Development Cycle Archive
Thread: Publish 10.3 Feedback
I think SOE just can't figure out which 50% of their customer base they want to keep.
outlanderBZ wrote:
Aakhperkare wrote:
Nice. Hey Tiggs. Can those of us that are NOT JEDI get some communication finally?...
yes please. i think they forgot that not everyone is or wants to be or a jedi or that they have a jedi and realized it sucks and went back to another profession. jedi jedi jedi.
Well, first off, it sounds like this is bugged. However, assuming that such bugs will be repaired, I query:
If I go through and unlock my second character slot with my main character (so that I can make my Jedi on that second character), and I surrender those skills with my main character, do I get to keep the second character slot?
Tiggs said: "This is the way the system is intended to work. Visibility is cleared when a BH kills a Jedi and receives the bounty reward. The Jedi then accrues visibility normally and will relist on the bounty terminals once it gets high enough."
This is not correct, in many cases the DB does not even clear the TEF, much less any visibility.
Let me repeat: The DB by theBounty Hunter does not clear visibility. You remain on the terminals, you will not have your visibility reset, you will be visited by the next Gank Squad sooner than you can earn back the experience you lost from theDB.
Instead of continuing toclaim that a systemdozens if not hundreds of players are experiencing as broken pleasestep outside the box, make a Jedi on a production server,get on the terminals, and step in our shoes.
Another option is to check the logs on a production server, note how many times a particular Bounty Hunter is killing a single jedi in a day.
The first step to allowing us to manage our own visibility is to give us a command that allows us to /checkvis. You want us not to play our Jedi? Well if we could know how close we were to crossing the line we wouldn't. If we could see that after we get DB'd we go to 0 visibility we would be sure that your words "visibility is cleared" are accurate.
There are many other issues at hand, including but not limited to the fact that Bounty Huntersbeing allowed to receive missions on same alignment Jedi, guild/group visibility for Jedi grouping with theirfriends, lack of reward (may I suggest removing us from the terminals for 1 day?)for beating the BH/Squad who come foryour (meaning no incentive to fight back only to run)and so on.
But for now, let us manage our own visibility, and be aware of how little or much we can play.
I completed the Senses: Survey Quest without a hitch. It was an enjoyable and bug-free experience. My guildmates that completed the first 3 steps of day 1 in Dageeri's combat quest also enjoyed their experience. Once again, congrats, and keep the content coming.
1 VERY happy customer.
Tiggs,
Transferstructure issue presented day 1 of the patch. Any word on when we can transferstructure without having to delete a mall full of vendors. TY!
Fivo Asia
Tiggs wrote:
Here are some more answers to your questions!
Happy TGIF!.
FallOut1214 wrote:
Is there going to be a fix for people grouped with a BH deathblowing the Jedi so the mission doesn't complete and the BH Gank Squad can kill the same Jedi over and over and over?
This is a very complex issue with the overall TEF system and cannot be quickly or easily adjusted.
Then don't you think perhaps those complex issues should be ironed out before you introduce a system that allows for griefing and is causing many Jedi to quit? Go read the Jedi forums. Some of these guys are reporting 300k+ xp loss per death. And they're logging out and hitting cancel.
The system that is in place now does nothing but facilitate griefing.
It is absolutely ridiculous that you, or any member of the DEV team, try to justify a system like this by saying it's a complex issue. It's making people quit your game. Maybe you should simplify it.
Message Edited by FallOut1214 on 09-24-2004 02:42 PM
I understand why you did this, but if it doesnt take away from the house storage limit then whats the real point?.. Many of us are resorting to lot trades or factories for storage cause we frankly dont have enough. So far we havent had a clear cut answer to why you wont increase storage limits in buildings.. If we took a poll, I bet over 70% of the players would want more storage. If you have any plans on changing storage limits, let us know.
Tiggs wrote:
Furniture
All armoires, bookcases, cabinets, and chests can now all hold items.
Tiggs wrote:
If the Jedi kills the BH he/she will continue to be hunted. If the BH kills the Jedi then he is clear. (BH's that did not complete the mission will receive "failed")
FallOut1214 wrote:
Tiggs wrote:
Here are some more answers to your questions!
Happy TGIF!.
FallOut1214 wrote:
Is there going to be a fix for people grouped with a BH deathblowing the Jedi so the mission doesn't complete and the BH Gank Squad can kill the same Jedi over and over and over?
This is a very complex issue with the overall TEF system and cannot be quickly or easily adjusted.
Then don't you think perhaps those complex issues should be ironed out before you introduce a system that allows for griefing and is causing many Jedi to quit? Go read the Jedi forums. Some of these guys are reporting 300k+ xp loss per death. And they're logging out and hitting cancel.
The system that is in place now does nothing but facilitate griefing.
It is absolutely ridiculous that you, or any member of the DEV team, try to justify a system like this by saying it's a complex issue. It's making people quit your game. Maybe you should simplify it.
Message Edited by FallOut1214 on 09-24-2004 02:42 PM
If all FS skills are surrendered, does the player still suffer Jedi XP loss on death (although if no longer a Jedi it doesnt matter), will the player still be bothered by the old man every couple of days? Is there anything Jedi or FS related that will happne to a player that surrenders all Force related skills?
Tiggs wrote:
6.Not at all. A Jedi can revoke all Force related and Force Sensitive related skills and continue playing as a normal character.
Regards
One of many disgruntled Jedi of Naritus