Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Tlk wrote:
Always amazes me people argue continuity only when it favors them.
Message Edited by Nalgol on 02-08-2005 09:39 PM
Message Edited by Nalgol on 02-08-2005 09:40 PM
I would suggest that for example lets say Tatooine is under rebel control, then tatooine space sector should be teeming with rebel NPC craft. Vice versa if the empire is winning.
TalusianRogue wrote:
Don't look at this as a hinderance on Smugglers, it could really end up being quite the opposite. If the punishment is harsh enough, people on both sides could theoretically use smuggling. As a rebel colonel, I have a higher chance of being scanned and turned overt in the current system. In the new system, I might be offered immunity in areas of rebel control, but I will still need you to take me through Imperial cities. Similarily, an Imperial Colonel who was previously immune to faction scans can now use your services to get through rebel cities.
But again, this all depends on the punishment of being turned overt. Possibilities here might include the confiscation of spices or the Un-slicing of weapons, in addition to just a combat scenario.
Warryyr wrote:
Thank you for clarifying.
So it is now my understanding that CorSec, RSF, and other "security forces" faction standing will no longer be of consequence? Otherwise, how will them attacking me work?
If a police officer representing Rebels or Imperials shoots me due to a personal vendetta...well that's not very professional.
I think you're reading a bit too much into this Warryyr - i.e. creating an issue where there isn't one.
- If you are Imperial or Rebel, you get scanned. Upon result of a postive scan, the local police will assist that faction in "apprehending" you.
- If you're neutral, you may still be scanned but will always get a negative result and not be attacked.
- Ifa faction such asCorsec attacks you it will be because of your bad past (i.e. negative faction), and not related to scans or the new Occupation system.
- Only Imps or Rebs are suceptible to the scans.
- Ymo
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around."
Rhayven
LeBob wrote:
What is the reasoning for allowing high ranking faction members to avoid scans?
High ranking officers aren’t going to be scanned by their own army, but they will be scanned by the opposing army. This isn’t anything new. We haven’t touched the code or the percentages at all. The only difference is that now, Rebel officers are protected from Rebel scans.
I think the point was "What was the original reasoning when this was implemented in the Imperial Crackdown?".
I personally do not agree that high ranking officers should be immune... of either faction.
Well said. So now all dark jedi have to do is become imperial col.'s and no fear from these "powerful reinforcements". Not like it is a daunting task to grind FP compared to grinding jedi. They can do it in space to avoid visibility as well, so that can't be used as a defense.
Tlk wrote:
So SOE, what happens when a Dark Jed happens to eb a high ranking imperial officer? Which flag takes precedence?
By the way, still a terrible imballance between light adn dark jedi. If I am an imperial officer, why would an imperial attack me whether I am a jedi or not? Wouldn't based on that idea, prevent any dark jedi from being in the imperial forces? Since they would use their powers on the battlefield? Why can I flash my saber to kill an NPC base and the Stormtroopers near by will come and assist me?
Consistancy, that is what is needed, consistancy and balance.
Continuity is not relevant for this game, hardly anything is based on continuity in the game.
For those arguing against darke jedi, do you even have jedi? Are you aware of the games large imbalances between the dark and light jedi? This just continues down the line of the devs being rebel biased hindering the development a well balanced game.
For continuity sake shouldn't this be a very dark time for teh rebellion? Where Vader himself is hunting down the remnants of the rebels that were scattered after the destruction of their base on Yavin? Always amazes me people argue continuity only when it favors them.
I think this is a great opportunity to get the Jedi to think about what they are doing. How about a jedi wearing robe, equipping a LS, carrying tuned crystals etc would be found to be a jedi. Jedi being discrete going about their business get scanned as non-jedi. Or something along those lines.
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
I think you're worried about more faction farming in these cities. I also believe they said that these NPC will call in reinforcements if needed. I understand that to be if a player or players start whupping up on the NPCs in a city, a pretty powerful strike team will shuttle down and lay the wood on them. So they may get by with killing a few troopers (on either side), but any more than enough to get away from the city will get you killed.
At least I hope that's how it works.
Shiznat9000 wrote:
There needs to be some incentive for the losing side to keep trying to place and destroy the bases.
I know on Bria at least the imps always beat the rebs hands down simply because they're so outnumbered. Once every planet is imp controled and the rebs know they have no chance of changing that, why should they bother to let the imps keep beating them? They'll just find other things to do, or if they like PvP they'll switch to imp.
One good way to counter this is to increase the cost of bases for the winning side. And keep increasing the costs until that side isn't winning anymore. Don't put any cap on how high the cost can go. Without the impression that the war is going back and forth it will becoming boring very quickly.
Also faction costs need to be the same across all planets. From what you've said it sounds like if the planet I'm on is controled by the other faction I can simply go to another planet and get a faction discount. That's pointless.