Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
KeithJedi wrote:
Not a bad idea. So create something like the Lost Dungeons of Norrath add-on for EverQuest, which creates instanced content, where I can take a PvE GCW group in with no PvP consequence.
Can anyone say Corvette?
TechnoHic wrote:
KeithJedi wrote:
Not a bad idea. So create something like the Lost Dungeons of Norrath add-on for EverQuest, which creates instanced content, where I can take a PvE GCW group in with no PvP consequence.
Can anyone say Corvette?
Message Edited by silversaber on 07-14-2004 03:44 PM
Just gve you 5 stars cause theres nothing wrong with a little debate.
silversaber wrote:
.
Also I would like to thank the one star bandets that are too cowardly to debate the issue with me instead of just giving my posts a single star rating.
Message Edited by silversaber on 07-14-2004 03:44 PM
her standard type of work, i.e. nerfing ....:smileywink
something
Introduction:
How about, being able to put bounties on such nasty representative of the opposing
concepts of AggressorFlag (AF) and VictimLogFlag (VLF)
-
initiates a fight gets an entry in his/hers AggressionFlagList consisting of ID of victim, list of benefactors (see below), and time of aggression. Entrys decay after lets say 10 min. Once the list is empty the play is considered non-aggressive. -
benificial with a AF-flagged player will be added to the list of benefactors for all entries of the AF-List. Healing, transfer of pets/bots, transfer of items (maybe other things) are considered beneficial to the AF-flagged player. -
receives damage from a AF-flagged player saves this in his/hers VLF-list -
to the BH-Engine, i.e. the scripts and databases that handle the BH-Terminals. These Bounty-Credits consist of a system-bounty (i.e. system-generated money) and player contributed bounty. Once the bounty for a specific player exceeds a certain threshold- lets say 10.000 CR -, this player is put on BH-Terminals and subject to procecution by the BH-community. There are 3 possible scenarios for the ending of a fight: Escape, Incapacitation, Death blow (+3x Incap). in the first two scenarios the bounty is only system based. For DBs the player gets an option for adding his bounty to the system-bounty, so he actually decides how fast an aggressor gets on the BH-Terminals
Escape:The victim has survived the fight without enduring any negative effects. MAybe she/he even defeated the aggressors. Never the less, she he was attacked by an aggressor which should be moderatly sanctioned by the system.
Overts:No bounty at all. This is GCW ! And thats what Overts do.
TEF-Covers: 100 credits * percentage of damage (with a Threshold of 10%) => 10-100 credits to the bounty engine for getting on other peeps nerves.
Benefactors: 100 credits * percentage of damage (with >10% Cap) => 10-23 Credits. Remember i said Benefactors get an entry in the VLF-List with 30% of the originators dealt damage ? OK, Overt Joe deals 1000 HAM, in total to Victim Peter. The Overt is healed during the battle by Frank. Frank is considered Benefactor and is on Joes AF-List.Peter escapes, the fight ends. His VLF-List has 2 entries 1000 HAM by Joe and 300 HAM "virtual damage" by Frank, summing up 1300 HAM. Frank is considered dealing 23 % damage.Very often, Benefactors dont get any credits because their damage is below 10%.
Incapped: The victim eats the dust, but aggressor refrains from sending him to the clone center. Still nota real threat to victim'sgame experience, but this should be sanctioned by the system.
Overts: 250 * percent of damage (10% Cap) => 10-250 CR. Not really possible to be put on the BH-Terminals for this ....
TEF-Coverts: 1000 * percent of damage (10% Cap) = 100 -1000 CR. hmm, "Hardcore Incapper" might have problem with this, cause more than 10 Incapps in short time can bring them on the terminal.
Benefactors:1000 * percent of damage (10% Cap) = 100 -230 CR.Very often, Benefactors dont get any credits because their damage is below 10% and neglected.
DeathBlowed or 3xIncapp: A player is sent to a clone center ! This really has impact on his/her game experience and will be sanctioned !
Overts: 1000 * percent of damage (10% cap) => 100-1000 CR. 10 Kills in short time and viola, you have more to fight than just the other faction ...... Just think of it as the high command of the other
TEF-Coverts and Benefactors:Now, these nasty GroupTEF-bastards really hurt you, ! You want revenge ! OK ! Put a bounty on them and let them get hunted down by the professionals !
PLUS player paid bounty
she wants to put additional bounty on a specific player. If 2 Overts and 3 GTEF-Coverts make up the TOP5, then Victim can charge only the 3 Coverts. Overt bounties are system-only. For each credit that is send to the BH-engine, 5 credits will be taken from the players bank account. So 35000 Credits will be 7000 Credits on the BH-terminal. The dialog box constits of the name of the aggressor and a Slider ranging from zero to maximal bounty fee, calculated for the aggressor. Thus exploit strategies should be prevented.Please note the system encouages to be not TOP1 aggressor.
Top1 (TEF-Covert, Benefactors cannot be top1): 40000 CR => Maximal 40000 CR paid by victim => max 8000 CR added to the BH-Engine by victim. The max bounty is independed of damage ! So, an Overt better be TOP1
..... to be continued in next post
Top2-5 (TEF-Covert or Benefactors) 70000 CR * damage (No 10% cap !). Top2 has done maximal 49.9999% damage therefore its 35.000 CR max player paid bounty, in most cases it will be far less, becauseTop1 has done much more than 50% percent.In most cases GTEF-Coverts wont be put on the BH-terminal with one use of the ambush strategy but frequent use will bring them there for sure. Only in the case a TEF-Covert manages to deal 100% of the damage to the victim he immedeately exceeds the 10.000 CR bounty limit and is visible to BHs, in the case the victim charges maximal player paid bounty (40.000 / 5 => 8.000 CR + 3000 CR by system).
now come to the last part of this concept !
BH-Engine:
A database collects all incoming bounties in a list of the following structure:
bounty, Player ID, time stampEvery 5 min this database is analysed, all bounties are summed up for the player IDs.Players with more than 10.000 CR are put on the BH-terminals.
Every hour each the bounty of each entry is decreased by 20 CR. 0CR entries are deleted. This way you can wear off your bounties. Please note, many minor bounties are much easier to wear of than few major bounties.
If a BH decides to take a mission. All entries for the corresponding player are taken (deleted) from the list for the time the BH tries to accomplish his objective. If the BH succeeds he gets his reward (Credits / XP) if he fails, a new entry is created with the total bounty price and a new time stamp. This way the bounty becomes more difficult to wear off .... and you become a more attractive target to the BH-Community.
hope you get the idea and provide me a rating (or a position at SOE for designing GCW-revamp :smileywink![]()
don't remove GroupTEF, consider reintroduction JediTEF, think about other variants
of TEF !!
does the opposite of his/her standard type of work, i.e. nerfing ....:smileywink
new. TEF is a significant element of the GCW, ambush strategies are valid and important
for both factions, therefore by no means abolish GroupTEF or other elements. OK now my
my feedback and concept of creating something that should prevent missuses of ambush
and guerilla tactics, but gives it interesting consequences. Peak your ears bounty hunters,
if this comes to live, you gonna love your profession!
what makes you pissed about GTEF ambush ? I'd say the lack of being able to punish the
responsibles. Right ? You've been ganked by Coverts over and over again ? No consequences
for them ! How about, being able to put bounties on such nasty representative of the opposing
faction ? Let's hire a mercenary ! If you like this idea then carry on reading.
An entry consists of ID of AF-Flagged player, the status of the AF-Flagged (Overt, TEF-Covert or benefactor) and the damage dealt. In the case, the corresponding AF-entry contains a list of benefactors, then the damage-entry is duplicated and entries with the ID of each benefactor is generated with lets say 30 % of the damage.
what do we get ? a history-log similar to combat-TAB that monitors for each fight who did damage to you, and was it a covert or an overt or were there any "helpers" involved. Sure, this eats up server ressources, but to my knowledge not to much compared to the complexity of damage calculations.
You can hardly ever become BH-visible for this, but maybe its the last drop that brings you over the 10.000 CR limit
faction considers you as prime target and calls in for additional forces ....
Top2-5 (TEF-Covert or Benefactors) 70000 CR * damage (No 10% cap !). Top2 has done maximal 49.9999% damage therefore its 35.000 CR max player paid bounty, in most cases it will be far less, becauseTop1 has done much more than 50% percent. In most cases GTEF-Coverts wont be put on the BH-terminal with one use of the ambush strategy but frequent use will bring them there for sure. Only in the case a TEF-Covert manages to deal 100% of the damage to the victim he immedeately exceeds the 10.000 CR bounty limit and is visible to BHs, in the case the victim charges maximal player paid bounty (40.000 / 5 => 8.000 CR + 3000 CR by system).
BH-Engine:
A database collects all incoming bounties in a list of the following structure:
hope you get the idea and provide me a rating (or a position at SOE for designing GCW-revamp
Message Edited by NasherUK on 07-15-2004 01:22 PM
Message Edited by NasherUK on 07-16-2004 04:41 AM
Jedi are overpowered POS please make a NON Jedi server!!!!! Jedi are overpowered POS please make a NON Jedi server!!!!! Jedi are overpowered POS please make a NON Jedi server!!!!! Jedi are overpowered POS please make a NON Jedi server!!!!! Jedi are overpowered POS please make a NON Jedi server!!!!!