Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

DizzyBum
Sat Jan 24, 2004 10:30 am
#456

Nice. I'm excited about this new update. I've been looking forward to the Jedi fixes for a while. This will make unlocking that slot all the more exciting.


Although I won't be playing a Jedi extensively until these fixes are published (Jedi is really a joke now and I hope some people realize this), I'm eager to get in on the action when they do. Then the real fun begins.



Now, I don't know what people are whining about. "Waah waah, no more holocron grinding, I wasted months playing this game..." You can't reclaim all the time you spent on the game, so why bother complaining about it?



-------
Nobody cares what you mastered.
KzinKiller
Sat Jan 24, 2004 10:32 am
#457

*checks*


Nope, still no clarification from the devs as to how/whether this affects unlocking the FSCS.


There's always a price to pay for sloppy, vague writing.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Klaitu
Sat Jan 24, 2004 10:36 am
#458

Silly me! I thought Jedi were supposed to be rare...


This is a bad idea. Spend the time and energy on something more pressing, like fixing the zillions of bugs.



______________________
Klaitu-Ben Johhn
Vagabond's Rest, Naboo
Starsider

kayxfour
Sat Jan 24, 2004 10:41 am
#459

Congrats dev's! This is THE announcement i've been waiting for, this may actually make jedi playable! All we need are some skill changes now, to be honest looking at the TKA tree, all of those moves are what the jedi should have had (force of will, meditatie, center of being, etc) with moves like increased blocking, reflection, force choke and lightning, etc, added in on the 2nd and 3rd trees.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

Luskujun
Sat Jan 24, 2004 10:46 am
#460

Q,


How many times have you sworn that there would never be a bunch of Jedi running around in this game? How many times did you tell everyone that Jedi were going to be rare?


I sincerely hope, that the new "Quest" related jedi issue is being implemented to REDUCE the ammount of Jedis entering the galaxy, and not here to encourage a higher population. I would hope that you are true to your word, and that even under the pressure and goading of the bean counters, that you stick with your ideals for this game. You know, when players whine for something it doesnt always mean they are right. And by agreeing with them, giving in to them... and making things easier, in the long run you are doing them and this game an injustice if you dont stick to your principals.


Needless to say, I am very disapointed witht he current situation and the ever growing ammount of Jedi in our galaxy. And I had been looking forward to the Darth Vader crack down and his cleansing of the jedi problem.


1. To many jedi, will destroy the pvp system for those of us who do not wish to be a fs character.

2. If the jedis are nerfed to accomadate balance in the pvp system, then you are doing the Star Wars name, and the entire player base an injustice.


You see Q, you were correct in the beginning. Jedi should be VERY rare, yet very special... and if you see a large group of peeps crying to make them more common, easier to obtain and maintain.. you are seeing the same people who should be playing KOTR or another meaningless "lets swing our toothpicks at eachother" game.

SWG is special, it is diferent... dont give in to their crying. You need to take up the actions of a parent... you will not allow your child to eat a dozen candybars. Why? Because you know it will rot their teeth.

So please... stick to your original words... do away with the ever increasing ammount of Jedi and make them special and rare again.


kayxfour
Sat Jan 24, 2004 10:48 am
#461

btw to all the whiners:

He clearly isnt talking about the unlock method, but them method of becoming a jedi with a FS character. It was originally planned for the transition from FS to Jedi to be extremely difficult and mysterious, and I think adding that in would be a good change.

And as far as the skill changes, the current system CAN NOT support permadeath. We have bounty hunters that can one hit kill any jedi (kd/dizzy = end of fight, and they always get the first strike) camping all spaceports and many shuttleports, and they have droids in every one of them as well as helpers camping shuttleports. Also problems like HORRID city lag, armor holes, a complete lack of defense, etc, make it literally impossible for any jedi to survive to master. The only ones that have are the ones that grinded their way to the top of the current tree (4/4/4/4 gaurdian) using the crafting "strategy" when that was available.

This is a GOOD change whether you like it or not, and the Dev's know about it. I implore them to STAND by this GREAT decision and not let a few whiners stop an excellent and much needed change.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

MrSclod
Sat Jan 24, 2004 10:54 am
#462



Man, quit your whining Im so tired of seeing people whine on these forums writing how this is a problem and how we cant currrently do this or that...Sheesh give these people a chance they said IT IS GOING TO BE REVAMPED so you do not know what is going to be changed Im sure they will continue to do a wonderful job and make this game fun ,they realized that the origanal choice wasn't helping out the game expierience and now they are correcting it .If you read the post closely they also said that others things will be nessecary (meaning they are not yet done making these decisions)to becoming a Jedi on top of quests and a story RELATED to unlocking the force slot not trying to Master a bunch of professions.


The whole holocron thing was a joke it ruined the economy,and for those who have the time to grind Im glad for you but for me and many others who have school and a family shouldnt have to be penalized for this either. A jedi should be someone who seeks the knowledge of the force not a bunch of other professions anyways.


This way the jedi will be available to those who do this even crafters if you cant do it on your own get a pal .These are the things that are missing from the game now.Unless your in the same guild its very difficult to find a pal to group up because everybody's to focused on soloing to powergrind their way through a profession they dont even enjoy and to me and others Im sure that isn't very enjoyable.This new system is also going to add some more depth to the game especially to those who havent explored the hologrinding arena because I play to have fun which includes hanging out with other folks and as a ranger helping out Docs,Chefs,and Tailors and Weaponsmiths ge their resources . You know if there were no people actually playing out their chosen profession these resources wouldnt be available for you to grind with.


So I think this is a great choice by the devs that adds a whole lot of depth on everyones behalf pvp,casuals and even power gamers in this proposal and sure answers the question for me in regards to SWG having a longer future and is definitely the icing on the cake to renewing again




Adofo Sclod
Imperial Hunter&Gunfighter
MasterRanger,Pistoleer-
Sunrunner

Iceman-KG-
Sat Jan 24, 2004 11:16 am
#463


Ok, you say you want Jedi to be rare.


That is a flat out lie. Any one who honestly thinks Jedi will be rare in this game is an idiot.


Second, we're proven yet again the way society runs these days, if you piss and moan long enough, you will get your way. If I wanted to play "Jedi Wars" there are other games that do it better. But, enough people, after knowing FULL WELL what the rules were for Jedi, decided to go for it, then complained it was too hard.


I've tried to stay some what positive toward the developers, even defending them on the issue of Jedi saying "they'll fix it, they can't be that dumb"


Well, yes they are.



Colonel Iceman-KG-
Black Epsilon Ace, RSF Ace
Corsec Pilot
MaxTarcald
Sat Jan 24, 2004 11:18 am
#464






BarqsRootbeer wrote:

You crummy devlopers should just give up now and save us all some time. Just admit it to yourselfs, and to all of us that this game is a waste of time and money! It runs like crap and there are more bugs than i have ever seen in any game, and the only way to make the most of your time playing it is to cheat.


This game is about as fun as gettingblown away by some invisible or unkillable guy on socom or counter strike.Now you are going to screw up the jedi profession even more. What a great idea get people so burned out on this game that by the time they unlock the FS slot they don't even want to play anymore. what a great idea. what's next everyone is going to get thier slot magicaly unlocked just like you gave everyone 2 holocrons? Well i wish that i could say that i even care anymore, but i don't and from and from my experiance with the months i have spent playing this game i don't see how they could ever pull this game out of the hole they dug ...EVER!


I thinkchangeing the 'jedi system' or the worst video gameprogramming of all timeas i like tocallitshould have been taken into considerating before this piece of trash was ever released. Glad all you devs are happy with this slow running bug filled POS. Because no one else is, and probably never will be.








If it's so a waste of time and money...why you are not simply giving up yourself and quit? That will save you a bunch of money and boring time and that will save us from your very constructive post...







Mir'Anda Elvo
Master Armorsmith - In vacations...

Selando Elvo - Bounty Hunter / Pistoleer - Cancelled
Max'Tarcald - Master Doctor / Master Musician - Cancelled
Tommm70
Sat Jan 24, 2004 11:27 am
#465

Funny, the only ones I really see complaining about perma death removal are the Bounty Hunters. I guess now they can't gloat about runing someones hard work.


Just play the game and stop complaining about everything. Some of you make that a hooby.
Tommm70
Sat Jan 24, 2004 11:31 am
#466


Next time I will spell check:


Funny, the only ones I really see complaining about perma death removal are the Bounty Hunters. I guess now they can't gloat about ruining someones hard work.


Just play the game and stop complaining about everything. Some of you make that a hobby.



Saber_X
Sat Jan 24, 2004 11:46 am
#467

While I commend the effort to revamp the Jedi system I must also echo the sentiments of frustration which have been expressed by many users who have been on the holo grind. Upon reading that holo's will be relatively worthless novelty items my heart sank. I have been on the holo grind since October and have accumulated all the holo's that I require to assist me in opening my FS slot. Like many others, I have given up several cool, hard earned professions, to pursue less glamorous careers. In my case, I was advised by my first holo to become a Tailor, surrendering a powerful Creature Handler/Commando hybrid.

I would suggest that if this is truly the course that the devs will take that it should be done gradually, perhaps keeping an overlap for several months of both methods of Jedi development which would permit those who had been on the holo grind to finish at least some of their careers. I also suggest that whatever quests are going to be used to achieve the FS slot that the holo professions that have been acquired be used to remove at least one corresponding quest. For instance, if five quests are required and a character has two holo professions achieved, then the system should request that character to only complete three quests instead of the original five discounting the two holo professions.

As I don't know for sure what the devs have in mind, I'm posting this mostly to relieve my frustration at the prospect of essentially having wasted my time in achieving an in game goal for the last several months. I hope the devs will take this into consideration and make an effort to address the concerns of the community while not necessarily revealing what will be necessary to achieve an FS slot.
DiscoJason
Sat Jan 24, 2004 11:53 am
#468

I just wanted to go on the record as saying removing permadeath completely is a bad idea. Jedi knew what the rules were before they opened their slots and they accepted those rules by making the decision to hologrind. Npw that they have gotten there, they want to change the rules. The people who say this move won't cause more Jedi to appear in thegame are dead wrong. People who were discouraged by permadeath will now being willing to unlock their force slots. Also, those who would have given up on Jedi because they can't stand the fact that they need to be secretive during the early part of their career will have no problems working their way up to Master.


The other horrible thing about this is that you are implementing it before you fix the Bounty Hunter Jedi missions. The Jedi now have free reign to level up for a month while you supposedly fix BH for publish 7. The problem is that the devs aren't very good at keeping their word on things, so if we actually saw the fix in publish 7, I would be surprised. Droid Engineers thought they were getting combat modules in publish 6 and we know how that turned out...pushed back to publish 7.


Now, should the permadeath with only 3-5 lives only and no way to earn any back be kept? No. I agree that might be a little too harsh. I think there is room for compromise here. Maybe once a month, they can get a life back. The problem now is that we are going to have tons of Master Jedi running around a couple of months ruining the GCW and ruining PvP. The reason it will be ruined is that you will HAVE to become a Jedi to succeed, further pushing people to become Jedi and increasing the population.


It really makes me angry that the devs made such a big deal about how rare Jedi were going to be and then decided to do this. It also makes me angry that you guys gave out holocrons for Christmas to get people interested in unlocking their slots and then a month later, change the system.


I bought two holocrons to add to my two Christmas ones and then after working on the second holocron decided to give it all a rest and not pursue Jedi for now. Will I get reimbursed for the money I spent on those two holocrons? I doubt it.


Instead of removing permadeath, do something like give the young Jedi some help in the form of things like terrain negotiation or things like that. I do agree they need a little bit of an addition to their strength at a young age, but I still firmly believe that Master Jedi are something to be respected, and if everyone can eventually get there, Master Jedi will rule this game.


I certainly feel like quitting the game now, because I think this move has ruined it, but I am not as hasty as others in my decisions. I will watch with great interest to see if the proposal gets changed to compromise between what the Jedi want and what the people who believe in Star Wars continuity want. If this game were set in the time of the Clone Wars, this wouldn't be so bad, but Jedi were few in number and always in hiding from Darth Vader and his pursuit to rid the galaxy of Jedi.


Also, one more thing to mention. I am also insulted that the dev teams have already started a Jedi revamp, which is a profession that has only been around for a couple of months. Meanwhile, Rangers, Squad Leaders, Pikeman, and others still continue to not get much or any dev attention. Droid Engineers and Chefs are finally getting some attention after a long wait and Bio Engineers just got theirs recently. I played the game with the intention of being a Ranger. I mastered Ranger before you put in the last changes you did. Back when it was harder to master and with less skills. The problem is even the added things don't make Ranger a good class and who knows when the rest of the promised changes to Ranger will be implemented. Finally, I gave up Ranger to pursue something more useful, since I lost faith in them ever making a change. I am sure they will one day, but I just couldn't wait around and waste those skill points any longer. The devs should feel bad for allowing someone to drop a professions because it wasn't even finished at launch and still is not a complete profession 6 months later. Yet here you are, listening to the cries of Jedi, a profession that has only been around a short time and who knew how harsh and challenging the life of a Jedi was going to be before they pursued it.


Why did the SOE make this change? My guess is to increase sales and get more people into the game. They are willing to sacrifice the integrity of the game and the storyline of this time period to make more money. For the last 6 years, Sony has gotten my money in some for, either through Everquest or now in this game. They also got a little bit of my money from Planetside, which I would probably still play sometimes if financial problems didn't force me down to only being able to play one online game. I played on the Legends server in EQ for a time, so you really got a lot of my money during that period. I have been a loyal customer and now I feel a bit betrayed by the company. I had been looking forward to Everquest 2 as a new Sony product to try out, but now I am not so sure I want to continue supporting Sony. We will see.


As far as the way to unlock the slot, I can see good things about changing to a quest system. First, they need to be hard. I mean HARD. Harder than the epic quests in Everquest. As un-Jedi-like as hologrinding was, at least it cut down the number of people attempting it. WIth quests, even if they are super difficult, there will be a walkthrough posted on the Internet in no time. At least with hologrinding, there was some randomness involved which meant you might have to grind almost 30 professions. That made people think twice. The other thing is that the devs have a pretty bad track record with buggy quests. I wouldn't think that they will be completable even when implemented into the game for a while because you guys will push it to live before it is actually ready. Just like you do with the "monthly" story quests. I put monthly in quotes because they certainly don't come out once a month and I doubt we will see a new monthly quest for at least 4 months, since you guys built in the prologue and epilogue stuff which will probably take you 2 months rach to write the story for those and get it posted on the web site.


One more thing. One other side effect of making Jedi easier is that less people will be playing their mains. Sure, there will be people who don't try for Jedi, but with the easier system, people will continue to play their Jedi characters because they know they stand a great chance of reaching Master.


Well, that is all I have to say about that, I think. To sum up: Permadeath removal is bad, change to method of unlocking, undecided.
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