Development Cycle Archive

Thread: Publish 10.3 Feedback

Angetenar
Fri Sep 24, 2004 12:12 am
#430



MyrddinSidhe wrote:
Feedback on 10.3:
No change for me. I'm not, nor will ever be, a Jedi.
/waits for something non-Jedi centric
*ahem CB and/or smuggler revamp
No, JTL doesn't count as new content.





/cheer



-Baccaror
Webels do it with the lights on.
dfnder
Fri Sep 24, 2004 12:16 am
#431



What do you mean I can't drop a tree of fs training? I stupidly thought we needed to learn all the trees before advancing to initiate so I took the first skill on the list. That being the ranged attack accuracy, I'm a pike userDOH! ... /laughs at self. So I wasted one of my free trees on something I don't actually want, my plan was to drop it later and take something else. Now I hear you can't drop atree (what &^%*o% is this?)


Just to make myself look even more silly, the first quest giver I found while still giddy about being in Auriliawas for.... you guessed it 'ranged accuracy' lol. I did the quest eventhough I chose that branch as one of my free ones. Note to others "once you start a questyou can not dropit".


Although SOE info on anything is left wanting badly my predicament is all self created so players be well informed before making any choices!


Current plan is to attain the remaining trees I desire and keep as much of Doc and Pike I can and wait and see if the Jedi can be fixed.






~ Shorhousk Ova ~ Jedi ~
~ Okia Ova ~ Merchant ~ Valk enBurg ~ Smuggler / BH ~

SpunkyKuma
Fri Sep 24, 2004 12:26 am
#432

Just a curiousity if this is intention or a bug, I used to not be able to attack rebels and imperials as neutral (both were white) but after this patch one of my toons was neutral and I was able to attack both sides and even get a TEF but I didn't gain either faction but just xp and whatever loots. If a neutral gets a TEF from attacking a faction, who is he/she attackable by?



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
SarakKye
Fri Sep 24, 2004 12:50 am
#433

Feedback on the Jedi changes, lets see......oh yeah, at this point why don't you guys allow the ability to trade-in a jedi for a new toon and a ton of stuff...since your trying to make the profession extinct. SOE should be ashamed of what they have done to a flagship asset of the Star Wars brand. I wonder if LucasArts is even aware.


You have dealt yet one more insulting blowand demonstrated poor judgement across the board.







Qodis, Imperial Officer (-CU-)

Dark Jedi Knight / Ace Storm Squadron Pilot
...and an all around nice guy


redleader00
Fri Sep 24, 2004 3:28 am
#434

Aurilia Phase II:

Doing missions for Dageerin.

I did 2 missions for him. Now im returning with the 3rd mission done.

Dageerin says to me (and everyone else from what i see in spatial):

"Unfortunately, the Shadow has managed to evade our patrols. We cant find them. It's only a matter of time before we catch up with them, though. Check back tomorrow".

He is not accepting my 3rd mission as done:

My force crystal still says "Mission 3/8 - Return to village".

I dont know if this is intended to work this way at all, but at least he should give me credit for the 3rd mission i did.

Any input on this?. Is this all a bug?

Message Edited by redleader00 on 09-24-2004 12:41 PM



----------------------------------------------
Inkar Agobi @ Eclipse
Kosar-Burnd
Fri Sep 24, 2004 5:02 am
#435






Tricerix wrote:

Ha, the challenge for the bh is to defeat a jedi using one of the weakest professions. The only way for a bh to kill a jedi is to have some uber weapons, getting those weapons is a-lot harder then grinding jedi. Also, how is PvP not player interaction? Are you assuming every player you interract with should be your buddy? In that case the krayt dragons should take laxatives and intentionally pass pearls for us. Night sisters should let us in on their crystal harvesting methods, and rancor should feign death untill we collect our mission rewards. Please, less talkin' mo' faaa....







So you think that getting uber weapons is harder than the4 months it takes to attain padawan? I am sure that I could spend six months grinding out Janta missions with my swordman doc template making a minimum of 1 million a day (1.5 hr tops). 120 days, 120 million credits. Those must be some @$%$$% amazing weapons those BH are forced to use to be competitive. I find it highly unlikely that any bounty hunter has spent more effort on aquiring weapons than a jedi has spent grinding. I think that we can fairly state that the weapons, armor,food, buffs, and other supplies thatthe BH (player) uses during his cash grind are equivalent to the Jedi's expenditures. I'll knock off 5 million for the BH player to switch his template to BH at the end of this, so we are down to 115 million. AMAZING WEAPONRY.


4 months is a conservative estimate btw. Hologrinders took a little more or less than this I would guess from the people I have met in game. The village takes 18 weeks from start to finish.




Kosar Burnd
jphillips1868
Fri Sep 24, 2004 6:52 am
#436

Bug with Daegerin's (sp.? the guy that gives the FS melee speed quest) quest.


He gave me the first of eight missions. No waypoint, but I used the radiaiton tracking device to find the sith camp.When i go back he gives me a secondmission and said his lieutenant might send me a waypoint, but that I can still use the tracking device to find the camp. My datapad is full. The Lt. send me a waypoint but I don't have it because my inventory is full. I make room in my data pad, but still no waypoint. So I use the tracking device. It says no tracking device found. I drive in a circle around the village 00m away from itswall, and constantly update the device.No device found. I speak with Daegerin again, but there is no option to reset the mission. I was stuck and fearing that I had fallen into the black hole of having an avoidable bug effectme andneeding to vainly beg for Dev/CSR help.


However, as a last ditch and desperate measure, I loged completed out of SWG and exicted the game. When I logged back in I got the waypoint.


Please fix it so that you can either get another waypoint or at least always be able to use the radiaiton device.
EvilHomerSimpson
Fri Sep 24, 2004 7:17 am
#437

Bug with Phase 2 Crafters Quest:


If you take the quest, then leave Dathomir before completing the quest, on return to Dathomir you get a quest failed message. You can then still talk to the binary lift loader but you will not unlock the FS tree if you complete.


Please fix this before the end of this phase!!!!!



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Echobat
Fri Sep 24, 2004 7:43 am
#438

Ok, i'll keep the "language" clean.


SOE, you really need to fix the bugs. If you have not fixed visibility. Please do not say that you have. Please say that you screwed up and take blame for your actions. Your lack ofhonesty disturbs me.


Profession: Jedi
  • All bounty TEFs should now be cleared correctly upon death from a bounty hunter.

  • Nope, not working.



  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.

  • We'll see in 3 weeks won't we... but i'll call BS right now since of your track record



  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.

  • that's nice... *cough*

    DiceDuP
    Fri Sep 24, 2004 7:49 am
    #439






    Echobat wrote:

    .


  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.

  • We'll see in 3 weeks won't we... but i'll call BS right now since of your track record






    I really hope a Jedi who is bored enough gets on the terms, logs off for 3 weeks and comes back to find he's on the terms to /bug and CSR this and get a reply of "You must have done something in those 3 weeks to get on the terminals" (seeing as 3 weeks is a heck of a long time for an active Jedi to actually remember every single piece of combat he/she has done).


    Im sure there will be one





    _____________________________________________
    John'boy 12pt Master Weaponsmith/Shipwright
    Zebulon 12pt Master Armorsmith - RIS Certified
    "JB's Hypermarket" Commerce City, LOK 3300 -1000
    VISIT COMMERCE CITY FOR THE 1 STOP CITY FOR ALL YOUR NEEDS WITH HUNDREDS OF TRADERS. New Mall now at Commerce City way 3300 -1000 LOK
    elvon
    Fri Sep 24, 2004 8:17 am
    #440

    well this bh update really sx for the start. yes it is hard to be a jedi but not being able to play and totally kramped by BH jedi huntersfor 3 weeks everytime you are on the terminal makes it impossible. since 4 days me and my m8s are on the terminal and trying to gain some xp on a remote place trying to hide from any kind of npcand continually visited by loads of bh and lost 10times more xpthat we gained in loads ofhours, yes we are novice padawans and switching to normal skills is really not timely to stand against them .

    Well actually bh can hunt us as much as they want that is cool yes but let me make an idiotic remark to add to SOE's agenda: Make a jedi mission terminal and put the BH s on the terminal the same way eheheheheh. so that every bh that kills a jedi must be hunted down. so that our jedi knights can go hunt them

    And another thing : what were u thinking by allowing that rebel BH hunts down rebel Jedi (or imp on the same basis)???? What kind of logic in a faction based gameplay can allow such an idiocy?

    anyway if a bh kills the jedi, the jedi should be cleared off the terminal that is logical/ Also if a jedi kills a BH he can not get the same mission for a period of time... i think that makes sense at least to me i can add more to that but i think peeps said lots of things about it hope someone listens up there
    Tiggs
    Fri Sep 24, 2004 8:55 am
    #441


    Here are some more answers to your questions!



    Happy TGIF!






    plonger wrote:


    Tiggs,


    First of all thank you for the reply, I think you are the first dev to actually respond to a feedback thread with actual information


    In regards to your comment about being clear after a BH kills you, could you elaborate that a bit as it seems your saying your off the terminals, but that isn't what is happening on live?


    Also, the only effective way we have to kill anything in the game is to use force in our saber attacks. Now fighting a lair of spiders on Endor could result in me using over a hundred force specials, does each one add to my visibility? If so, I hope your modifier is really, really small as one buff session could put you on the terms, in essense buff, fight, sit your jedi for 3 weeks.





    Spiders aren't an intelligent creature so it won't effect the visibility. Other things nearby however may.







    JediWannabe_978 wrote:



    So does this mean that the DB by the BH will clear the mission from theBH termsand any BH that had gotten a mission on said Jedi will get a "failed mission" and for the next few days any visability generated by the Jedi will still get them on the terms just at a much lower payout?






    This is the way the system is intended to work. Visibility is cleared when a BH kills a Jedi and receives the bounty reward. The Jedi then accrues visibility normally and will relist on the bounty terminals once it gets high enough.

    If it is not working as intended then please /bug with full details.






    rexan wrote:

    Tiggs,




    So as I understand this, even if I am grouped with my guild mates who are all the same faction as me it makes NO difference. The members in my group will still be ratting me out to the Bounty Hunters? So when hunting with my guildmates (who I am grouped with) I am still generatingvisibility everytime I fireup my saber and perform a jedi skill. Thats 25% for each and every member of my group, each and every time I use a force special!


    This would also be the same if I were groped with other, same faction, jedi. We would still be ratting each other out to the BHs? This just doesn't seem right to me.





    Visibility is a high level concept of rumors and information funneling back to the Emperor and Darth Vader. It'snot directly related tofriends ratting you out or not. It's more about supposed "private" conversations between friends about amazing things they saw getting out. An argument could even be made for increasing visibilityeven when nothing can see you as the Emperor and Darth Vader can potentially just "feel" a Jedi's presence if they are not extremely careful.





    FallOut1214 wrote:

    Is there going to be a fix for people grouped with a BH deathblowing the Jedi so the mission doesn't complete and the BH Gank Squad can kill the same Jedi over and over and over?










    Arconis_Runicblade wrote:


    Do Jedi give other jedi visibility if they see them? If so why because it makes no sense... Other Jedi should be allowed to group together. End of story...


    Can anyone that is a dev answer this question? I mean you answer everything else, but this is important to know...






    This is a very complex issue with the overall TEF system and cannot be quickly or easily adjusted.







    Artysan wrote:

    I have a few questions about things that are still not clear to me concerning Jedi after this most recent publish. I would appreciate an answer to these questions:


    1. If no one (PC or NPC) observes a Jedi equipping and using a LS, is any "visibility" generated?


    2. What constitutes being "seen" by an NPC or PC? What is the range? To be a bit more specific, if a Rebel outpost suddenly spawns next to a Jedi who is using his LS on a lair, have each of the Rebel NPC's "seen" the Jedi and upped his visibility? If a Jedi sees 2 vehicles cross the screen on the overhead map, but at too great a distance to see them with the naked eye, has he been "seen" by the drivers of those vehicles?


    3. Is it your intention that a Jedi never be able to group with any other player, even one or two guildmates or, more importantly, a higher level Jedi who is training you?


    4. Is it your intention that a Jedi must be placed on the shelf for periods of 3 weeks for every week or so of play?


    5. Is it your intention that a Jedi never be able to hunt anything except animals and those only in the most remote areas of the galaxy?


    6. Is it true that one cannot surrender the Jedi profession if one decides it is not what he wanted?






    1 & 2. Can be found in the Knowledge base article that I reposted in my previous answers.

    3 & 5. It is intended that a Jedi be very careful about how they act and around whom. The Jedi are supposed to be in hiding, those who are not careful are hunted down and killed.

    4.Basically, yes. It's part of the reason Jedi are awarded a second character. We do not expect players to exclusively play their Jedi.

    6.Not at all. A Jedi can revoke all Force related and Force Sensitive related skills and continue playing as a normal character.

    Aakhperkare
    Fri Sep 24, 2004 9:03 am
    #442

    Nice. Hey Tiggs. Can those of us that are NOT JEDI get some communication finally?...
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