Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

silversaber
Wed Feb 04, 2004 11:13 am
#430






Ka-oan wrote:


I fear this is the very reason why the DEVs came up with this solution. A simple way to lower the Rebel population: Force those who grab a faction to get access to content to resign because they do not want to be forced into PvP.

Aside from that, it is the principle of the matter at hand. Such a major change to one of the guiding philosophies this game was built on could only mean disaster when they feel the need to change another one. This game was built on the grounds that it WOULDN'T be "EQ in Space", but at each turn.. it grows more and more as such. The potential this game has to sweep all other MMORPGs out of existance is boundless, yet the majority of those who speak the loudest only serve to push this game further into failure.





I have to agree. This "Crackdown" will force those who wish to participate in the GCW without PvP into Neutrality., A number of people thatis SIGNIFICANTLY higher than those who play Overt if I remember that last polll.


Only in this game can the MAJORITY of the players be screwed by the Devs listening to a MINORITY.

RowdyDurango
Wed Feb 04, 2004 11:27 am
#431

im an imperial master seargent. does that count as high ranking?



*Rowdy Durango*
**Master BountyHunter**

Imperial Colonel - Commander Of TLD

"Skin that smoke wagon and lets see what happens"

JTL Beta Tester
BlueChris
Wed Feb 04, 2004 11:27 am
#432

I love these changes.


As an imperial, I hope a similar game mechanic can be implemented against me with the smuggling thug types.



Deski Grunder-Force Ghost Entertainer
Iksed Plunder-Commando (Elder Rifleman/Combat Medic)
Lumped Flounder- Master Shipwright/Architect/Merchant
silversaber
Wed Feb 04, 2004 11:30 am
#433






kokeaux wrote:




NO! Dont want PvP, be Nuetral!!!! If you are a Rebel, you'd better dam well be ready to defend your faction, give me a break!





Sorry, but no.


The Devs promised us thatthe GCWwould beopened to us that like PvE, as long as we were careful not to incur a TEF around other Overts.


This breaks this promisecompletely.
Nifty
Wed Feb 04, 2004 11:37 am
#434

psst... why do Rebel coverts who want to never ever PvP have to resign? Can't they, umm, I don't know...


not carry spices or sliced weapons and armor?


Oh, that's right, it's impossible tohave fun inthis game without using contraband. Wait... I have fun! I don't own a sliced weapon (unless the guy lied to me and had it sliced before selling it to me), I don't even wear armor and I don't use spices. *shrugs* Don't see what the big deal is for those that want to avoid the TEF.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Jredbrook
Wed Feb 04, 2004 11:42 am
#435






Zarathustra wrote:

Will items be showing if they have been sliced or not with this updated??? It is extremely unfair to let someone blindly buy something off of the bazaar and not know they are going to get pinged for it. You obviously know if the item has been sliced, please put an indicator on the item itself for us.


We've been asking for this for 7 months now, it needed to be in the game before, and it really needs to be in now.






cry more noob

silversaber
Wed Feb 04, 2004 11:45 am
#436






Nifty wrote:

psst... why do Rebel coverts who want to never ever PvP have to resign? Can't they, umm, I don't know...


not carry spices or sliced weapons and armor?


Oh, that's right, it's impossible tohave fun inthis game without using contraband. Wait... I have fun! I don't own a sliced weapon (unless the guy lied to me and had it sliced before selling it to me), I don't even wear armor and I don't use spices. *shrugs* Don't see what the big deal is for those that want to avoid the TEF.







Maybe because.... we would be barred from significantly superior weapons and armor, plus we would be barred from spices that boost our effectivness significantly.


Plus, remember that one of the things we are scanned for is negative Imp Faction?


That is not exactly something we can leave in the bank =P

EEMAN
Wed Feb 04, 2004 11:58 am
#437

Well reading the changes I have to say, for the most part I like them. I only have a few issues and I think they are significant because the oversight of the devs to realize how many imperial colonels we actually have.


I completely understand the posibility of there being a crooked officer in the military using his position to secure his power circle. However, you guys remember a hot fix in December where you could trade XP for FP ? On my galaxy (and im SURE im not unique) 3 imperial towns on dantooine suddenly got TWELVE (count them 12 per town) Imperial Detatchment headquarters in that very month the week before the hotfix. Surpisingly enough these town guilds now have nearly every member ranked as Colonel. So your restriction of 'high ranking' is completely meaningless. Ideally one would think a complete rank-wipe of everyone would re-balance since everyone would have to work their way up the ranks w/o exploiting, however we know thats not likely to happen due to public outcrying (especially by those currenly pretending to be magnanamous rebuking those wining about the current changes).


I propose this modification to the system


Overt High ranking imperial - not scanned at all, saluted and left to his business.


Overt Low ranking imperial - 50% chance of being scanned and suffering imperail faction penalties, 50% chance of being left to do your own work.


Covert High ranking imperial - given the option to not show credentials and be subject to fine if found to posess contraband orcan show credentials and suffer no penalties, HOWEVER because he has just been saluted by a stormtrooper he has just been identified as a high ranking imperial officer to everyone around him. He should receive the same tef system given to the rebels caught with contraband. If i am standing around and discover the identify of a high ranking imperial, I should absolutely have the option of engaging in a fire fight. (Any imperial that has a problem with this, after i just read 20 pages of 'if you dont want to pvp then you can resign' needs to s.t.f.u. .. what is good for the goose...... ) This TEF should be applicable to every rebel faction person around (covert or overt) since rebels are in hiding 99% of the time and its through their actions they are discovered to be rebels (in other words.. you get a tef, and turn yellow to me as a covert, if i fire on you i have now DECLARED and must seek a recruiter to reset this status).


Covert Low ranking imperials - fines/factoin loss/possible rank loss. no tef, unlikely a rebel would risk exposure for such an unimportant individual.


Overt Rebel - no scan - duh! your busy getting shot at by every declared PC and NPC around..


Covert Very High ranking rebel - % chance of being identified in a cross-reference to their database, made OVERT, imperials have spies in the rebel network and the list of high ranking rebels is very short. You must find a recruiter to become covert again. Being grouped w/ a jedi or smuggler reduces your cross-reference check so you benefit from the 95% evasion skill. (think as a jedi gets better this should work 100% on mindless low ranking storm troopers).


Covert low ranking rebel officers and enlisted - if you fail a scan you get a TEF at which time the NPC's can engage you along with any DECLARED imperials (imperials grouped w/ a lone declared imperial should not get to participate or be made DECLARED instantly). I believe this should be a TEF since prolonged persuit of such a low ranking person just isnt really likely to occur.



As a rebel I can live with the risks (i think it makes it interesting) but I think that being exposed (saluted or ousted as a rebel) should give everyone the ability to target you.




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
electricnomad
Wed Feb 04, 2004 12:16 pm
#438




kokeaux wrote:




electricnomad wrote:

So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...


After all, Imperials have a 100% chance to avoid a scan, better than a Master Smuggler. So who's going to need a Master Smuggler to help move anyone's contraband?


This does not bode well for the future of Smugglers, and I am more disappointed today than I have ever been with SWG.





Hey, Imps run the Galaxy. They are the GOVERNMENT! I am a Reb, but Rebels are outllaws. It is quite obvious that if you are a high ranking imperial, some private would not search you and such. Also Im sure the Emperor would want all Imps to have the best weaps and equipment available. A master smuggles has a 95% success rate. Good enough for me.


You obviously did not think this thur b4 posting.




One word: GESTAPO.


Sometimes police have special powers that trump even high-ranking officials. Imperials like to cite Nazi Germany as their "role model," so hey, just think of the Gestapo. They were feared by everyone, even high-level military officers, because they had special authority to enforce the law.


If the Emperor wants the troops to have better gear, he'd do something legal, like offer better schematics, not have some criminal hack the weapons. Why go to unofficial means to use an official advantage? (In the case, the answer is "Because the Devs screwed up bigtime and didn't think through the consequences of this to Smugglers.")


As for a 95% success rate, that's still probably too high even for a Master Smuggler, because this is illegal stuff, and it should be seriously risky to own and operate. That 95% figure -- let alone 100% -- is DEFINITELY too high for anyone who hasn't invested a single skillpoint into getting the ability. Smugglers are supposed to, say ti slowly --s m u g g l e . It's unacceptable that Imperials are now automatically part of the criminal underworld that was supposed to be Smuggler territory.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Scoooter
Wed Feb 04, 2004 12:19 pm
#439

Statements like

"NO! Dont want PvP, be Nuetral!!!! If you are a Rebel, you'd better dam well be ready to defend your faction, give me a break! "


Are absurd


And yes there are support positions that are factioned that do not like pvp or just not in the mood for it at a particualr moment, or they are accomplishing one of a hundred tasks to help the cause.


Overt has been always the "PVP on/off" indicator. A TEF would be fun since you would have a choice and might have to use your smarts to stay alive. Being made overt would just cause imps camping at starports and shuttles waiting for your rebel supporting artisans, armorsmiths and like to be finding a rebel recruiter and becoming FP fodder.


Faction alliance has never been soley about PVP.


Forcing PVP is not the answer.


I for one like PvP when I am in the mood for it. And I dont want to be made overt while checking my extractors or doing one of the other 100 things I need to do. I have no issue with a TEF though.








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Aur1k
Wed Feb 04, 2004 12:28 pm
#440

I for one an very disappointed. High ranking imps getting off at 100%. Disgusting. Giving in to the whiners. Not that I don't think being high ranking should have privleges, however complete immunity? Maybe that should be rethought and have a smaller % chance of being scanned, but have the chance there anyhow.


As a rebel, is it fair that I have a chance to get a TEF? I'm actually looking forward to it. However, to punish one faction, and let another get off scot free is completeBS. How long do you think it will take Imp's to get to the required faction level for 100% immunity? Not very long.


11Rastus11
Wed Feb 04, 2004 12:29 pm
#441

WHAT IS THE HIGH RANK NEEDED AS AN IMP TO GET OFF WITH JUST A SLUTE?



Gemea Travek 12pt Doctor RETIRED JudgeBain 12pt Armorsmith RETIRED
Tel Avivv, Dantooine Tent #1 -2610 -4110
When They Consolidate Servers....I hope they dont kill Shadowfire!
dhcpSilicon
Wed Feb 04, 2004 12:32 pm
#442






PloovoTwoForOne wrote:
/clap

Finally! Star Wars Enters SWG... now we just need to do away with creature handlers and creatures being the main mobs... (Look, how many creature handlers were there in the movies? 1. How many Rancors? 1. How many in SWG? Way too dang many).





Yeah I guess you missed the Kaminoan riding a flying creature in EP2, and the Stormtrooper on a Dewback in the special edition, not to mention the ronto and eopie riding farmers. This point gets old folks.


Sure you didn't see "many" creature handlers in the Star Wars movies - but you ALSO didn't see "many" chefs, pikemen, swordsmen - excluding Jedi, if you want to count them - architects, weaponsmiths, armorsmiths (or anyone but Stormtroopers and a few bounty hunters wearing armor for that matter), combat medics, etc.


And how many image designers, rangers, Teras Kasi artists, and commandos did we see? I think the number hovers somewhere around zero, but the last two make up a HUGE portion of the SWG community.
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