Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

Korbus
Wed Feb 04, 2004 12:40 pm
#443

The Rebel whining on this just cracks me up. I'll ask again -


Have any of you people actually SEEN the origional 3 Star Wars movies?





Arkane
Master Weaponsmith / Droid Engineer
Vector Industries CEO
Hrafnstadt, Naboo (2166, 3807)
Ralyn
Wed Feb 04, 2004 12:42 pm
#444

Awesome..thats all I can say. Great changes, looking forward to this content.



Colonel Ralyn Tylas
Founder of TRW. Ex Leader of TRW the Legacy.
Founder of the City of Cartelis. Seller of Faction.
The Rebellions Drunken Lout. Remember in the end we are all justgamers.

EEMAN
Wed Feb 04, 2004 12:43 pm
#445






dhcpSilicon wrote:



And how many image designers, rangers, Teras Kasi artists, and commandos did we see? I think the number hovers somewhere around zero, but the last two make up a HUGE portion of the SWG community.






darth maul was a TKA .. had you read the book you would have know that.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Greyhul
Wed Feb 04, 2004 12:57 pm
#446

We did blow up their Death Star. I figure the Imps have a good reason to be pissed.



Anyway, the simple fix to the covet reb that dosen't want to get caught is this...



Leave you sliced items at home until you need 'em, unless you can fight your way out of the mess you walked in.



Novice Smuggler and Rebel


Bluude
Wed Feb 04, 2004 12:57 pm
#447

It is nice to see rank actually be a bennefit. so far it only hampers me when I get killed and I lose 42 faction points since I am a colonel.


This is the way it should be implemented and I hope the rebels understnad why and do not complain. this makes the Star wars world a lot more like the movies which is a good good thing.


Thankyou Thankyou Thankyou. Granted I should wait until it actually is implemented as thunderheart occasiuonally doesn't know what the heck is going on, but I am still happy.


This made my day.





RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
SueDenim
Wed Feb 04, 2004 12:59 pm
#448



silversaber wrote:


Nifty wrote:
psst... why do Rebel coverts who want to never ever PvP have to resign? Can't they, umm, I don't know...
not carry spices or sliced weapons and armor?
Oh, that's right, it's impossible to have fun in this game without using contraband. Wait... I have fun! I don't own a sliced weapon (unless the guy lied to me and had it sliced before selling it to me), I don't even wear armor and I don't use spices. *shrugs* Don't see what the big deal is for those that want to avoid the TEF.



Maybe because.... we would be barred from significantly superior weapons and armor, plus we would be barred from spices that boost our effectivness significantly.

Plus, remember that one of the things we are scanned for is negative Imp Faction?

That is not exactly something we can leave in the bank =P






If Thunderheart's message that begins this thread is accurate and complete, this is no longer true - I don't see anything there about faction points.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
TheMDude
Wed Feb 04, 2004 1:09 pm
#449

I'd just like to take this moment to give the developers a big thumbs up to this ultimate decision, and implore them to not change this system to the benefit of any party, despite the overwhelming amounts of complaining that will come from all sides. The reality is that no matter what is added or changed in a game like this, somebody, for some reason will not like it. There will always be people who are extremely grateful, and people who threaten to take their $15 a month somewhere else. As long as the game keeps the best integrity these snap reactions and judgments (especially the outright negative and nasty ones) are best left ignored. This change looks to be the best compromise so let's make the best of it.


Complaining rebels have to understand that the title of this patch is, 'The Imperial Crackdown.' As such, the patch is meant to make the life of a rebel harder, not easier. It is supposed to be a patch that makes hardcore rebels reel and people who are usually always covert or on the fence join the Empire. If you do not want to deal with the harder life of a rebel, either get rid of your sliced weapons and spice, employ the services of a smuggler or join the Empire. This is the way it should be. The rebels should be having a tough time and not the empire that is 'supposed' to be oppressing them. I would also like to add that at least a rebel can remain covert until discovered; an imperial without high rank that is looking to avoid scanning will have to be overt all the time.


Smugglers have to understand that they are a skill set of criminals and there will still be a need for their services outside of the top ranking imperial players. Lower ranking imperials, neutrals and rebels will all have a reason to group with a smuggler. There is no need to become greedy. Imperial smugglers will be an asset to lower ranking imps, and neutrals alike. Rebel smugglers will be an asset to rebels and neutrals alike. Being grouped with a high ranking imperial will not help to prevent that group from being scanned, but being grouped with a smuggler will.


Finally the Imperials should accept what they have been given and not push their luck. It's pretty much accepted that Galaxies' players are rebel by majority, and will complain their way to victory if pressed too hard (read: AT-ST) Yeah it may stink that you'll have to grind all that FP to not be noticed, and it'll stink that the only alternative is to be overt all the time. But if it does nothing else, it will balance with the rebels being forced overt when they are scanned and discovered to have contraband. This patch is shaping up to be the empire's big break, so just enjoy it while it lasts.


Lastly, I'd just like to tell everybody to stop making up these sudden 'ideas' about contraband scanning and overt conditions. If a lower imperial NPC saluting is such a big deal, then it can easily be placed with something more subtle like a nod. Please quit trying to brainstorm different concepts for this balanced system, your attempts at 'getting back' at the faction you don't like are thinly veiled and disappointing.


That's all. If this post has made at least 1 person playing this game calm just a small bit then it has done its job. Thanks.
_Ghast_
Wed Feb 04, 2004 1:37 pm
#450

I have the answer to all of the Smugglers that are upset. Get rid of the contraband thing completely. Let them stay how they are now.


No worrying about Imperial officer this or that. Besides why addonly "some" content at all? Its obvious, they don't want anything unless its going to be 100% perfect. So they are ofcourse, willing to wait till next year for the 100%, no bugs, no downside,contraband publish.


All the rebs that think its going to be too tough now will either Quit, go nuetral, or most likely go Imp. Thats exactly when I will go reb to play with this really cool challenge. I used to be reb, but apparently the imps felt that the rebs were too tough so they all became rebs. Thats when I defected and joined the team that was at the disadvantage. The Imps. (Thats why I wanted to be a reb in the first place, to fight the good fight)


As for all of the the crafters that are faction aligned. I never understood that . If you do faction missions only on occaision, then just join the faction on occaision. You can quit and come right back you know. And dont tell me you cant because you'll lose your rank. You're only taking part of the GCW on occaision.



Ghast
Retired-MBH
Professional Dabbler
_Ghast_
Wed Feb 04, 2004 1:44 pm
#451

What do I know though. I am a BH and was happy to a little content in the way of jedi missions even though they're borked beyond belief. I guess some people will never be happy with anything.



Ghast
Retired-MBH
Professional Dabbler
KingSnake777
Wed Feb 04, 2004 2:00 pm
#452

The only thing i'm having a hard time getting is why there would be imperel smugglers anyway...


Smugglers work outside and against the law... and in Star Wars, the Imps are, for the most part, the law...


Who are they trying to hide there contraband from? Themselfs? And if they are smuggling good, who are they giving them too? Jaba? The rebels? Wouldn't that make them spys or traitors....


it just makes no since to me. A high ranking imp officer wouldn't NEED a smuggler. EVER.


Maybe if a high ranking offeicer is found with illiegal contra band, or is grouped with rebels during a scan, then he should loss faction points because he's now under suspision of being a spy or sympither...


Don't know... for the most part, i think this will add something to this game...


right now if your holo grinding to open jedi, runing a business or highly active in the GCW, there's really not that much to do anymore... This game is sorely lacking in any real star wars content... heck contant at all. Quests are simply, short, and unfulling... It's too easy to master profressions... and max out your skills, hence why holo grinding is so prevelent and such a problem...


Honestly, maybe these new elements may add some flavor... But more than likely they'llend up being a total pain in the butt. (my money's on the latter, but i'm hopful i'm wrong...)


KingSnake.



-----------------------------------------------------
Winner of "Quid's Comic" Politican Madness!
___________________________________
-----"Trust Me, I Know What I'm Doing"-------
StillTree
Wed Feb 04, 2004 2:02 pm
#453

So basically the devs implemented laws that no one is supposed to follow, being a rebel we are ofcourse rebelling against the imperial laws, and the devs feel that imperials don't need to abide by their own laws of no contraband. Its just stupid because what you have now is just a player scan to see whether you are a rebel or not, the only time an event happens when you get scanned is when you are a rebel, then you get killed, your stuff gets decayed and you have to insure everything all over again.


Everyone keeps saying that they want this game to have the same feel as starwars, and yet the rebels still aren't given any form of guerilla fighting advantage. How about letting rebels declare whenever they want, so we can take a group of covert rebels into an imperial player city and we can declare and attack when we want, this would be the closest thing to surprise attacks.


All i'm saying is, imperials are rewarded for choosing that faction with faction pets, at-at spawns and now the imperial crackdown, how about giving rebels something that seperates us from neutral players because right now, being a rebel is the same as being neutral and getting griefed constantly.
bountyhunter229
Wed Feb 04, 2004 2:08 pm
#454

/cheer for game content!


This is what I play this game for. I have been waiting for some actual Star Wars feel in this game and it looks like we are going to get some. If the crackdown is implemented the way TH says, this is going to be the first thing in the game that actually makes sense for Star Wars fans.






MonroeThanes
Wed Feb 04, 2004 2:50 pm
#455

PLEASE PLEASE PLEASE

Give jedi a chance to go neutral PLEASE. All my friends are imperial and so I can't hunt with them as I would like, its an unfun feature. Thats great that you want to start them off factioned, but the rebel recruiter wont even talk to me, so Im factioned for all the costs but none of the benefits? please please please let us go neutral, this is not an unreasonable request.



I'm Monroe Thanes and I approve of this message.
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