Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Dolik wrote:
it sould be if a Imp jedi get scaned they wont bring powerfor force, but if they are a rebel they will call for powerfor force. o ya every thing else is AWSOME!!!!!
My question to you is this....the cities that are going to be staying Imp or Rebel cities....Coronet as an example. Will we now see more of a rebel presence in the streets? Soldiers walking around making sure that the streets stay say for Rebels? An area that would be safe for the PvP Enabled folks walking around? It would be nice to be able to really go full out for this war if I have some soldiers watching my back on my own turf
What say you Jonathan "Calandryll" Hanna...what say you
Thanks again in advance for this...this to me is a crackdown that many should love!
MISTagent01 wrote:
NickHeel wrote:
And that's the problem! You guys are justifying reward and illegallity without risk! There is no use for those high-ranking officers to use Smugglers. What keeps the corruption out of the Rebellion or the Empire?That is simply unacceptable to Smugglers. A reduced chance to be scanned for high-ranking officers is cool, but 100% chance even in their own "territories" is nuts.
A Rebel/Imperial Colonel strolls through their town carrying 20 crates of spice, 15 sliced guns, 2 sets (18 pieces) of sliced Composite gets100% protection and freedom.
A civilian Master Smuggler strolls through any town with 1 sliced pistol gets a 95% chance of getting scanned and more than one time as well.
That just doesn't seem right to me. If you guys are going to justify using contraband without risk and rewards, you're gating Smugglers from player-player interaction. And if you have a profession specifically designed to Smuggle contraband without getting caught, there shouldn't be some other perk that's not even in a profession that totally negates that Smuggling profession.
Shame on you
Don't bother Nick. Whenever a red name sees a Smuggler icon, they run away like it's kryptonite.
Come back to the Smuggler Forums and let's talk to Wes about it.
*walks sadly back to the Smuggler forum*
Yeah, I suppose you're right. I made my point and I doubt anything in this will change. Caylin and Wes and I think LeBob have been argueing this and apparently the Devs are ready to trounce the Smugglers down yet again. I guess it's not like we ever have anything good to say. ![]()
- Non-Combatants - If you are a non-combat oriented player, don't complain when you get "ganked" by enemy NPC's. As harsh as it may sound, you did choose to join the faction and you have to deal with the possibility that you may be attacked by an NPC. Just look on the bright side, you won't have to deal with the template-stacked uber-PvPers with TEF's gone.
- Stronghold Cities - For the Empire, sure, I can see this working, but the Rebels aren't nearly as imposing of a military force to hold a major city such as Coronet. Anchorhead and Moenia, sure, but Coronet is a big city. In my personal opinion, Coronet should be left to Corsec to patrol, but with a sympathetic view towards the Alliance. According to what I know of the EU, Corsec controls Coronet exclusively. The city was never overtly Rebel or Imperial until long after the Emperor was killed.
- Rebels and Contraband - Okay, I'm all for the Alliance scanning for spice. I'm sure they don't like it any more than the Empire. Having all your troops being a glitbiter (Glitterstim addict for the EU impaired) is not a good way to fight a war. Sliced equipment on the other hand... well, as some have said, the Rebels need all the help they can get continuity wise. I won't be overly-annoyed one way or another, to be honest, just thought I'd bring that up.
- Neutrals - Okay, there are some neutrals out there I'm sure. They don't want to be involved in the GCW, fine, they don't have to. However, this does not mean they should get a "free ride" as far as I'm concerned... what I'm getting to here is, raise the fines for carrying contraband.
- Jedi -Light or Dark Jedi, doesn't matter, they should all be reminded that they are not safe. There are too many Jedi as it is, but I'm not going to go into that, I simply don't want them to do as they do currently and flaunt their Jedi-ness all over Theed and Coronet. I personally have no desire to be a Jedi, soI may bea bit bias in this.
That's all I've got right now...
Calandryll_SOE wrote:Got a couple more answers from the Dev. Team:Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi.
/three cheers
Continuity at last
If nothing is there to support the fact Palpatine used dark jedi then maybe you guys need to pull your heads away from the computers for afew hours a day and read on of the several hundred Star Wars Books. There is constant referance to Imperial Dark jedi Agents the Emperor used.
Your showing your rebel Bias heavily with this garbage. Rebels are gonna get a free pass card while Imperials get kicked in the ass? The Fact Im a Colonel in the Empire for almost 2 years and was so way before the Force was ever discovered in me should damn right show that my loyalties is to the Empire and the troopers should know im a colonel in the Empire.
Its bad enough the Rebels walk around on the servers with thier Jedi everywher eoutnumbering the Imperial jedi. Now you give theDark Jedi Coffin another nail in it as we arent even safe in the Faction we are forced to join as a Knight.
Ruh wrote:
Tlk wrote:
Always amazes me people argue continuity only when it favors them.
Quoted For Emphasis.
People are quoting things that are "canon" or w/e for somethings but then argue for things to be away that is against it in another. If this goes in (the unbalance b/t Dark Jedi and Light Jedi) then the rebellion as a whole needs to take a big hit.
Ruh,
The Rebellion has had a big hit since day 1. The empire has the AT-ST and at a few limited times in special events the AT-AT. In the canon, the empire has a technological advantage and the AT-ST represents that. But I undertand your concern.
The only mitigating factor to this is if the Jedi also get the pass based on their rank, then this won't come into play much, because most players that reach jedi, are going to be Colonels anyway. And if the effect of the scan is to flag you as a combatants, are knights already going to be beyond that as special forces because of there permanet overt status.
In any event, I would like a little more information on how all of that plays out with Jedi.
Warryyr wrote:So it is now my understanding that CorSec, RSF, and other "security forces" faction standing will no longer be of consequence? Otherwise, how will them attacking me work?
If a police officer representing Rebels or Imperials shoots me due to a personal vendetta...well that's not very professional.
Warryyr. I think there was a Friday feature 2 weeks ago that cover the "other" factions. If you are having trouble with CorSec, just kill the guys the CorSec fight (it's in that FF) and you will improve your faction standing with CorSec and they will stop attacking you.
Who would have thought I'd have a use for a Friday Feature? LOL
City Patrols & Scans
The cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.
The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player. Scans will never set a player to “special forces” (PvP) status.
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.
If we have positive faction with the Neutral Police (+5000) will we be given lesser fines/charges? If we have negative faction (-5000) shall we be treated more hostile or will the action taken be the same regardless of our standing with them?
Message Edited by Shrapnil on 02-08-2005 03:45 PM
DarkSmyth wrote:
Calandryll_SOE wrote:
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
Actually we addressed this in the TEF and first GCW threads. We don't want players to be forced into PvP situations if they don't want to. PvP players will have a very large affect on the GCW (remember, PvP bases count a LOT higher than PvE bases) but they won't be able to attack players who want to play in a GCW and be a part of a Star Wars experience but do not wish to be attacked by other players.
Ok, but think about it... you are in your "Faction Controlled City". Troops marching around protecting the place. Then a member of the enemy faction comes in and starts taking out the troops. You are a "Spec Ops" troop. What would you do? Just sit there?
Either you need a city Area-TEF (a TEF to all the opposing PC fational enemies in a small radius), or make these patrol units really, really tough so you don't have what you do now in cities like Mos Espa.
Fix this one part and most folks will be very cool with it all.
Message Edited by DarkSmyth on 02-08-2005 03:30 PM
I'm hoping that what you sugesst won't happen, or at least it won't be easy.
I hope they do not make it like Mos Espa where you have a lone rebel that can clear the entire city, but rather if said lone rebel enters the city and starts attacking, the troops will call in for reinforcements and they will eventually either drive away or kill the lone rebel.
As a PvEr I welcome the change as I can't keep up with the heavy PvPrs but I do want to participate in the GCW and I amconcerned as well about what you are stating, but I hope they don't go Nova troopers again.
Spank-A-Thon wrote:
Warryyr wrote:
Thank you for clarifying.
So it is now my understanding that CorSec, RSF, and other "security forces" faction standing will no longer be of consequence? Otherwise, how will them attacking me work?
If a police officer representing Rebels or Imperials shoots me due to a personal vendetta...well that's not very professional.
I think you're reading a bit too much into this Warryyr - i.e. creating an issue where there isn't one.
- If you are Imperial or Rebel, you get scanned. Upon result of a postive scan, the local police will assist that faction in "apprehending" you.
- If you're neutral, you may still be scanned but will always get a negative result and not be attacked.
- Ifa faction such asCorsec attacks you it will be because of your bad past (i.e. negative faction), and not related to scans or the new Occupation system.
- Only Imps or Rebs are suceptible to the scans.
- Ymo
Actually, I'm simply trying to clarify a new system that I felt was being explained in a confusing way for neutrals. My initial concern was clarified by Cal, and I thanked him for that.
Then I just wanted to clarify how exactly NPC's of a faction (CorSec, RSF, etc) will behave once they're "police" for the controlling faction. I guess they're now doing "double duty" in that they're watching out for the city, AND serving the controlling force?
And, to clarify for you, Neutrals will be scanned and WILL get a positive result if they possess any illegal goods. They will not always get a negative result when scanned, and they are not invulnerable to scans.
Neutrals are a part of this system as much as anyone else, and I'm sure other folks would like to get the full details about our place in this game, too. That's not making an issue where there is no issue, it's clarifying a new system that will most definitely affect our gameplay.
Take it as you will, but consider re-reading the post, as you seemed to think that Neutrals can do anything unhindered. This is not the case at all.