Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
i agree very much, i was thinking of this just earlier today!
raynedog wrote:
This sounds great, but will the space above each planet be counted in some way or change in some way.
Give us more of a reason to fly in space and let space zones change with the GCW
Message Edited by raynedog on 02-08-2005 10:48 AM
NickHeel wrote:
(snip)
It's a hindrance. There are places where scans take place on everyone except certain people who didn't spend a skill point to Smuggle, yet do it better than someoen who spent 121 skill points to do the same action.
The only thing we're asking for is penalties for contraband on everyone unless you have special training to avoid those scans. Generals still pass through metal detectors at the Pentagon and other places. Colonels should be scanned at least sometimes.
I wish I could spend afew hundred thousand credits to be able to travel to certain cities so I could craft rifles better than a 12 point Weaponsmith or buff for longer with better results than a 12 point Doctor. Why should someone be able to travel to certain places to Smuggle better than a Master Smuggler with no risk?
If they are just carrying gear for themselves, it isn't really smuggling by definition - illegal goods up to a point should certainly be tolerated for high ranking officers. I think the debate here shouldn't be on whether high rank should or should not equal immunity, but that perhaps a threshold might be set for them. Certainly in all instances rank equals leniancy, but it, too should have limits. I think the best thing that could come out of this is for there to be a real fear by all other players to get caught in one of these scans to encourage a new system where a smuggler would be necessary to get criminals and their wares through these checkpoints. Rank should certainly be a factor - but that leniancy towards higher ranking officers ought have a limit.
Even with rank being immunity, a high rank would theoretically only protect you from 50% of the scans you might encounter. Before this is ever figured out, however, it is my firm belief that being caught in one of these faction scans should have real consequences.
Warryyr wrote:
Calandryll_SOE wrote:
In both cases ("enemy agents" and "enemy faction player") we were referring to Imperial and Rebel factions.
Warryyr wrote:
Calandryll_SOE wrote:
Not sure I understand. The reinforcements are only called if you are a rebel and are scanned in an Imperial controlled city or of you are an Imperial and are scanned in a Rebel controlled city. If you are not a Rebel or an Imperial, reinforcements do not get called on you.
Warryyr wrote:
Ruh wrote:
Warryyr wrote:
Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.
My thoughts exactly.
What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?
I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.
I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!
What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.
Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.
I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.
But my main response to your complain is...if you cant fight in the war, don't join it.
I NEVER JOINED A WAR.
I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.
I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.
This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.
This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.
Allow me to clarify myconcern -from your post:
"The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player. "
Please clarify "enemy agent" and "enemy faction player." They are far too ambiguous of terms, and that is what is confusing me.
As it stands, from the above description - i get scanned by CorSec (loyal to Rebels, let's say). I have negative CorSec faction. I am an "enemy agent" to them. They attack. They exposed an enemy faction player through their scan, and call reinforcements against me.
Thank you for clarifying.
So it is now my understanding that CorSec, RSF, and other "security forces" faction standing will no longer be of consequence? Otherwise, how will them attacking me work?
If a police officer representing Rebels or Imperials shoots me due to a personal vendetta...well that's not very professional.
We seem to be on different pages here, so let me clarify. Factions that "hate" you may still attack you. Nothing about that is changing.I just wanted to make it clear that the calling of reinforcements will only be done if you are scanned and are of the opposing faction of the one that controls the city.
Message Edited by WookieOgre on 02-08-2005 02:50 PM
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
This point was raised during the TEF discussion. The response was basically that is was for the fun of the people who are PVEing. Its a shift in paradigm.
As we play now, PVE against a faction puts you in temporary PvP. The idea being that if you attack the opposite faction NPCs, than you are 'consenting' to PvP. In most cases though, if you are attacking faction NPCs, you are doing it to PvE and are not 'consenting', you are just out to have PvE fun with the main theme of the game.
So these changes put the emphasis on fun. People who want to PvE against NPCs that are the main theme of the game can, without being forced into a gameplay they do not want.
This does put the PvPer into situations that you descibe, but the idea is, you go 'special forces' to fight other 'special forces' who also want to fight you. You do not become 'special forces' to get to kill PvE players.
I don't see where you are suppose to stay out of towns, in fact I see where your role as a PvPer is to go to the other factions controlled city and find PvP battles there. Remember the Ancorhead/Bestine battles?
On your final sentance you find this absurd. I find it odd at bestbut I find the following situation just as absurd.
A group of people go out to have fun killing the Imperial NPCs that have spawned around thier city. A group of PvPers run by and send everyone packing to the cloners and camp out at the spawns. Effectivly ending the fun the first group was having.
jphillips1868 wrote:
Ruh wrote:
Tlk wrote:
Always amazes me people argue continuity only when it favors them.
Quoted For Emphasis.
People are quoting things that are "canon" or w/e for somethings but then argue for things to be away that is against it in another. If this goes in (the unbalance b/t Dark Jedi and Light Jedi) then the rebellion as a whole needs to take a big hit.
Ruh,
The Rebellion has had a big hit since day 1. The empire has the AT-ST and at a few limited times in special events the AT-AT. In the canon, the empire has a technological advantage and the AT-ST represents that. But I undertand your concern.
The only mitigating factor to this is if the Jedi also get the pass based on their rank, then this won't come into play much, because most players that reach jedi, are going to be Colonels anyway. And if the effect of the scan is to flag you as a combatants, are knights already going to be beyond that as special forces because of there permanet overt status.
In any event, I would like a little more information on how all of that plays out with Jedi.
Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.