Development Cycle Archive

Thread: Roundtable Discussion: GCW and TEFs

Matlocksdad
Tue Jul 13, 2004 2:09 am
#417

Just get rid of TEFs.


As a covert, you attack an opposing faction NPC --- you are now overt.


As a covert, you heal an overt member of your faction --- you are now overt


As a covert, you trade with an overt member of your faction --- you are now overt


As a covert, you attempt to attack an overt member of the opposing faction --- regardless of theirstatus --- you are now overt and you are delayed for 20 seconds (or 30) to give the attacked overt player the advantage. There may need to be a proximity qualifier tied in to prevent "attack and flee" to run out the delay timer.


The GCW should be about being *overt*. Covert status should be reserved for PvE, shopping, and such. There should be no benefit to initiating an attack from covert status.


GTEFs should remain in the game, but following the above rules they should not be a major problem.



------- ------ ----- ---- --- -- - - - - - - - - -
Welo Eislam -- Sunrunner
WetWelo DuMer -- Sunrunner
Frans_Solo
Tue Jul 13, 2004 2:12 am
#418

Please don't water down the game any more than it already is. A tef for PVE GCW should always be in place.

Concerning group TEF's, all coverts should immediately be tef'd once the first shot is fired. So that 1 overt better be aware of his group before he starts the battle. This would help alot.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
DND_Cas
Tue Jul 13, 2004 2:23 am
#419

SilverSaber,


How would you address the problem of players wanting to be able to protect rebel and imperial assets then?


While it may not be a great desire of yours for them to be able to do it at your expense you at least have to find a way for them to do it at some level.





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
cadof
Tue Jul 13, 2004 2:33 am
#420

Group teff should be gone it sucks never work as it was intended to. Make overt players the ability to make other player overt. Keep it simple stupid - you want to PvP, go Overt. You want to deal with Overts? Go Overt. You want to heal Overts? Go Overt. If you attack a npc of opposing fraction you go overt. To get out of overt you will need see recruiter and it will change you back to covert in 5 min. Or you die and you go covert. Covert means you are nutral so peple shoping trading ect. you would not be efected to the overt states. Covert status basically means your neutral so it would not harm a player from venders or trade. But healing is part of the combat so to heal an overt you must be overt. With a 5 min timer on the fraction recruiter this person can go covert then get there buffs and go back to the overt states with out any problem. I do not see what the problem with this would be.

Message Edited by cadof on 07-13-2004 04:50 AM

StompyPete
Tue Jul 13, 2004 4:10 am
#421

The reason Imperials killed Rebels in the Weapons Research Facility on Naboo was that they were farming holocrons, which they eventually used to unlock their slots, which eventually led to the fact that there are 20 Rebel Jedi Knights on my server, Tempest, and 0 Dark Jedi Knights. There was 1, but she was killed immediately after attaining Knight several dozen times and decided to quit playing her Jedi.


See? Players' actions DO have an effect on the GCW!



Stompy Pete
President of the Galaxy
StompyPete
Tue Jul 13, 2004 4:11 am
#422

Keep the TEFs in place. It is simply bad roleplaying to force an overt player to sit there and watch a Rebel kill stormtroopers in front of him.



Stompy Pete
President of the Galaxy
StompyPete
Tue Jul 13, 2004 4:14 am
#423

Incidentally, Thunderheart, the fact that you gave Rebels a dungeon to farm holocrons in, and nothing full of Surface Marshalls for Imperials (most were getting 2-3 holocrons per trip in the Weapons Research Facility, which resulted in a huge imbalance in the # of Rebel Jedi with millions of credits, some from Imperials being forced to buy from them), still pisses me off. Not as much as the fact that you gave Jedi the defining and soon to be only role in the GCW and PvP.



Stompy Pete
President of the Galaxy
Bisola
Tue Jul 13, 2004 4:35 am
#424






AudioOrgana wrote:




silversaber wrote:



**edit** you get the idea im scared of anything?


I


Don't


Like


PvP


Period.


Many that PvP (not all, but enough to destroy any enjoyment in it) play PvP not to play the game, but to destroy the enjoyment of the game for others.


I donot pay to be anothers sick entertainment.


I pay to play WITH other players.


I pay to have FUN. As do the other majority of the player population if you look at the Droid Census.








Then.

Don't.

PvP.

It's that simple. You have the choice. If you want to attack a faction, expect it to be defended.

Again, not sure what it is you are so afraid of when it comes to your "enjoyment" being destroyed. There is no decay, and assuming you are bright enough to clone before you go out faction hunting, no wounds.

You have the choice to participate or not. If you choose to participate, the consequences have already been reduced to just about nothing.

Don't be so afraid - you might actually enjoy yourself.

AO




/agree


You pretty much nailed the head on that issue.


Bisola





ooooooooooooooooooooo Bisola Kwati
ooooooooooooooooooooo
ooooooooooooooooooooo

ooooooooooooooooooooo Elder Medic
ooooooooooooooooooooo
ooooooooooooooooooooo +
ooooooooooooooooooooo
ooooooooooooooooooooo
Elder Mon Calamari

Steagles
Tue Jul 13, 2004 4:39 am
#425

~~I think that to participate at all in the GCW a member has to go overt...To kill any NPCs, and wouldnt allow them to attack players without a tef etc. This would limit Group tefers and the many other kinds of tef.


Of course there still would be an option to go covert but once covert you cant attack any npcs, etc. Therefor tef would be gone.


And to you who dont want to PvP go neutral or dont kill NPCs.

Stop whining





Iontalkwcobraw

vvvRadiantvvv



WarNerve5776
Tue Jul 13, 2004 4:48 am
#426






uofwi92 wrote:





Thunderheart wrote:

This has been a really great thread and new discussions are still popping up.





Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.




If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.


Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.








I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.

This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug





That is a risk you have to take into consideration when you decide to join a faction. IMO it would be rediculous if there were no TEF and an Imp/Reb Overt player could do nothing but stand there and watch his fellow troops(NPC) get whiped by someone. A TEF in this situation makes sense. As far as solving the Group TEF problem...if a Covert groups with an Overt player the Covert player should automatically become Overt as well. Neutrals should not be able to group with Overts,and a Covert member of either faction should not be able to group with an Overt member of the opposite faction. I believe this would completely fix the current problems with Group TEF.



Baiyne
DarthVillanus
Tue Jul 13, 2004 5:24 am
#427

1) Remove the tef you gain from trading with an overt faction member. I don't really see any purpose for this. It's not like you're going to be doing alot of trading while in combat.


2) Remove Group tef. I don't know how you guys feel about it but I would LOVE to participate in a battle where every single person was overt. No more clone wars. No more gtef gank squads. You want to fight, you go overt.


3) Make a player's tef visible by others player. If you click on a player's name you should be able to see the little tef tag next to their name.


4) Keep the tef you get from killing npcs the same. You know the risks about attacking those types of npcs.


5) Not really tef related but change the 1 hour timer it takes to go from overt to covert. Make the timer based on rank. The higher the rank you have, the less time it takes to go covert. Say a Colonel can go covert in 5 minutes whereas it takes a Private 40 minutes to go covert.


6) Keep the tef you get from healing overt or teffed members of your faction. This is a must. Otherwise you can have covert docs constantly healing the person you are trying to kill.








| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

Shilak
Tue Jul 13, 2004 5:40 am
#428

As you asked, here are my thoughts on the subject ...


GCW


- Factional TEF from fighting factional NPCs should stay. If TEFs weren't given for killing factional NPCs then players can go about killing them without any serious risk of retribution from the enemy faction.


- Group TEF must go. This gets used in almost every PvP encounter to grant one side a significant advantage over the other that they really dont deserve. Seeing full groups wander about withone or two overt players while the rest wait to abuse the GTEF not only looks silly but has a detrimental effect on group PvP encounters.


- Factional TEF from trading with an overt should go, but in its place you should get a TEF if trading with someone who hasfought enemy faction memberswithin the past 5 minutes.


- Factional TEF from healing/buffing an overt should stay, as should getting a TEF from healing/buffing someone who has picked up a factional TEF within the past 5 minutes.


- Factional TEF should be clearly visiblelike status effects on a targetted player, thus allowing players to know when it is safe to heal, buff or trade with another faction member. e.g. make the current flag visible to others or add a little rebel/imperial symbol to represent factional TEF in the GCW.


Jedi FRS


- Two new factions should be added to represent the two Jedi factions, completely seperate from the current rebel and imperial factions. Jedi cannot be part of the GCW unless their power levels were made equal to other combat profession combinations, this would not feel right given the games context and therefore they must be seperated from the GCW.


- Only Jedi who have completed the Knight Trials can join a faction, all Jedi prior to that are neutral therefore removing the appearance of force powers within the GCW and limiting them mainly to Jedi vs Jedi encounters.


BH Missions


- Jedi should not be able to pull in support via group TEF, only the Jedi who is the target of the mission should be able to fight the BHs.


- Bounty Hunters should not be able to pull in support via group TEF, if they need a group to take down the Jedi mark then everyone must have the mission for the Jedi. Mission completion and reward should be split between the BHs in the group that gets the DB.


- Outside healing should not be allowed on either the Jedi or the BHs with the mission, unless it is by another BH with the same mission.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

ThorsAnvil
Tue Jul 13, 2004 6:21 am
#429






Thunderheart wrote:

What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?







Personally I would like to see the addition of Rebel Sympathizer, in this faction, I could not heal or help any of the rebel faction, but I could partake in the Faction content that’s being added.

I believe most people who are Covert Rebel because they want to pick sides, but aren’t after the PVP aspect of it. That’s how it is for me.

My concept of a Rebel Sympathizer is basically the same rules as a Neutral, with the exception of :
-no more then 1k max faction EXP.
-no transferring of faction points
-cant go higher then sergeant in rank.
-Cant heal or rez faction exp
-Can only kill lowbie imp NPC spawns.


or, based on your TEF idea, how about once you hit Officer rank you can be tef'ed, otherwise no tef.



Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
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