Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Billreb
Fri Jul 16, 2004 1:57 pm
#482
Defensive stats for BH and for that matter Commando its down right sicking that BH has absoultely no def mods all the more so compared to Fencer.
RageGods
Fri Jul 16, 2004 1:58 pm
#483
Move poison cures down to the medic tree just short of Master Medic.
daltonj001
Fri Jul 16, 2004 1:59 pm
#484
Make it so that while I'm chatting on the Imperial chat channel (that's reserved for overts) about the known path to force sensitivity and get hit by a mind diseasethat has a 75% pvp reduction then I know it wasn't from a gtef'd player since they couldn't initiate an attack on an overt.
Sylune_heart
Fri Jul 16, 2004 2:00 pm
#486
Give commando's back the Beam rifle certification...which is in game..and craftable thanks
Ceta
Nagabacca
Fri Jul 16, 2004 2:01 pm
#487
Make Master Brawlers and Master Marksman able to switch weapons of their class instantly
valquez
Fri Jul 16, 2004 2:04 pm
#488
make the best pistol/carbine abilities under the pistoleer and carbineer prof. instead of BountyHunter!!
(delete all the jedi, they complain too much :smileyvery-happy
AkashaMille
Fri Jul 16, 2004 2:06 pm
#489
Supress COVER statut for high faction ranked caracters !
Give them weapons to survive Jedi, by upgrading faction armors and weapons.
It will renforce PvP gameplay, and GCW experience.
bgm
Fri Jul 16, 2004 2:07 pm
#490
Seconded! And I am a MCM.
Also please make us a needed healing class in pve and pvp again. I miss the good old days pre uber-armor/buffs.
Micyb
MCM/MD
Naritus
Also please make us a needed healing class in pve and pvp again. I miss the good old days pre uber-armor/buffs.
Micyb
MCM/MD
Naritus
Green_Goblin
Fri Jul 16, 2004 2:07 pm
#492
Give carbineers more weapons with AP2 (DXR6 acid damage, EE3 heat damage) and give carbineers a stun based weapon with AP1 or AP2.
RazerWolf
Fri Jul 16, 2004 2:07 pm
#493
Change groups with Overts and GTEFing etc so that:
Grouping with an overt of the same faction gives you a TEF for as long as you are in that group + 5 minutes
AND/OR
Attacking Via GTEF as now instantly turns you overt.
Grouping with an overt of the same faction gives you a TEF for as long as you are in that group + 5 minutes
AND/OR
Attacking Via GTEF as now instantly turns you overt.