and therefore I can charge a lot for as it does to make a chef tissue product that will last for seconds and people aren't going to pay through the nose for.

If you want these products to be useful, you need to turn down the creature resource requirements immensely. And make creature resources more available across the board, double the harvesting rates of meat, hides, bone, milk, seafood, mollusks, etc.



Scorus
Georb79
Thu Feb 12, 2004 10:13 am
#33



1. a) Failing alot more, averaging 1- in every 7 attempts. Criticals go down to 0 and everyone knows the 0xanything=0 I hate this math. Dont mind failing, I do mindthe 0 though.

b) Nice food items. Good ideas.

c) Seems kind imbalanced on some of the items. I would go into further detail but the resource requirements changed from TC to live. Soo harvesting them to test further.


2. Chef clothes rock. Please give them a color pallet if you ever watched Iron chef you know white isnt the only color.


3. a) Havent had a chance to test this system out. Gotten some mix reaction. People want a explaination on how it works. I dont wana repeat myself 100000 times please create a page where people can come and it can be explained soo I can refrence that to them.

b) Testing is hard when you have to explain how it works for 30 minutes.


4.a) I was able to create(test) a good amount of foods. Didnt really go that in dept because right now to make it worth while to my customers I would need alot of BE and master artisan componets.

b) Changes are nice but a little on the low side. I cant make it seem worth it to existing customers yet.


5. a) Yes, I messed around with alot of the foods. Like I will need tomake or find someone to make thousands of containers(this annoys me), would like chefs the resource demands a little less then what they are currently, seeing on how we rely on BE, Talior. I have to find very willing people to help me, and to hurt me even more I have to supply most of there material or else go out of business because of the cost.

b) Look at the Chef forum on broken experimentations These two questions require massive amounts of information already provided by the best of us.


6. a) Havent found a BE with enough time to help me or with enough supplies. Removal or Reduction of required Resources would really help me out as a Chef trying to have fun. As it stands now. 7 factory runs are needed to make certain food that itself is crazy. Kinda out of balanceComparingcraftering proffessions.We require every single harvestor and at least 2 factories. Resource management is really hurting our ability to enjoy this game to the fullest.

b) Refer to above statement.


7.a) No, will be.

b) Really rare, I mean 3 hours of searching rare to find about 300 units.

c) Not as rare and great addition adding a few more creatures or increasing output buy like 12% would be perfect.


8.a) Ugh, need Soo many resources.

b) Have you devolpers ever try to make a factory run of 1000 Barrells? Or even something that uses not only barrells but BE, tailor and alchol? Ugh.


This is my brief description of the revamp. In my opinion nice on the outside, but it seems I rely too much on resources and other proffessions to get my job done(notice how I said job and not food) Reducing the resource requirements a bit would help us out alot. Making our proffession managable and fun.



Georb



Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
Tavian_McMaster
Thu Feb 12, 2004 10:24 am
#34






Drummerboychris wrote:
i was angry that the food digestion times were so high for pre-patch foods. all of my breath of heavens are now basically 1/3 of their prior use. it's VERY annoying.






/agree


My fishak which I stocked up on before the patch is pretty useless since it lasts 10 minutes but I can only drink one every 20 minutes. Before patch I could drink every 8 minutes or so.


I keep hoping we will be told when something like this is going to be nerfed. Changes are fine, and even nerfs are fine. But for God's sake, tell us before hand so we don't waste hundreds of thousands of credits stocking up on stuff that is useless. This would fall under the idea of "communication." All we were told was:


Player Stomach: The stomach meters for food and drink now decay over a period of 30 minutes. Each food item takes up a % of stomach space that may be determined by examining the item.


Also, food buffs and TKA Power Boost do not show up on buff icon list, but spices do.



Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
apulieus
Thu Feb 12, 2004 10:43 am
#35

As a master chef on kauri I haven't tried all the stuff yet, but I do have a postive note for the thakitillo. I made some with +99.8 versus knockdown. I have no knockdefense normally so my total defense was from the food. I dueled two people with the dizzy knockdown combo and they were only able to knock me down once and after i was knocked down I was immediately able to stand back up.


While this item at this level of bonus will be pricey due to the heavy additive needed to get it that high I expect that it will be highly desired by classes without knockdown bonuses.


Other classes that have a knockdown bonus already will be able to make do with non additive stuff.


Vassarian brandy seems fairly reasonable +200 to mind, focus and willpower for 38 minutes and you can drink two.


vegnerian canape +300 to willpower and focus can eat two but duration is only 11 minutes.


Flameout no damage for 3 hits not sure how usefull this is.


Anyway some good things, was annoyed that they patched without fixing barrels though.
apulieus
Thu Feb 12, 2004 10:45 am
#36

I know some people are complaining about failure rates, but i'm having no problems. I am crafting in research center with a plus 48 crafting station. In fact pretty much every experimentation is great with a decent amazings. Only one crit failure after making about 20 items versus 5 amazings.
Jebwa
Thu Feb 12, 2004 10:50 am
#37



Stomach does not empty fast enough. Buffs are not in line to compete with doctor/entertainer buffs. Aren't as good and don't last as long.


The only purpose of the Chef profession is to give buffs so why in the hell do you guys continue to give them the weaker buffs?? Make it so that through experimentation a chef can make a food that gives +2000 to health and lasts for more than an hour but takes up the whole stomach. A master doctor at this point in time has the possibility to buff 6 stats for well over 2000 points for well over an hour, plus he can heal your wounds, and heal your stat damage.


It just seems to me that stat foods are still useless as buffs compared to doctor and entertainer buffs. You might say well foods are easier to deal with and use because anyone can use them. Well, that are not easier. To get doctor buffs you just run up to a doctor and say buff me please, they buff all 6 stats in like 2mins that give you 2000+ in each stat and last for close to 2 hours. The hassel there is just finding the doctor.


Food, however, you yourself have to hunt around and locate a chef vendor because there is no way chefs can carry every single type of food on their person. You have to hope that that vendor is stocked with what you need or even stocked at all. Then you have to buy crates of it because you know you will have to eat a ton of it just to get a little close to what doctors can give you, and you have to buy more than one food if you want to buff mulitply stats. Now you have these crates and you have to drink/eat 2-10 of the item to get a good buff plus the buff will last less than an hour and it more than likely only benefits one stat, if lucky 2 or 3. You still have at least 3 other stats that aren't buffed that a doctor could have given you in less than 2 minutes. It just doesn't make sense.



Resources and Powerups Currently Stocked
-99 -5660 S of Coronet, Corellia
Selnae
Thu Feb 12, 2004 10:56 am
#38



I like Chef, and I am not grinding it for a holo, I really wanted to be one.


I run a Cantina, and enjoy it. I do however have one big item that upset me with the patch.



There were items removed, and some no one used, some no one needed, and some we all used. If not guessed already there is one in particular.


Tatooine Sunburn. A popular drink. There are a few more but that one stands out clearly.


Is there any hope to bring some of them like the Tatooine favorite back into the universe? If not I suppose the stuff will be expensive but it's a shame in my opinion.



Other then that the Chef Revamp is good. Just hoping to get some items to come back. I think the players should have had a chance to choose or at least Chef's choose what went and what stayed.



Selnae


SiliconSmiley
Thu Feb 12, 2004 11:07 am
#39

Milking - There may be a possible bug with milking. A friend of mine milked for 4 hours yesterday. She got a bunch of milk, which is good. She was doing Ikopi on Naboo and getting about 10 or 20 units each I think. I've heard that Bolle Bols on Endor yield up to 100 or more per milk. I'll be checking that out tonight. Only found wild milk so far.


But on to the possible bug. There's a system message that comes up showing an XP gain in trapping, but the XP doesn't get added to yourtrapping XP. This is a great idea (in lue of a farmer profession), because trapping XP isn't the fastest thing in the world.





Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

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