Development Cycle Archive
Thread: Corellian Corvette Feedback
P-Nice wrote:
The ability of the devs to make missions that scale properly leaves something to be desired…
This is proven every time I take a Rebel mission…
Lol, very true. ![]()
House-UK wrote:
Learn to read moron.
We failed not because we messed anything up but because we didnt know where to go and what to do, we are trying to work it out for ourselfs without reading guides or anything else cause we want somethign tough to do.
Greetings,
Keep the difficulty the way it is (it cant be too difficult if right after the publish the corvette Mission has been completed, see Europe-Farstar board). Just fix the mentioned glitches.
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It was awesome...
And to all you people out there who say it is impossible let me tell you what we went up with:
9 people
Master Commando
Master Swordsman / part doctor
Master Pistoleer/ Master Smuggler
Pistoleer / Fencer (Non-Master)
Pistoleer / CM (non master)
TKA Master i think
Master Doctor
Marksman / Scout (Non Master)
One other - Not sure of profession
We worked well as a group, stuck together and didn't try to kill everything...
We made a mistake in dealing with the SBD's and this was our downfall, but we got away and very nearly made it to the bridge, nobody died that often.. in fact not everyone died and those who did didn't die very often... So we didn't complete it, but we will next time, or maybe the time after!
Pick your fights, pick your weapons, don't expect to be able to kill the droids, you don't need to in order to complete the missions...
Oh and allowing re-buffing would make it easy... everytime someone died they would just re-buff and so death would have no consequences, you can't fail if you can re-buff and you need to be able to fail for it to be fun.
Keep the Corevette EXACTLY AS IT IS!!! This is one great ride!!! My 6th time up we got through the destroy mission. This is NOT as impossible as some make out. I handles the SBD rooms ALONE without even attacking them. Just got incapped, ran a little farthur, incapped again, ran a little farthur. As long as you keep your objectives in front of you, you CAN do it. There is no need to attack everything on the ship. One of our guys got the codes, I took care of the droid part and repair as well as the fuel adjustmentand then we rushed the bridge for the destruct! That was one wild ride and the most fun I've had in awhile! Some of us are going back to try to find the Power Plant for our new speeder schematics!
HOME RUN DEVS!!!
Okay, ONE more post:
For those wondering, I can't remember the entire makeup of our team but I'm pretty sure the only masters there were myself (Master Smuggler/TKM), a Master Doc, and a MBH. We MAY have had a Master Commando. Our group was put together pretty hastily. After my first death I put my armor away. That's when I was tasked with finding the droid for the part and for getting to the fuel terminal. The scariest part was try to get back to the escape pods after the mission was completed. Most of us were incapped in the long hallway leading to the bridge and we just kept leap-frogging towards the door. Probably would've been pretty funny to watch. We had about 3 minutes left when we finally got to the escape pods, and I was more jacked up at that point than I was in the engine room. Also read this very closely... You don't need a freaking Jedi. With certain people on certain tasks and then a quick regroup to take out the main objective, you can do it.
Please stop saying that it can't be done. You only need a group that understands what they are supposed to be doing. The problem is, most groups break up and go loot hunting from the start. That's not a very good strategy. BEAT the thing first and then go back for your loot.
can I just ask is this what the Devs want to game to become, If you dont have buffs, 90% armor (that btw you cannot eavn put on without buffs) more food and drink than wallmart, spice and be a TKM then half of the content of the game is off limits?
JodouKast wrote:
I can truly appreciate trying to make a dungeon hard, but IMO this is almost impossible without the best of situations and knowing what to do before hand. 90% armor is a must; Godly buffs in every stat (I'm talking master doc, dancer, musician, spice, brandy, and yes: powerboost) and you might have a chance at surviving9-10 blasts from one of the higher Mobs; and Def stacking. Note: we all had this and were masters of our profession AND a Dark Jedi, but it just takes too long to kill the Mobs. With a time limit of one hour, short of running past most of the NPC's, it's impossible to kill them all (defeating the purpose of getting uber loot en route) and make it to the objective in time.
Bloodfin, Jodou Kast
I decidied to give the corvette one more try and see if the difficulty was truely scaleable. After accuring my ticket, I took the shuttle to the corvette with no armor or buffs and even equiped a weapon i didn't qualify for. Imagine my suprise when I saw there was the same number of enimes with the same resists and hams as there were the first time i went to the corvette with a group of 12 masters fully buffed. So much for the mission being scaleable.
If you say your going to do something... then do it. Just another wasted effort like RIS Armor.