Development Cycle Archive
Thread: Crafting Critical Failure Rates
Personal experience:
created a run of 100 personal shield generators
I needed to make 7 schematics, and i received 2 experimentation crit fails, and an assembly crit fail. although the cost of these schematics is low, they simply do not reflect your 4.49% you listed.
*side note*
based off economys of scale, smiths in SWG have a monoply. Specificly armor and weapons smiths. There is no need to do anything but pass on the cost of any crit fail, or any other cost to the consumer, because of the demand curve of these items.
in a nut shell, the cost of these goods is a fraction of what they charge, price is dictated by demand, and that is an effect of the fact that their are too few smiths. The main reason there is a monoply is entry to the industry. Its nearly impossible for new smiths to compete with current smiths, and because of that, the established smiths can charge any price they want, and often do.
The main reason for this is specificly the weapon and armor experimentation tapes. If you truely want a player economy, then you would want competition as well. To do that you must eliminate the barriers for others to enter this industry, and to do that you must allow a more acceptable access for smiths to get +experimentation 20 to create goods.
75% of smiths that would become smiths, dont bother, because they know they can not compete. Others spend all their money to only sell next to nothing, because of this barrier. In the end the consumer suffers, because their is a huge shortage in supply, price is out of the roof, and quality tends to go down.
Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.
Thunderheart wrote:
Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.
Oh thank Jabba.
"Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources."
Awesome news! I can play my jedi again with publish 7 woot! ![]()
Thunderheart wrote:
Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.
YES!
Only have to use crystals for another month now.
Now just work on their uber-decay ![]()
To be fair, this should apply to all crafters...not just Jedi!
Thunderheart wrote:
Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.