Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
HoTron-rex
Fri Jul 16, 2004 1:49 pm
#469
make mind damage healable or non-targetable and remove buffs from the gameCOMPLETELY to be replaced with stat bonuses at certin skill boxes across trees
Lagon_Flood
Fri Jul 16, 2004 1:50 pm
#470
Stop the melee prof defense stacking, ie. only have the profession's defenses when you are using the weapon of said profession. This would also apply to ranged profs. A rifleman using his T21 would NOT benefit having the pistoleer defensive tree.
Every profession should have a unique, and fair chance at PvP. Anymore, to beat a fencer, you need to be the same template as him.
Eniako
Fri Jul 16, 2004 1:51 pm
#471
You
Taewyn wrote:
This formula should knock most buffs down to 900-1k (plenty for PvE)
Paxlar
Fri Jul 16, 2004 1:53 pm
#472
Ignore all posts in this thread related to boosting Jedi, pay extra attention to everything else and delete the entire Jedi message board.
Masterage
Fri Jul 16, 2004 1:53 pm
#473
Make certain weapons reduce % of Saber Blocking by Jedi (Scatter, Flame, LLC)
Nagabacca
Fri Jul 16, 2004 1:54 pm
#474
- 75% PvP reduction on CM poisons and diseases.
- Rework armor, so that it is not all about composite (spread high resists between different types of armor, increase vulnerabilities).
- Poison/Disease cures at lower level, if you don't nerf weapon DoTs.
- Balance the ranged professions (nerf rifle, bump up carbines / pistols)
Naga
Billreb
Fri Jul 16, 2004 1:54 pm
#475
Hard speed caps on the ranged profs say 1 sec for pistol 2 for carbines and 3 for rifles. It makes little sense that one sees rifles being shot at the speed of pistols.
Raptor2k1
Fri Jul 16, 2004 1:54 pm
#477
Make the Heavy Acid Rifle a ranged weapon worthy of having it's own tree rather than having it be a weaker acid damage Flame Thrower clone.
RazerWolf
Fri Jul 16, 2004 1:55 pm
#479
Allow factional armour to be crafted by Players, with multiple armour types, certifications for better armours (more resists) granted at higher ranks. This also gives incentive for players to gain rank in the GCW. Add bracers and gloves to Marine armour.
(Ex. Imperial Private has access to Energy Special / Kinetic Base Stormtrooper Armour. Colonel has access to Energy/Kin Special Acid/Elec/Blast/Heat/Cold/Stun Base armour.)
(Ex. Imperial Private has access to Energy Special / Kinetic Base Stormtrooper Armour. Colonel has access to Energy/Kin Special Acid/Elec/Blast/Heat/Cold/Stun Base armour.)
Ratscallion
Fri Jul 16, 2004 1:55 pm
#480
Redefine the weapon speed formula and give combat professions a sensical +speed system -- master riflemen shoot faster than master pistoleers.
Broken_Smuggler
Fri Jul 16, 2004 1:56 pm
#481
Make buffs percent based, have all stims heal mind, and in order to make it all work give us the new HAM system that was put on TC back in December.