Development Cycle Archive
Thread: Publish 6 Feedback: Chef Profession Revamp
bh missions are ineven more of a mess
you changed chargeshot1
1st you said it was working as intended
2nd you said it would be looked at in the combat revamp
but you change it now without giveing anyone any prior knowledge.
you put a timer on chargeshot2 WHICH DOES NOT EVEN WORK ANYWAY (YOU PUT A TIMER ON A SPECIAL THAT DOES NOT WORK) do you even know that most of the specials in the game do not work.
The outfits were fantastic, especially the hair net.
The quality of the meat should not factor in with bio supplements. Meat is hard enough to come by let alone high grade meat.
Bio -Eng had no idea what research was.
Reduce the quantity of the resources needed for schematics
The stomach needs to be 30 mintues not 45
The buff size wasand duration of the foods was not in proportion with other professions and quality of resources I used for my products
The out sourcing for our containers need to be stopped and fix the barrels
I like the revamp it adds a variety of ways for Chefs to prepare various foods.
Milking seems to be on tract
I think this was a good publish, at least a step in the right direction but several things still need to be adressed in order for our profession to survive and keep the Master Chefs in a positive light
I want to provide good items, at a fairly descent cost but right now it is substandard items at an outrageous cost.
You might not get this anywhere else, but thanks for the publish and working ona revamp. I think the Chef profession is much better than it was before (if the bugs/some of the complaints were fixed)
I do not want to be like a smuggler and just pop out muon with no quality or xp. But I feel we need to get a few tweaks in to assist us in making this a descent profession for mastering.
I apprecaite the Devs in examing the old profession spending time to revamp it and hopefully work with SirVimes and even Pkstang they are very knowledgable and can bring a lot of good to us.
Thanks
Pale-Toraus wrote:
I like what I can make as a novice chef (mixology 1) but I'm having a strange bug. I'm not sure if I'm the only person experiencing this.
Whenever I craft any food, the game seems to randomly decide wether or not to give me xp for it. I'll either get 140 xp for Gralinyn Juice, or nothing. It seems to last for periods of xp granting for a little while, then I try to craft again and I'll have a period of non xp gain during crafting. Being near a crafting station does not appear to make a difference, nor logging out, or anything else I could think of. Please look into this as soon as is feasible. Thank you.
I had that bug happen to me last night. Then my wireless NIC lost connection, I quit the game and restarted the laptop.
When I came back in, I had built up enough XP to get Mix 1.
So you're earning the XP, it's just not displaying.
I recall reading about this a day or two ago. Annoying, but not critical.
- Too reliant on a lot of other professions (Master Artisans, BE's, Tailors)
- Too reliant on creature resources for all the components, and too many components in themselves
- Barrels not working still
And I'm sure there are others. Good intents gone wrong for now, yet hopefully things get figured out.
PS - a lot of chefs are peed because they thought they had another day to create older, "better" food as they saw
Well for starters interdependance is already not common enough, this is supposed to be an economy and it's never a very active one unless there is interdependance. I'd like to see more and more of it added so that you see more diversity in the professions being taken, people are going to come to rely on foods now that they are so good. It's nice that in turn this has expanded what Bio-engineers and Artisans do now.
Too reliant on creature resources... not really a huge problem since alot of foods are for combat purposes, just have to depend on combat players to bring it in for you now. Again more interdependance which is a good thing.
Containers and their resoruces vs benefits are a joke. A basic Spiced Tea I can make with +100 artisan food assembly and experimentation gives me 3 charges with a small glass. These cost 10 units of gemstones to make which is quite reasonable, however there is utterly no reason to use the large glass container. These require 100 units of gemstones and give around 4-5 charges over the small glass... yet they cost TEN TIMES as much to make. Frankly if you want to make the larger containers better than simply carrying around a crate of drinks in small glasses then they need to actually cost a proportional amount or less. If a small glass gives you 3 charges then a large glass (which is the next step up) should give you double that and cost double the resources OR even better would be costing 1.5 times the resource so you do actually get a bonus from using a larger glass over a small one.
There is a infuriating bug with the buffs and timers. If you die and clone then you lose all of your buffs however their timers remain. This means you cannot use buffs which give special effects or skill enhancers until the timer has ran out. During which time you are getting utterly no bonus which you should. This is less of a problem with ones that boost your HAM stats since as the stomach empties you can re-apply the buff right away. I do wonder though considering you are being cloned that perhaps everything including the stomach should be reset. Starting again with no buffs and an empty stomach... this is supposed to be an all new body after all.
If you want these products to be useful, you need to turn down the creature resource requirements immensely. And make creature resources more available across the board, double the harvesting rates of meat, hides, bone, milk, seafood, mollusks, etc.
Drummerboychris wrote:
i was angry that the food digestion times were so high for pre-patch foods. all of my breath of heavens are now basically 1/3 of their prior use. it's VERY annoying.
Player Stomach: The stomach meters for food and drink now decay over a period of 30 minutes. Each food item takes up a % of stomach space that may be determined by examining the item.
I like Chef, and I am not grinding it for a holo, I really wanted to be one.
I run a Cantina, and enjoy it. I do however have one big item that upset me with the patch.
There were items removed, and some no one used, some no one needed, and some we all used. If not guessed already there is one in particular.
Tatooine Sunburn. A popular drink. There are a few more but that one stands out clearly.
Is there any hope to bring some of them like the Tatooine favorite back into the universe? If not I suppose the stuff will be expensive but it's a shame in my opinion.
Other then that the Chef Revamp is good. Just hoping to get some items to come back. I think the players should have had a chance to choose or at least Chef's choose what went and what stayed.
Selnae
Milking - There may be a possible bug with milking. A friend of mine milked for 4 hours yesterday. She got a bunch of milk, which is good. She was doing Ikopi on Naboo and getting about 10 or 20 units each I think. I've heard that Bolle Bols on Endor yield up to 100 or more per milk. I'll be checking that out tonight. Only found wild milk so far.
But on to the possible bug. There's a system message that comes up showing an XP gain in trapping, but the XP doesn't get added to yourtrapping XP. This is a great idea (in lue of a farmer profession), because trapping XP isn't the fastest thing in the world.