Development Cycle Archive
Thread: Crafting Critical Failure Rates
Please make sure that being a Jedi is extremely difficult
That is the only way to prevent everyone from being a Jedi Master eventually.
Please make sure that being a Jedi is lots of fun to play, to make it worth the efforts of those determined to stick with it.
TH, can you please ask Kel if he could do this for making DNA templates?
I don't mind losing other resourses, but losing DNA that can take hours to collect is pretty annoying as the Reward Vs Risk is way out of balance.
Thunderheart wrote:
Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.
Thunderheart wrote:Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.
Ok... that's nice TH, but...
Again it's piecemeal. Architects scream about the huge cost of large buildings, and eventually: Crafting rules exception: Architect buildings only, no loss of items/resources in critical fail. Jedi scream about the myriad of rare items they need to build into their lightsabers to be effective, and eventually: Crafting rules exception: Jedi Lightsabers only, no loss of rare items on critical fail.
What is next? TH, at this rate, in a publish or two, maybe there are exceptions applied to RIS or other armor. Then in a few, exceptions for Krayt tissue weapons. A few more publishes, and maybe BE's will keep their tissues on fails. (Dunno all the special things for all the special crafting... I've only been Artisan and Architect). We will end up with a set of crafting rules that rarely apply, because bit by bit exceptions have been introduced. I can really see this happening. For each new exception, one group has gotten what they wanted, and another takes their place, except that each successive group has an easier argument to make. The next group simply says, "What about Architect and Jedi exceptions? My failures can be just as expensive, and are no different." Imagine how it will be to develop changes and bug fixes in crafting at that point, where any code will have to not only work on general crafting, but will have to work when applied to all the exceptions given to each crafting group.
TH, all of these issues should be addressed together. Sure, Architects have extreme quantities of resources at stake when crafting, but other professions such as Weaponsmiths often have extreme qualities of resources at stake... quality is just as expensive as quantity. Sure, Jedi lightsabers use those rare crystals and Krayt drops, but Weaponsmiths and other professions also have schematics which can risk rare loot-drop items.
I've given an idea before (I think in this thread), and others have proposed similar (and I think some identical) plans which will provide not only for equity across all types of crafting, and not only limit the potential financially ruining failures of items such as PA Halls, Krayt Lightsabers, RIS armor, and Krayt Tissue Weapons, but will still maintain the chance of loosing something to failure.
A short recap: my idea was that in a critical failure during assembly (all schematics, all crafting), raw resources are all lost, subcomponents and optional components (where I think all rare-drop loot is used) are not lost. 100% of resources in any product are risked to failure (either in the final combine, or in the assembly of subcomponents, or the sub's subcomponents, etc). No one, to my knowledge, risks any large quantities of resources to one bad roll (as mentioned before 85% of the resources in the Large House example are in the subcomponents, which would not be lost), nor any rare-drop loot.
A simple rule which can be applied to all crafting. (I said the rule was simple, don't know about the coding difficulty... but surely if this rule were accepted for development, it would be far easier and more worthwhile than the current strategy of applying this or similar rules to individual groups of schematics, now being done for the second time with Lightsabers, but no doubt with at least 2-3 more rounds to go).
Thank you,
Lazarus Long, Master Architect
Sleub Tag'Lim, Master Artisan, Master Entertainer, Master Musician
Intrepid Galaxy
Thunderheart wrote:Update for Publish 7 (thats the next publish after the crackdown)
For Jedi Lightsaber Crafting, if a Jedi suffers a critical fail, the player will keep all the rare items (pearls, crystals, etc).
The only thing they will have to replace are the "regular" resources.
And just in time for Publish 7 to go live you'll say "oops, we meant you get to keep all "regular" resources and have to replace the rare resources. Sorry aobut that"...
No, I'm not really serious but never the less... Now can you expand this to be the case for all items? I.e krayt components used in weapons and armor, etc?
d0qtrX wrote:
Send crit fails and decay back to hell completely.
/cheer
Are you CRAZY?!
While I will spend hours screaming at my screen after I lose 3 mutant rancor DNA's that took me 4 hours to get, but still...how insane is this going to get. I was pretty peeved when I saw that archetects don't loose their stuff on crit fails. Now Jedi, then weapon and armorsmiths, soon (assuming we're EVER heard) BE's will get it, then tailors (cause you know BE tissues with milk cost tons o cash) then chefs, at that point what is the point of the crit fail? You loose some reasources that you can go replace. I don't know the amounts for any one item, but really...does once schematic call for HUNDREDS of raw resources at one time? I know a BE kimo only calls for like 150 in meat and flora...easy. TH, please dont just remove them from the game...adjust the frequency so that as MASTER then yeah, maybe you don't loose those important things...but not at NOVICE. Then you're just turning the crafting professions into jokes, really. Jedis, I feel your pain about the cost of your stuff, and agree it's outrageous. (I do pay 1k/unit of milk, so yeah, feel your pain)But it's supposed to be tough...I do think TH should look into repairing, and giving y'all a better alternative than haveing to pay millions of creds for one pearl. Just don't turn NOVICE crafters on the same page as MASTERS, we busted our butts to get to this level for a reason...please help us keep that reason.
Ka'Mala Mitufu
Apocolyptic Vision
Master BE
all you jedi cried your way to get this....
Im so ashamed of the Devs. This is retarded. "Hay, i lost resources on a Glow-Juice Trap... Do i get them back?"
Im killing every jedi i see now ... and im a rebel.
And im not selling any more pearls or crystals.
Bring back permadeath, failures, and Star Wars Names.