Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
That would be a very great idea. Maybe based on the faction rank someone has baught. But to take this idea a great step further, what about implementing an permanent overt status (like the ranked Jedis are having now). For this perma overt status, u could implement higher ranks than the current max rank (if i remember right it was Colonel or so), so if players want to get higher than Colonel, they need to talk to recruiter, get maybe a double warning that they will go permamnent overt when reaching higher than colonel...
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
uofwi92 wrote:
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.
This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug
ThunderHeart lets use our heads. were smart people, think.
Ok i am a overt Msmug shooting a MBH and i am losing so i get a doc friend who is covert to heal me while i fight. Or trade Stim packs.
that causes my healer to go TEFed the smartest thing you do is kill the enemy supply line.
Lets remeber the lil things do alot
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
I have thought about this some more and have some more ideas.
The whole idea of covert status is to engage PvP timid people in the GCW without all the danger of full overt status. Why are some people timid to engage in PvP?:
- Bad experience with PvP in SWG previously
- Bad experience with PvP in another online game
- Wary of PvP based on every other post on the Bria forum being a negative rant about PvP
- PvP playstyle doesn't offer enough appeal/reward
- Stories on forums, from friends, in guildchat, etc. talking about griefers
I think PvP in its current form in SWG is a failure. The thought of a covert system with TEFs is GREAT at giving players wary of PvP a taste of PvP on their terms, but there needs to be more incentive. Greater rewards for entering covert status needs to exist (most players are just neutral), greater rewards for gaining rank needs to exist, and the pinnacle of rewards needs to exist for overt status players (greater reward for the greater risk).
Particularly with covert status players, options other than "attack and kill player" needs to exist for those with a TEF. Perhaps make it so an overt can only attack if the TEF'd covert opponent is within a certain level of the overt (no completely unfair mismatches between buffed/unbuffed, armored/nonarmored, crafter/combat, etc. players). Instead, perhaps allow the overt to call for NPC support in a canned way that alerts the covert that they had better start running. Also let the covert know that because their covert status was detected, in 20 minutes they will become overt as their status makes it onto the Holonet. By doing this, the covert can escape (if they act fast enough to get out of danger and return into hiding) the "unfun for the PvP timid" aspect but still get an adrenaline rush that goes along with a true challenge in PvP and perhaps convince them to one day go overt.
Leave the TEFs as they are. Be it a private, or a warrant officer, no Imperial will stand there and watch a Rebel take out Imperial personel. Period. And vise versa. If you don't want to become TEFed, resign your faction. Being a member of a faction represents a player giving their _life_ to the cause. Doing so invites risk. Or, just be careful. I've TEFed all the time without any problems. If you plan to TEF, make sure that you clone, and do /who Imperial or /who Rebel frequently.
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
Not entirely accurate TH. By Being a neutral jedi when a factioned BH attacks you, all the members of the BH group gain a group TEF on you, however no members of your group recieve that same GTEF. Some sort of code modification that disables rebel Vs rebel GTEF or imp Vs impGTEF would be a good addition to the game
Thunderheart wrote:
As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE.
The object of the recommendation is to introduce the element of surprise into Factional PvP and make the rank of Colonel more desirable.
Discuss
Thunderheart wrote:
fatgit wrote:
I agree that covert players SHOULD get a TEF for factional PvE.
However, simply trading with an overt will get you a TEF, this seems to be a bit over the top.
It heavily depends on what you are trading. Certain things that are traded can have a serious impact on the game. To flag each item and do an item check every time a player traded something to another player would give the system an aneurysm. Instead, the prevention measures for the potential combat grief falls on factional status. The side effect certainly is the pain of the "trade TEF" and I am pushing for that to be included in the GCW revamp.
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
My jedi is neutral, yet i get attacked by an imperial bounty hunter, then i get aTEF and all his imperial buddies he is grouped with can attack me?
That doesnt really match with what you are saying there.