Development Cycle Archive

Thread: Crafting Critical Failure Rates

OHMSS225
Thu Feb 05, 2004 4:36 pm
#482

The problem I have is that it doesn't seem very "random." Most often I will go hours without one critical failure, then I will get 3 or 5 in a row.



-= Ahriman BreViary =-
R2DADROID
Thu Feb 05, 2004 4:41 pm
#483

Please make sure that being a Jedi is extremely difficult


That is the only way to prevent everyone from being a Jedi Master eventually.


Please make sure that being a Jedi is lots of fun to play, to make it worth the efforts of those determined to stick with it.






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
sbob
Thu Feb 05, 2004 4:49 pm
#484

mostly checking via dev tracker and glancing through things but if they add diffrent utility droids with certs to use them based on crafter level could kill 3 birds with one fix. Give DE something to make that is more useful, help the crafters with the crit fails by having a bonus for those droids and if make the better moduled droids useful at master could give a bit more kick for the diffrent levels. Maybe just an idea here, have the diffrent droid levels lower basic crit fail rates, then as they increase lower experimentation crit fail rates then at the master level the droids allow you to recover resources from a crit fail (like they do now with architect crit fails).



Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

meroc
Thu Feb 05, 2004 4:50 pm
#485

TH, can you please ask Kel if he could do this for making DNA templates?


I don't mind losing other resourses, but losing DNA that can take hours to collect is pretty annoying as the Reward Vs Risk is way out of balance.





Thunderheart wrote:

Update for Publish 7 (thats the next publish after the crackdown)


For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).


The only thing they will have to replace are the "regular" resources.








Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
LazarusAndSleub
Thu Feb 05, 2004 4:59 pm
#486



Thunderheart wrote:

Update for Publish 7 (thats the next publish after the crackdown)

For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).

The only thing they will have to replace are the "regular" resources.






Ok... that's nice TH, but...

Again it's piecemeal. Architects scream about the huge cost of large buildings, and eventually: Crafting rules exception: Architect buildings only, no loss of items/resources in critical fail. Jedi scream about the myriad of rare items they need to build into their lightsabers to be effective, and eventually: Crafting rules exception: Jedi Lightsabers only, no loss of rare items on critical fail.

What is next? TH, at this rate, in a publish or two, maybe there are exceptions applied to RIS or other armor. Then in a few, exceptions for Krayt tissue weapons. A few more publishes, and maybe BE's will keep their tissues on fails. (Dunno all the special things for all the special crafting... I've only been Artisan and Architect). We will end up with a set of crafting rules that rarely apply, because bit by bit exceptions have been introduced. I can really see this happening. For each new exception, one group has gotten what they wanted, and another takes their place, except that each successive group has an easier argument to make. The next group simply says, "What about Architect and Jedi exceptions? My failures can be just as expensive, and are no different." Imagine how it will be to develop changes and bug fixes in crafting at that point, where any code will have to not only work on general crafting, but will have to work when applied to all the exceptions given to each crafting group.

TH, all of these issues should be addressed together. Sure, Architects have extreme quantities of resources at stake when crafting, but other professions such as Weaponsmiths often have extreme qualities of resources at stake... quality is just as expensive as quantity. Sure, Jedi lightsabers use those rare crystals and Krayt drops, but Weaponsmiths and other professions also have schematics which can risk rare loot-drop items.

I've given an idea before (I think in this thread), and others have proposed similar (and I think some identical) plans which will provide not only for equity across all types of crafting, and not only limit the potential financially ruining failures of items such as PA Halls, Krayt Lightsabers, RIS armor, and Krayt Tissue Weapons, but will still maintain the chance of loosing something to failure.

A short recap: my idea was that in a critical failure during assembly (all schematics, all crafting), raw resources are all lost, subcomponents and optional components (where I think all rare-drop loot is used) are not lost. 100% of resources in any product are risked to failure (either in the final combine, or in the assembly of subcomponents, or the sub's subcomponents, etc). No one, to my knowledge, risks any large quantities of resources to one bad roll (as mentioned before 85% of the resources in the Large House example are in the subcomponents, which would not be lost), nor any rare-drop loot.

A simple rule which can be applied to all crafting. (I said the rule was simple, don't know about the coding difficulty... but surely if this rule were accepted for development, it would be far easier and more worthwhile than the current strategy of applying this or similar rules to individual groups of schematics, now being done for the second time with Lightsabers, but no doubt with at least 2-3 more rounds to go).

Thank you,
Lazarus Long, Master Architect
Sleub Tag'Lim, Master Artisan, Master Entertainer, Master Musician
Intrepid Galaxy
Mejowepra
Thu Feb 05, 2004 5:40 pm
#487



Thunderheart wrote:

Update for Publish 7 (thats the next publish after the crackdown)

For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).

The only thing they will have to replace are the "regular" resources.




And just in time for Publish 7 to go live you'll say "oops, we meant you get to keep all "regular" resources and have to replace the rare resources. Sorry aobut that"...

No, I'm not really serious but never the less... Now can you expand this to be the case for all items? I.e krayt components used in weapons and armor, etc?




Mejowepra: Final Spec: MD/MTKA

DarkJedi102
Thu Feb 05, 2004 5:44 pm
#488

TH you are a GodSend!!!!!!!



AbsTracT
Thu Feb 05, 2004 8:38 pm
#489






d0qtrX wrote:
Send crit fails and decay back to hell completely.





/cheer



Hungry Hippo
Self Proclaimed Village Idiot
Ekhben
Thu Feb 05, 2004 9:29 pm
#490

Hey, you could always ditch decay on death and make insurance terminals save stuff from critical fails! "Oh no, my crafting was a critical failure! Better go to the bank and collect the item I insured!"





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
Vegas420
Thu Feb 05, 2004 11:27 pm
#491

I've been reading these posts ad I gotta ask...

Are you CRAZY?!

While I will spend hours screaming at my screen after I lose 3 mutant rancor DNA's that took me 4 hours to get, but still...how insane is this going to get. I was pretty peeved when I saw that archetects don't loose their stuff on crit fails. Now Jedi, then weapon and armorsmiths, soon (assuming we're EVER heard) BE's will get it, then tailors (cause you know BE tissues with milk cost tons o cash) then chefs, at that point what is the point of the crit fail? You loose some reasources that you can go replace. I don't know the amounts for any one item, but really...does once schematic call for HUNDREDS of raw resources at one time? I know a BE kimo only calls for like 150 in meat and flora...easy. TH, please dont just remove them from the game...adjust the frequency so that as MASTER then yeah, maybe you don't loose those important things...but not at NOVICE. Then you're just turning the crafting professions into jokes, really. Jedis, I feel your pain about the cost of your stuff, and agree it's outrageous. (I do pay 1k/unit of milk, so yeah, feel your pain)But it's supposed to be tough...I do think TH should look into repairing, and giving y'all a better alternative than haveing to pay millions of creds for one pearl. Just don't turn NOVICE crafters on the same page as MASTERS, we busted our butts to get to this level for a reason...please help us keep that reason.

Ka'Mala Mitufu
Apocolyptic Vision
Master BE
GenocideYtow
Thu Feb 05, 2004 11:46 pm
#492

But what about the Jedi? Will they be able to keep their rare loot?

It is beyond hard to get your hands on a good pearl without having to spend over 5 million credits on one of those...



~ S'val Selwood ~
Just a girl looking for a place to hang her lightsaber.
~When buying rancor toys, one must remember there is always a delicate balance between fluff and squeak. - pt ~


Chabian
Fri Feb 06, 2004 12:02 am
#493

all you jedi cried your way to get this....


Im so ashamed of the Devs. This is retarded. "Hay, i lost resources on a Glow-Juice Trap... Do i get them back?"


Im killing every jedi i see now ... and im a rebel.


And im not selling any more pearls or crystals.


Bring back permadeath, failures, and Star Wars Names.



Cafa
Fri Feb 06, 2004 1:10 am
#494

Jeff/Chrysalide,


I reply to you at page 20 now.


You wanna know why we are frustrated...? We get a glimmer of hope when you post and then nothing further on the subject. We feel like communication ison permanent AFK.


Please communicate with us on the feedback of this issue.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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