Development Cycle Archive

Thread: Publish 10.3 Feedback

otzotrixo
Sat Sep 25, 2004 11:16 pm
#495


here's a new one you guys might have not seen:


did a villiage quest and it unlocked a skill i already unlocked...it's that wonderful. 3 weeks for nothing. it's boiling down to 1 year for nothing....


imagine this soe....if you could provide customer service and listen to your customers....you might retain people. there is a difference between people leaving cause of lack of interest in the game and people leaving cause of the way you guys handle the game. right now i hear only complaints and lack of dev's ability to produce anything worth a darn. does this say anything to you.


you guys have to be the worst development team for any program ever created. i lost 2 at-st's to one of you patches (that was back in the day when we didn't have mounts. 40k fp running from mission to mission.) i lost 2 houses full of items to one of your patches. i have lost millions of credits and xp to your rollbacks. not to mention, everytime i send in a ticket, i get the same reply, "sorry, we can't do anything for you". it's pointless to send you guys a ticket, it's pointless to call you guys, it's pointless to do anything with you guys. to this point it's obvious it's pointless to post anything on the forums cause you guys don't read this. these forums are here for you to hear about issues, bugs, complaints, and compliments. i don't read many compliments on here. does that say anything about your lack of c.s. or your ability to create anything worthy of a so called "patch update"? i have lost all respect, patience, and willingness to give you guys slack on this.


another account lost if you don't fix this issue.


btw soe....way to keep a game in the beta stages after a year of going live.

Message Edited by otzotrixo on 09-25-2004 11:18 PM

Billou21
Sun Sep 26, 2004 2:59 am
#496


I am really angry against SOE Devs.
They are breaking our ears with JTL but before launching a
a game expansion, the least they should do is to fix what need
to be fixed.

Since the begining of the game several bugs, reported a lot
of time by a lot of people were never fixed.


LIST OF WELL KNOWN BUGS NEVER FIXED SINCE THE LAUNCH OF THE GAME:
==============================================================

- Mission lairs spawn under houses
- Mobs are able to move under the houses and become untargetable
(but DNA sampling runs!)

- Mobs warp above the ground and at a distance that make them
unattackable ONLY when they are critically injured (of course...)
Seeing a hard-to-beat mob, nearly dead warping in a group of
aggro mobs, watching the combat XP hard to gain being lost because
of a bug makes me being crazy!!!
- "Peace/Select Target/Attack" sequence does not always sticks
on lairs and you continue to attack the lair... DIE and enjoy
the bug...
- Mission waypoints spawning outside the border of the map (especially
on Naboo, north direction)

- Image Design interface showing customer as he were at game
logon not as he is now (really stupid bug to!)


LIST OF THE MOST STUPID FEATURES IN THE GAME :
==========================================

Missions display in datapad :
---------------------------

Why having revamped the mission display in the datapad if
you did half the job?:

Why don't display ALL information except the story (that nobody read infact)

in the datapad preview of a selected mission waypoint?

Instead of that we are again obliged to right click
(double click would have been more logical) on each
mission and opening ANOTHER window just to check for
the direction (when you are choosing two missions and wanna be sure they

are in the same direction, it's usefull)...


Being able to abort a mission directly from the datapad without
having to right click on it, displaying another window would be
really usefull to, especially when your 2 missions waypoints spawn under
a house...

Sometime, i am asking myself if the devs are thinking about what
they are featuring... and if they are justthinking...


Missions selection in terminals :
-------------------------------

Instead of allowing cycling beetween missions (like we can do in the bazar with items) we are obliged
to open each mission one by one, check its content and close
the window if it does not matchs our goals...

Really easy to use...


Shame on you Devs!
SirLithium
Sun Sep 26, 2004 10:02 am
#497



ObiCauDis wrote:
Does anyone know how to find a Jedi trainer once you reach padawan? what the / command is?



Go to the Jedi forums and ask your question again. It's probably /find.



_/_/_/_/nnnntnnnxggggggggggggggg)
_/_/_/_/_/SirLithium Targaeryn = L'ith
_/_/_/_/_/Master BE Tailor, Padawan, Council Head
_/_/_/_/_/Pale'in Ma-allesh, Naboo (2376 -5636)
_/_/_/_/_/_/_/
Tenfo
Sun Sep 26, 2004 2:43 pm
#498






PhoenixOrion wrote:

TIGGS: It's been a MONTH since Publish 10.


Smuggler Tool Crates are STILL BROKEN. They all used to auto-pull when in your main inventory while you slice. Please please PLEASE give usa definitive answer when we'll see this fixed. We've seen THREE Mini-Publishes, and were promised to have it fixed in the "next mini-publish" according to ThunderHeart or another Developer.


So...are the Devs going to KEEP lying to the Smuggler Community, or what? I mean, we've been used to it for the past year. You know. Promises...promises...and then...nothing. But come on!!!




This is probably intended to gate smugglers and prevent grinding slicing xp. SOE seems good at playing dumb to bugs when they bring the desired result of gating players. The Jedi TEF bug is a good example.




l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Malonesa
Sun Sep 26, 2004 5:34 pm
#499

I really hope they end up listening to their customers. I fear I won't have anyone around me when I login someday.



Malonesa
SirLithium
Sun Sep 26, 2004 9:37 pm
#500



Tenfo wrote:


PhoenixOrion wrote:
TIGGS: It's been a MONTH since Publish 10.
Smuggler Tool Crates are STILL BROKEN. They all used to auto-pull when in your main inventory while you slice. Please please PLEASE give us a definitive answer when we'll see this fixed. We've seen THREE Mini-Publishes, and were promised to have it fixed in the "next mini-publish" according to ThunderHeart or another Developer.
So...are the Devs going to KEEP lying to the Smuggler Community, or what? I mean, we've been used to it for the past year. You know. Promises...promises...and then...nothing. But come on!!!


This is probably intended to gate smugglers and prevent grinding slicing xp. SOE seems good at playing dumb to bugs when they bring the desired result of gating players. The Jedi TEF bug is a good example.




You are right, Tenfo, this was stated earlier to be an intentional change, and was announced months ago. It took a while to go into effect.



_/_/_/_/nnnntnnnxggggggggggggggg)
_/_/_/_/_/SirLithium Targaeryn = L'ith
_/_/_/_/_/Master BE Tailor, Padawan, Council Head
_/_/_/_/_/Pale'in Ma-allesh, Naboo (2376 -5636)
_/_/_/_/_/_/_/
Tokra100
Mon Sep 27, 2004 2:36 am
#501






Tenfo wrote:





PhoenixOrion wrote:

TIGGS: It's been a MONTH since Publish 10.


Smuggler Tool Crates are STILL BROKEN. They all used to auto-pull when in your main inventory while you slice. Please please PLEASE give usa definitive answer when we'll see this fixed. We've seen THREE Mini-Publishes, and were promised to have it fixed in the "next mini-publish" according to ThunderHeart or another Developer.


So...are the Devs going to KEEP lying to the Smuggler Community, or what? I mean, we've been used to it for the past year. You know. Promises...promises...and then...nothing. But come on!!!




This is probably intended to gate smugglers and prevent grinding slicing xp. SOE seems good at playing dumb to bugs when they bring the desired result of gating players. The Jedi TEF bug is a good example.






The only problem with gating the smugglers from quick grinding is that they have now well and truely on the way to totally destroying the smuggling career. Again well done devs keep up the good work.
Gam8it
Mon Sep 27, 2004 5:22 am
#502


I felt that was something missing, like:


Profession: Force Sensitive
  • FS Ranged Speed modifier fixed

  • Hapoon
    Mon Sep 27, 2004 5:41 am
    #503

    Hi Tiggs,
    it seems the BH jedi bountys are buggy. im able to see my bounty online at my friendlist. but my droids couldnt tracking him/her because "the target isnt online".
    stanbize
    Mon Sep 27, 2004 5:43 am
    #504



    Thanks for the new xp loss system and massive spawn of npcs around lairs, many jedi have quitted.


    Congratulations! the jedi population is dropping quick as intended!

    Message Edited by stanbize on 09-27-2004 10:43 PM

    otzotrixo
    Mon Sep 27, 2004 8:22 am
    #505

    way to be forum nazi's and delete half the posts.....
    iskareot
    Mon Sep 27, 2004 9:25 am
    #506

    Please see JEDI forums for any questions you have ...



    good luck ...lol



    __________________________________________________________________
    In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
    Hapoon
    Mon Sep 27, 2004 9:41 am
    #507

    hi tiggs,

    im here again. i played the hole day to check it out how to play a PvP against a jedi. My Template is BH, Carbineer.

    At first i couldnt track a bunch of targets (may is buggy)
    But if i find my bounty, the jedi did a feign death, ran in his house, drove on a lake or something like this.
    I spoke with 7 jedi bountys today and everybody didnt know why he/her is on the terminal, everybody had a debit of XP near 500k. Everybody told me that they normally arent afraid to take a fight against me, but with this XP lost is it unacceptable to gamble with xp.

    what i mean is. i played 7 hours, i couldnt attack a player and im really sorry for him/her because i cant see any fun to play a jedi and i didnt remeber any fun to hunt a jedi. To be clear, i wasted my time today because the gamplay and the balance is wack. may one possibility is to decrease the xp lost (near a half hour playtime for a jedi) or something else. What ever your team want to do, do it fast and with some conversation between your team and your customers.

    Thx
    Page 39 of 41