Development Cycle Archive

Thread: Crafting Critical Failure Rates

Trean
Fri Feb 06, 2004 8:59 am
#508

Alright this isn't a double post, I just finished reading TH's response to the guy that asked if it was possible to do this with all other rare components. Now for my .02.


There is no way the devs should ever give us components like these back to make a new weapon or armor piece. Although I haven't recently crit failed on a Krayt tissue I would be very pissed if it did happen, but tough luck, it comes with the terrirtory of crafting. As for why architects get resources back, I only half understand that. Most architects use a vast amount of lots that aren't their own, and they are very wealthy. There is simply no reason to give them back some resources beyond their whining. Architects were prosperous before this was implemented so I saw no need for this. So, in the end I see no reason to implement an idea like getting all the rare components back on crit fails for every profession, I even object to the jedi getting them back because it will slowly deflate prices of the rare items they use(make a note I said slowly). Lastly, if you can't deal with crit fails, whether it be on a normal item or an enhanced or special item then don't craft.





Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Cubsfan22
Fri Feb 06, 2004 10:15 pm
#509

Been a Jedi for over a month and so far, only 2 critical failures. One on a Training Saber and the other on a 4th Gen saber. But I have also had 2 5th Gen Sabers. I lost the first due to permadeath and my second saber I have now is a 4 pearl blade. I do not mind critical fails. That is the game. But I agree that you should not get ANY critical fails as a master of anything. While that does not include the Jedi since we have total of 3 trees to get through in order to get to master. If you take pearls and crystals out of the economy, then you solve so many problems we are having. Keep the decay, keep the critical failures. Only make those items available TO jedi. If it is easy for Jedi to find and very hard for non-jedi to find then there is no issue here. I amnot saying that Pearls should grow on trees, but they should be easy for Jedi's to obtain. The HUGE Krayt in KOTOR was easu to kill. Just a few mines and it was down. Just make them lootable only for Jedi. Then you might bring up the issue that Sand People are not Jedi and they can loot them. But that should not be an issue since noone in the game can play as a sand person. Maybe make them lootable off sand people. I already heard that you can loot crystals off of Jawas and Sand People. Not sure what they would be doing with crystals anyway. Crystals are found on Dantooine as in with KOTOR, but there are no crystal caves on Tattooine.


So this is my 2 cents. Keep the decay, keep the crystals. Make them lootable only for jedi. Make them hard to get for non-jedi. I do not like having to rely on my main wookie character to get my Jedi character a pearl. He should not have to do that at all.


As far as regular professions. ONLY MASTER should never get critical fails. This way, you do not have novices out there making krayt weapons and armor and such. Make them save it until master. Novice should get many critical fails as they are new to it and you only learn from failing. Have the number of critical fails happen less as they progress through the trees.





- B.M.S.T.T.R. Enterprises -
+20/21 FS Master Doc - +20/19 FS Master CM - +20/19 FS Master Chef - FS Master BE - Master Shipwright -
- Jedi Knight -
All Vendors are now in Mos Tyrenia in front of shuttleport. Please make all drop offs there too.
Cubsfan22
Fri Feb 06, 2004 10:32 pm
#510

I meant to say Keep the crital fails. Not the crystals. Where is that darn EDIT button?



- B.M.S.T.T.R. Enterprises -
+20/21 FS Master Doc - +20/19 FS Master CM - +20/19 FS Master Chef - FS Master BE - Master Shipwright -
- Jedi Knight -
All Vendors are now in Mos Tyrenia in front of shuttleport. Please make all drop offs there too.
xRavX
Sat Feb 07, 2004 1:53 am
#511

Whats the risk again to keep Jedi rare? Permadeath...rare pearl loss...no, um...you lose some XP if you die...


That'll keep 'em rare!!!!


Geeze whats next...you take away all the scary parts of death (corpse runs, decay for pvp, xp loss)...in 6 months can we expect to get a "We're sorry you died, here is 100k credits and a holocron. Thanks for playing SWG giftbasket"?





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NivorbiaN2
Sat Feb 07, 2004 7:50 am
#512


FIX THE VENDORS FIRST
-RancorOwner-
Sat Feb 07, 2004 8:32 pm
#513

i dont understand why critical failures are even in the game



____________jauhkar____________
such a shame, my defences have become my own restrictions
Lowenblade
Sun Feb 08, 2004 2:42 am
#514

You got to wonder ifthe wonder kids on the Dev Teamlack common sense. The game is suppose to be fun, and they are simply clueless to the notion that sustained frustrationis notfun. Most players see theoccational failure and critical failures (proportional to your skill level) as *challenging*, but theRube Goldberg contraption these peoplehave come up withis just outrageous.


One simple thing the Devscould do is greatly reduce failures and critical failures, and balance that byincreasing required resources to makethings. In the end, the sameamount of raw material get used,but player frustrations will decrease.


It'sdoubtful something like this willbe implamented, becasue past issues and incidents have shownthe playersthat the Dev Teamlackcommon sense and are also steep in the*not invented here* mentality.

NaKitNa
Sun Feb 08, 2004 1:15 pm
#515

I do feel that it has been a little high. Or at the very least I run into it often. reducing the frequency would help a lot.

xpointmanx
Mon Feb 09, 2004 6:16 pm
#516






Thunderheart wrote:

Update for Publish 7 (thats the next publish after the crackdown)


For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).


The only thing they will have to replace are the "regular" resources.












thats great... do armorsmiths get to keep their rare items on a failure?


hmm...




-----------------------------------------------------------
Neeto Pqweeaky - - Bloodfin
Master Artisan / Master Armorsmith

Redemption
www.Redemption-Guild.com
WoenK
Mon Feb 09, 2004 7:43 pm
#517

I am sure, this has been asked hundreds of times (although I could not read it anywhere), but why is there no salvage system?

If I build a house I should also be able to disassemble it again.

Or what about a salvage factory?

Make ittake up 3-4 lots and hungry for radioactives and you have a new money sink

Some rare materials are not even spawning at the moment and just thinking, that somebody might have been crazy enough to put them in speeders or houses makes me shiver.


Also...about the critical failures and critical successes.

If the condition is 0% I always get an amazing succees, same thing goes after a critical failure.

During experimantation I had today about 20 critical failures out of 150 items.

Amazing successes (not counting those after an failure or with 0%) where 2.

For an architect (with limited resources and money) this is quite a loss.



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
Zurck
Wed Feb 11, 2004 1:41 am
#518

Is it not said that one learns more from his/her mistakes then from their successes? Then why not give us more xp for an item that fails during the creation process? Then once a person reaches master for their respective profession they have the ability to salvage part if not all of the resources used? This would still provide a risk vs reward system. I don't agree that they should do away with critical failures. After all no one is perfect so we all make mistakes even at master level.



Sall M'on
AoD
Black Sands, Tatooine
cwhooks
Fri Feb 13, 2004 1:39 am
#519

I tried craftign 3 weapons this morning, I was getting a crit every other go and I had 0 wounds and 0 BF.



Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
mmaughme
Fri Feb 13, 2004 1:43 am
#520

Yesterday morning I hand-crafted a dozen vehicle customization kits for immediate consumption on my vendor, while adding a schematic for another hundred to my factory.


I started by crafting Control Units. The first three I made, I had two critical assembly failures and one experimental failure.


A friend brought me a dozen Droid Storage Modules. Assembling the final product, I ended up with nine as three suffered failures -- two experimental failures and one assembly failure.







Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

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