Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Ruh
Wed Feb 09, 2005 1:32 am
#456






Tlk wrote:

Always amazes me people argue continuity only when it favors them.






Quoted For Emphasis.


People are quoting things that are "canon" or w/e for somethings but then argue for things to be away that is against it in another. If this goes in (the unbalance b/t Dark Jedi and Light Jedi) then the rebellion as a whole needs to take a big hit.



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Nalgol
Wed Feb 09, 2005 1:33 am
#457



Coronet is a neutral citty

they do not like it but the citty is under imperial contoll


as statet in the comic x-wing rouge squadron Blood and Honor






and no dark jedi are existent i wonder where jerreck,sarris, moc, grog, pig, jun,c'baoth


came from 1 jear after the fall of palpatine

Message Edited by Nalgol on 02-08-2005 09:39 PM

Message Edited by Nalgol on 02-08-2005 09:40 PM

Straker_Atrella
Wed Feb 09, 2005 1:33 am
#458

This is a great "start." I love the idea, and it will be lots of fun.There are 2 problems though.


-All planets are not involved. It is far easier for people to drop and defend bases close to where they live. Expecting people to move is just not realistic. Each server already has it's planets that tend to be controlled by one faction or another. Make it so WE can decide which planets to fight for. You choosing 3 planets and tallnig us ot fight for them, is just not as much fun.


-Some servers are SEVERELY weighted towards one faction or another. It will be zero fun for all parties involved if one side has total dominance of all 3 planets, with no chance of being removed. Will there be some elements put in place to "help" out underdogs?



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neinnunb
Wed Feb 09, 2005 1:34 am
#459

Will this system be expanded to other planets and moons in the future?

I would suggest that for example lets say Tatooine is under rebel control, then tatooine space sector should be teeming with rebel NPC craft. Vice versa if the empire is winning.



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NickHeel
Wed Feb 09, 2005 1:34 am
#460






TalusianRogue wrote:



Don't look at this as a hinderance on Smugglers, it could really end up being quite the opposite. If the punishment is harsh enough, people on both sides could theoretically use smuggling. As a rebel colonel, I have a higher chance of being scanned and turned overt in the current system. In the new system, I might be offered immunity in areas of rebel control, but I will still need you to take me through Imperial cities. Similarily, an Imperial Colonel who was previously immune to faction scans can now use your services to get through rebel cities.


But again, this all depends on the punishment of being turned overt. Possibilities here might include the confiscation of spices or the Un-slicing of weapons, in addition to just a combat scenario.




It's a hindrance. There are places where scans take place on everyone except certain people who didn't spend a skill point to Smuggle, yet do it better than someoen who spent 121 skill points to do the same action.


The only thing we're asking for is penalties for contraband on everyone unless you have special training to avoid those scans. Generals still pass through metal detectors at the Pentagon and other places. Colonels should be scanned at least sometimes.


I wish I could spend afew hundred thousand credits to be able to travel to certain cities so I could craft rifles better than a 12 point Weaponsmith or buff for longer with better results than a 12 point Doctor. Why should someone be able to travel to certain places to Smuggle better than a Master Smuggler with no risk?




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Spank-A-Thon
Wed Feb 09, 2005 1:35 am
#461








Warryyr wrote:


Thank you for clarifying.


So it is now my understanding that CorSec, RSF, and other "security forces" faction standing will no longer be of consequence? Otherwise, how will them attacking me work?


If a police officer representing Rebels or Imperials shoots me due to a personal vendetta...well that's not very professional.






I think you're reading a bit too much into this Warryyr - i.e. creating an issue where there isn't one.



  • If you are Imperial or Rebel, you get scanned. Upon result of a postive scan, the local police will assist that faction in "apprehending" you.

  • If you're neutral, you may still be scanned but will always get a negative result and not be attacked.

  • Ifa faction such asCorsec attacks you it will be because of your bad past (i.e. negative faction), and not related to scans or the new Occupation system.

  • Only Imps or Rebs are suceptible to the scans.

- Ymo




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jefmes
Wed Feb 09, 2005 1:35 am
#462


"Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around."



As it should have been the whole time, thank you! And considering this, PLEASE speak with the dev team about seperating the Light/Dark side factions from Rebel and Imperial as REQUIREMENTS. They should be allowed, but not required as I understand they are now.




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Rhayven
Wed Feb 09, 2005 1:36 am
#463

Callandryl, I am just curious, but are you guys planning to revamp how FRS plays out for jedi knights now? This, along with other changes, are just gonna make it absolutely impossible for Dark Jedi Knights to even play in the FRS system that was designed by you guys. Before we keep piling new junk on top of Dark Jedi, could we fix our content a little or get some word on if you guys even realize there is an FRS system?

Rhayven



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Knightcrest
Wed Feb 09, 2005 1:36 am
#464






LeBob wrote:




What is the reasoning for allowing high ranking faction members to avoid scans?
High ranking officers aren’t going to be scanned by their own army, but they will be scanned by the opposing army. This isn’t anything new. We haven’t touched the code or the percentages at all. The only difference is that now, Rebel officers are protected from Rebel scans.




I think the point was "What was the original reasoning when this was implemented in the Imperial Crackdown?".


I personally do not agree that high ranking officers should be immune... of either faction.






Well said. So now all dark jedi have to do is become imperial col.'s and no fear from these "powerful reinforcements". Not like it is a daunting task to grind FP compared to grinding jedi. They can do it in space to avoid visibility as well, so that can't be used as a defense.



Colonel Valdan Nightwind
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Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Tlk
Wed Feb 09, 2005 1:37 am
#465










Tlk wrote:

So SOE, what happens when a Dark Jed happens to eb a high ranking imperial officer? Which flag takes precedence?


By the way, still a terrible imballance between light adn dark jedi. If I am an imperial officer, why would an imperial attack me whether I am a jedi or not? Wouldn't based on that idea, prevent any dark jedi from being in the imperial forces? Since they would use their powers on the battlefield? Why can I flash my saber to kill an NPC base and the Stormtroopers near by will come and assist me?


Consistancy, that is what is needed, consistancy and balance.


Continuity is not relevant for this game, hardly anything is based on continuity in the game.


For those arguing against darke jedi, do you even have jedi? Are you aware of the games large imbalances between the dark and light jedi? This just continues down the line of the devs being rebel biased hindering the development a well balanced game.


For continuity sake shouldn't this be a very dark time for teh rebellion? Where Vader himself is hunting down the remnants of the rebels that were scattered after the destruction of their base on Yavin? Always amazes me people argue continuity only when it favors them.








I think this is a great opportunity to get the Jedi to think about what they are doing. How about a jedi wearing robe, equipping a LS, carrying tuned crystals etc would be found to be a jedi. Jedi being discrete going about their business get scanned as non-jedi. Or something along those lines.







I have no problem with this, except, jedi are forced at a point to be vulnerable to undesirable PvP. We do not choose PvP, tehrefore we need to ahev a lightsaber equipt. Now if they let it be an autoequipt when we are attakced, I am all for it. But, if we are not allowed the first hit, are forced to be overt at knight level, then we must be able to wear our robes and have the saber equipt. I don't like doing that, I really don't, but it is suicide if I "hid" especially now that I am doing the knight trials when it is impossible to stay off the terminals.


People need to get over seeing jedi, it isn't all our fault it is the way the game is designed. If there were options to reduce my visible aspects of jedi, I would, but as of now I can not.
Kais
Wed Feb 09, 2005 1:38 am
#466






Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.

BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.

The message is = PVPers get out of town and go to a PVP base for your fun.

That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.






I think you're worried about more faction farming in these cities. I also believe they said that these NPC will call in reinforcements if needed. I understand that to be if a player or players start whupping up on the NPCs in a city, a pretty powerful strike team will shuttle down and lay the wood on them. So they may get by with killing a few troopers (on either side), but any more than enough to get away from the city will get you killed.



At least I hope that's how it works.





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Spank-A-Thon
Wed Feb 09, 2005 1:38 am
#467






Shiznat9000 wrote:


There needs to be some incentive for the losing side to keep trying to place and destroy the bases.


I know on Bria at least the imps always beat the rebs hands down simply because they're so outnumbered. Once every planet is imp controled and the rebs know they have no chance of changing that, why should they bother to let the imps keep beating them? They'll just find other things to do, or if they like PvP they'll switch to imp.


One good way to counter this is to increase the cost of bases for the winning side. And keep increasing the costs until that side isn't winning anymore. Don't put any cap on how high the cost can go. Without the impression that the war is going back and forth it will becoming boring very quickly.


Also faction costs need to be the same across all planets. From what you've said it sounds like if the planet I'm on is controled by the other faction I can simply go to another planet and get a faction discount. That's pointless.






In response to your text in red, I believe Faction Points costs will be affected by the overall GCW standing, not individual planetary standings. FP will be the same everywhere, just one faction will get things cheaper.


- Ymo



--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
TakO_Paleae
Wed Feb 09, 2005 1:38 am
#468

Why only naboo tatooine and corellia for planet control?

Why does rori & talus get the shaft again?

My city on rori had great plans of adding many factional bases to rori and liven it up, but i guess that went down the toilet


this could have added some much needed content to the near dead plantes of talus and rori (at least on Radiant)

lok is the biggest pvp planet on my server many many cities there, with big imperial and rebel cities a few thousand meters apart







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