Development Cycle Archive

Thread: Declaring overt

Fronti-nulla-fides
Wed Dec 03, 2003 7:28 am
#469

I like the idea of /declareOvert. I think the average joe in the faction should be restricted to the HQ or 50mile radius limit. I think that the only people who should be able to /declareOvert regardless of location should be Surface Marshalls with a limit cap for each faction on each server being that any army either in game or out cannot be solely comprised of Surface Marshalls.-I also believe that the Surface Marshall when implemented in the game should be the only player character allowed to change other characters or a maximum number of characters within a timelimit. This gives players a reason to achieve rank instead of farming fp's or selling them and it would also be a nice race with a limited but priviledged prize. Also I think that rank should be displayed as well as when covert and speaking to members of your own faction it should preclude your name, visible to all in text as to your achievement for example: Surface Marshall So-and-So says....I think these changes even up odds a bit, help the pvp system to keep more players on edge. I'm tired of hearing overts complain when they are killed in cantinas or med centers saying that the facilities are off limits, now they know to watch themselves because danger is always lurking.



terentia/sartori
Fronti-nulla-fides
Wed Dec 03, 2003 7:46 am
#470

also in addition to the cap on surface marshalls-let the rank be achieved by a quest not just faction points where the minimum requirement to do the quest is the rank before surface marshall and a payment of faction points to be able to acquire then complete the quest with perhaps a timer in between. not every player is equal and achievements in game should set players apart and be rewarded. give us something to work for-something that makes each character an individual like in real life-people are different in looks as well as achievements.



terentia/sartori
imrahil81
Wed Dec 03, 2003 8:51 am
#471




Even better, how about Imperials are allowed to shoot anyone who looks suspicious on sight! You are blue on my screen, you're not loyal to the empire andso I blast you first, ask questions later!



Problem - I'm a member of a guild on Corbantis that, on Tatooine at least, is well known for killing imperials, especially those that threaten anchorhead. If an Imperial anywhere can shoot me, all they need do is see the ASF guild identifierby my name or 'Examine' me and see my affiliationto know I'm a rebel. I and many like me would be constantly shot wherever we went with the disadvantage of the Imperials always getting the first shot. For something like this, there would need to be a way to hide your guild affiliation as well.


Oh, and StandingWolf, your idea rocks. It would definitely encourage more diversity among the players. As it is, a Commando, a Squad Leader, and aDoc or twoare always looked for when we run raids, but Rangers aren't necessarily a top consideration (other than forthose wicked cool camps they make). This would have the side effect of causing what SOE wants - more player interaction. Cool all around!




----------------------------------------------------------
All that is gold does not glitter;
Not all those who wander are lost.
The old that is strong does not wither;
Deep roots are not reached by the frost.
--JRR Tolkien, Fellowship of the Ring
Jammerdon
Wed Dec 03, 2003 10:27 am
#472

I think this may work


1) You can still declare /Overt at the recruiter


2) You can also declare at least 128 meters from any enemy TEF (like camping near a lair).


Since most of us run radar at 128 Meters this would eliminate both the camp/recruiter and the line up in range and "ready-aim-DECLARE !"ambush



Jammer

Munkal
Wed Dec 03, 2003 11:09 am
#473

I really like the 50m declare command. it will help alot. in response to

<<Just thought of a little problem, altho 50m isnt that much, but this would allow say a Melee/Bounty Hunter/Commandotoo stand right next too their target go Overt, and get the first strike in. This would be very bad for the Rifleman population, but I am biased since I am a Rifleman.>>


if you are declared within 50m of an opposing factions recruiter/hq...you should be expected to be attacked at close range anyways. so don't complain about it being easier for an opposing faction member to declare without you having the complete advantage of the situation. is it really fair for a Brawler to have to walk up and declare with you standing just within range and shooting him in the head the instant he declared? I think not. this will make it more fair in a HQ/recruiter area.


also in response to people wanting auto-declare at any point in time. This makes it easier for attacking an overt at anytime you want. Say you are a declared IMP and you walk by me not thinking twice. with auto declare in the middle of nowhere, when you weren't even paying attention to me...I could declare and shoot you with a DOT attack and get alot of damage on you before you could start to attack. and if its someone thats a Master CH, you'd be dead almost immediately. so auto-declare whenever you feel the urge is not a good idea. I can agree with being able to having an Overt declare you if you group with them. I'd agree even if it had to be at least an Officer ranking.


it definitely needs to be a little easier than having to find a recruiter/NPC someplace to declare. Going covert is fine the way it is, b/c it makes sense to have to find a "safe-house" to hide while you go covert.

VendtDarkfell
Thu Dec 04, 2003 4:31 am
#474

Being able to go Overt without a recruiter is a GREAT idea!! I actually mentioned it in a post on another board hours ago. . . wish I had been here first to see all the discussion.


My idea was to use /Overt (doesn't declare mean to pick a side?) and then be forced to wait 15-30 seconds before you could attack, but I like the 128m idea as well (maybe better). I'd rather be able to do it without anyone's help, but the idea that a ranking officer can "out" you is better than a 3km run to the recruiter.


I don't care much about Recruiter Camping because it seems like logical strategy, (wouldn't Vader have killed the Rebel Recruiters by now?) but I can understand others might not agree. The big complaint I have is watching my comrades-in-arms getting slaughtered and not being able to do anything about it. Find a way to fix this so I can go back to enjoying my war.


Tam Darkfell (Intrepid) / Vendt Darkfell (T/C)

StandingWolf
Thu Dec 04, 2003 10:44 pm
#475

I offered a suggestion a couple of days ago about making Camo effective for players as it is for NPCs and creatures. After further thought, I offer this solution to the problem of camping HQs and Recruiters, and, I believe, this will bring it within the theme of the Star Wars story.


Imperial players will always be Overt. Since the Imperial players represent the Empire, and the Empire is an occupation force, they need to be overt to maintain control of the populace through fear and force. A Covert Imperial defies the nature of occupational forces and the theme of the Star Wars story. How many Covert Imperials did we see in the movies? This will remove the need for Imperial players to declare, since they will be Overt, anyway.


Rebel players will be Covert unless they fire at an Imperial, whether player or NPC. This is in keeping with the nature of a resistance movement, and the requirements for this are already in place in the game when running Rebel Missions. As soon as the Rebel player fires at the Imperial NPC, they become Overt with the TEF. No one can tell by looking a resistance fighter from a farmer just going to the market. After all, would a Rebel walk into an Occupation HQ and say "Hey, I'm a Rebel and I'm here to kill you"? He'd last maybe all of 5 seconds, the time it would take for the Imperials to draw and fire. Overt Rebels defy the nature of the resistance movement. If a Rebel wishes to be Overt, all that is needed is to fire at an Imperial. This will remove the need for Rebel players to declare, since they would become Overt as soon as they fired.


This will, of course, make the Rebels able to fire first at an Imperial player, while an Imperial player will be unable to fire first at a Rebel player, unless they happen upon the Rebel player while the TEF is still in effect. This is in accordance with the nature of Occupational Forces and Rebel resistance fighters, and more closely follows the theme of the Star Wars story.


I think this will solve both the problem of Declaring and bring the game more in line with the story and intent of Star Wars.

Aeon_Calcos
Fri Dec 05, 2003 12:24 pm
#476

From a gameplay point of view it's not a good idea to allow people to go covert anywhere... End of story, think of this senario, you're overt you're walking around a city looking for a fight. next thing you know 20 reds pop up around you and kill you. Yeahhhhhhhhh that sounds great. From another gameplay point of view, it's also not a good idea to allow people who've just died covert to go covert again without some window of time elapsing.



In a massive fight in theed, i can wipe out 3 imperials myself, only to have them go overt and rejoin the battle minutes later if we hit strong and hard and win... the fight should be over. Make any player who dies overt or TEFed not be able to declare or get another Player TEF for an additional hour.




Get Busy Living, Or
Get Busy Dying.

-Keldonn Creep
Cafa
Fri Dec 05, 2003 6:23 pm
#477

I think declaring overt should require a MCH. Why not? Apparently everything else is now going to do so!


Cafa Asia


I am NOT a wookie!




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

MasterOfCombat
Fri Dec 05, 2003 7:36 pm
#478

I think letting a decent ranking player do this would be fine, assuming (s)he is a Squad Leader. It would give rank and leading a lot more meaning. Maybe even give them 10% of the faction earned by theDBing of their squad like combat xp.



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
Wokka
Sat Dec 06, 2003 6:16 am
#479






Holocron wrote:





Larathorn wrote:

My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.






That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...




That's a really excellent reason for not declaring from anywhere. sort of. The element and danger of surprise is a well known battle tactic used throughout many histories/stories/civilizations - including this one.


What if going overt outside the range of a recruiter turned on your TEF? Hmmm how about this, what if there was an "overt-queue" for the area making it hard for many folks to do it all at once. You declare overt, it puts you in a queue, and oneplayer per minute (or whatever length of time)receives their faction declaration and their complimentary TEF.


It is very true that one should not have difficulty declaring their faction anywhere... except Superman, he needed a phone booth.


Wokka-Wokka

Iggmeister
Sat Dec 06, 2003 7:21 am
#480

this step has already been implemented, did it last night /declare and poof i was



IGN:Iguan
July 15,2006 all accts in final cancellation RIP SWG
JenTara
Sat Dec 06, 2003 10:12 pm
#481






Holocron wrote:





Larathorn wrote:

My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.






That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...




What an amazing strategy that is... Thing is, I do gree with the "Why can't I flashy my ID wherever i want" idea, I mean sure it can be abused, but... honestly, what CANT in this game, or any other game?



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


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