Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

TracedFell
Thu May 27, 2004 1:09 pm
#430


First off, im not one to complain but this is just insane


Super Battle Droids:TO HARD, when my uber group of myself (master swordsman) and 11 other combat masters try unsuccsessfully for 15 min to take one down...i would consider that TO HARD...it might be diffrent if the SBD was like ackalay in the geo cave and was a special target, but these da** things are running around everywhere....NOT TO MENTION HOW FAST THEY ARE!!! I had one chase me 3000+ meters before i finally got incapped and slain, all burst run did was make the sbd run harder.

I have been playing the game since day 1 and for as long as me and my good friends have waited for new armor i consider this place a travesty. What is the point of making somthing for the game if you make it so increddibly hard that a group of 12 masters that have been playing the game since day 1 can only barely get by the second door. In addition to how hard the bunker is..so far the LOOT SYSTEM SUCKS..i know i killed over 100 diffrent types of npcs at the bunker and havent gotten 1 piece of loot.

Unlike some people i have tried to be patient with SWG and have stuck in there when alot of people were dropping their accounts, but this is almost to much for me. I hope very soon that sony will recognize the people who have stayed with the game for so long and will do somthing to reward us instead of somthing the punish us i.e. THE DEATH WATCH BUNKER!!


P.S. This is my first post on any forum other than trade, so belive how dissapointed i am to have to be doing this!



JAG

Master Swordsman

Doctor 4/4/4/1


Kettemoore


BerentD
Thu May 27, 2004 1:46 pm
#431


I actually like the Bunker itself, the story behind it, and the atmosphere within its tunnels. The challenge of making it to the bottom is good, in theory, but seems to be overdone.Most casual players will not have the time needed to work their way to the bottom in a group, let alone any progress solo. So, my feedback is:


* The SBDs are WAY too strong, as echoed by the large majority of responses over the last 20 pages. There's no reason for so many to be there, spawning so fast. It's just a time waster, really. Spending 20-30 minutes pounding away at one is just boring. Remove most or allof them (leave a couple at key points if you must) and raise the respawn time to 10 minutes or more, 4minutes is too short. The BDs alone are deterrents, and the NPCs have some high HAMs and insane resists, anyway.


* Seems that stuff gets stuck in walls again, making it so you can't target them. Saw it happen a few times last night.


* Loot drops just plain stink. Credits, credits, more credits, and oh, the occasional locked container. The art pieces I got in the chest were more interesting than anything I got off of the Black Suns and Death Watch, and they're crafted by architects! I did loot a schematic (Hack), but it's a single-use schematic to make an item that's worse than a scythe.


* I was there almost 3 straight hours last night and never saw the NPC spawn to drop the first key. His spawn rate seems to be too long.


*Using TAB to targetthrough enemies does not really work here, I am standing above ground looking right at a SBD or Black Sun and hit TAB and get something 2 levels below and further away.


* I had no problem with lag, because the place was pretty empty. I went late at night (11pm CST), true, but have people already given up on this place after trying it once? Maybe not, because it was a weeknight, but still it had me worried. If so, the Devs really need to re-assess their view on its difficulty and loot drop rate. These are the things that draw people in - a good story with an achievable goal; good loot to impress others and improve themselves; and a decent challenge. So far, I don't see any of the three being met: it's a good story, but the goal does not seem worth the level of difficulty; very poor loot; and the challenge is there at first, but it either becomes too hard, too fast, (it should build up to a bigending, like the Acklay at the bottom of the Geo Cave, not SBDs in the first doorway)or mind-numbingly boring.


Two out of five stars in my book.




Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
-JpS-Silas
Thu May 27, 2004 3:20 pm
#432

Well to help ya a bit if ya want the key to that locked door try to unlock the door via the panel

The security comes down 6 bloodguards or so and this other death watch dude with just a name over his head

he has a dark grey mando armor when hes dead loot em and you should have your key




Now Devs U wanted feed back we gave you 20 page least u can do is reply
-Asmodeus-
Thu May 27, 2004 4:24 pm
#433


Yup what a Joke FunniestThread replyi ever saw is the one single post telling everyone to stop complaining because a "group of dedicated TC players crafted the 1st piece of Mando Armor" and therefore they have decided that all is in order, well balanced, and well planned out dungeon/Quest, all i t takes is perserveirence (i know i can't spell) and 2 Wookiee's wearing NO ARMOR. Great ok you Uber TC guys answer me this. Is one piece of Mando worth ruining 20 peoples "Best" composite armor (1 Mill a pop average with slicing + SEA's and AA's), 10k each on Doc buffs, 6k each on entertainer buffs, all the food you used to help you, the wearing out/using upof your Uberest weapons, getting little to no loot, and at best 400 creds in 1 out of 10that divided by 20 people, oh and did I forget to mention ZERO experience for killing 30 Super Battle Droids?


On the other Hand, this place makes me happy. I've seen a 50% increase in Armor sales in the last 2 days.


But the part that really takes the cake. I get askedFrequently if I will come with a group and help them to craft the Mando Armor for them. I ask them if they have made it past the 2nd room yet, the answer is no, and then All i can say is "No Thanks" i am only a 10 point smith, or sorry I am too busy making existing Armor. I will reap the rewards of providing armor for these Adventurer's, but I have no plans on decaying my Uber stuff on a Joke of a Dungeon when all turns sour, and you know it will. I sat for 2 hours and watched hundreds of people, all in groups of 20, go in and never come out. The average time to kill a SBD was 8 min. The average time people spent before giving up was about 20 min. the average ride from the closest cloning center was 4 min. The average Lag spike was 15 seconds, happening every min. The average group that went in lasted 30 min.


The nice point is at least with the release of the the DWB, some of the other heavily camped area's have decreased the number of Greedy "Trade Forums 'R' us" jerks with thier loot macro's hanging around. Still though, at server start i've visited 5 popular "Loot worthy" POI's in the last 2 days only to find the same Greedy jerks camping it out.


Guess some things in this game will never change. Congrats SOE, you created another time sink so you can keep getting everyones $15/month. the problem is, People are catching on, accounts are being cancelled. Are you ever going to start making a game people Want to Play, or you just gonna keep adding more of the same, up the resits some more, and make the HAM's 500k, heck why not make SBD 100% vs all but Restraint, give them 999K HAM, while your at it, put 5 of them at every entrance to the "Elite" Content.


Seriously though, I have been playing this game for 10 months, at least 2 hours a day and usually 6-8. I've been screwed over majorly 5 times with vanishing Resources and Items, and Banned for something I was trying to help catch others doing. Everytime I asked for any kind of support, all SOE could ever say is "We are sorry, there is nothing we can do." Now they ask the community time and time again whats wrong here, or there, what would YOU like to see or do? seems like again all they can say "We are sorry, play what we make or take a hike." Remember the Crafting Change? that took 40 pages of posts before getting a serious response. since then I haven't seen a seriuos response to anything except Jedi revamp. and now, the big rush to finish grinding is on before the big revamp. then the final straw was the guild member that stated, the only point to these games is to grind. That comment right there pretty much sealed the cancelation of my 2 accounts.


I will continue to play until my accounts run out. after that, this game is hitting the shelves. I'm done paying for something that only provides me stress and anger, when it's supposed to be fun and enjoyable.
MariketheWookiee
Thu May 27, 2004 5:16 pm
#434

good job soe... you screwed up another highly wanted dungeon....


stop making these imposible dungeons... i want a nice dungeon with cool loot, where i can do it with a group of 3-7 people (depending on combat classes)...

other things you should really consider is this, stop the single loot... it sucks... make it so everyone can loot the same creature/enemy.... that gives us all an equal chance of getting an item.... otherwise we have the sucky guys that run up and grab the loot at last moment...

also... 200+k hams??????? give me a break.... the serious max for hams should be 200, and if it is, there should only be ONE!!! of these in the dungeon... and it would be a final boss type...



.... also due to the fact im a wook.. i seriously would like to see a wookiee armor conversion tool or something..... just cause we are slightly bigger doesnt mean a skilled artisan in a certain class couldnt modify some armor to fit us.... for instance, make it so armor can be converted if you also have like 5% of materials that the origional copy needed..... also if you think about it, the smallest wook female can only wear wook clothes, and yet a full grown human can wear composite? a what looks like 600 pound man can wear composite? but a wook cant? seriously..... i want some mand armor for my wook commando wook...


its sad to see where this game is going.... ive seen two of my fellow wooks in my guild, two that have followed the game since day one... return to the great tree... both watbu and makbova.... (although makbova is considering returning for jtl.... maybe...) both were great fans.... and will be missed ingame a ton...


people are getting bored of your dungeons and arnt having fun with them...



Marike - Starsider
Minister of the Hunts - Cotw

MariketheWookiee
Thu May 27, 2004 5:24 pm
#435

another thing...


soe, we pay 15 bucks a month... we kinda want response ont these types of threads... we know you read them... but you never say if your going to modify anything, and so we wait till next update to see if you got smart enough to fix the errors.... but you dont.... try actualy posting information on your fixing this dungeon.. cause it seriously needs fixing, even if some dork that can solo the place... 95% totalof us cant even make it through the thing..... and probably liek 60% total cant even make it through the front door.... serioulsy....



Marike - Starsider
Minister of the Hunts - Cotw

MrWizzard
Thu May 27, 2004 5:26 pm
#436






Thunderheart wrote:



Have you made it out to the bunker yet?


yes


What were your experiences?


we got our groups out there, 30 people or so organized, and started getting into private chatroom stuff then things started crashing.


What is your opinion of this new adventure zone?

too much activity for the game to handle








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00000000000000000000000000000000000GTC Leader
00000000000000000000000000000000000Pidon
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00000000000000000000000000000000000Vendors in Fort Krayt, Tatooine (5924, 4363)
00000000000000000000000000000000000

_ You feel an inner glow, Teh Troll is with you


NaKitNa
Thu May 27, 2004 5:54 pm
#437


Have you made it out to the bunker yet?

No, the furthest I got was to the first large room with 2 SBD's 5 Black Sun Henchmen, 2 Black Sun Assassins andsome death watch guy in tow before I went from full buffs in 80% comp to 0 in about 30 seconds.


What were your experiences?

I am a master pistoleer and a master SL. Pistoleer was thoroughly useless. I have posted many times one the pistoleer forums that we need special attacks to replace our disarm 1 and disarm 2 which have never worked anyhow, with attacks that would effectively up our AP by 1 and 2 at increased levels vs NPC's specifically. Almost everything started at med. armor which means that 90% of everything in there we are already at 50% reduced effectiveness, on top of the fact we dont do much damage anyhow. the SBD's are way beyond my ability. As a Squal Leader my bonuses to melee and ranged defense were worthless because of the accuracy of all the creatures far outshadowed my bonuses. Volley Fire never worked the few times I tried it. Nothing dizzied or intimidated anyone in the group of 20. I died 9 times, and spent tons of money rebuffing. In the end I came out with one DE-10 barrel (which I was looking for) and a DE-10 schem which I had to buy off of another player that had already got one, because I didnt stand a chance of looting and begged enough that he felt sorry for me. On top of that the selling price was far from cheap. The only encounter I could handle was the Blacksun Henchmen. Everything else was way out of my category. No one in the group got even one piece of bounty hunter armor. I am pleased that the schem drop seemed to be frequent. However with the pieces produced limited to one use, many weaponsmiths have refused to make it, but offer to buy it off of me because they wouldnt be able to sell it. Then even finding one that can be trusted is another thing. Too many horror stories out there to trust just anyone.


What is your opinion of this new adventure zone?

Just too powerful. The SBD's should definitly be brought down to 1 per area. The spawn rates need to be reduced and loot needs to be increased. The SBD's which are the most powerful dont even drop loot. I don't know if I will go back unless it is patched. The cost and time involved is far too high. I think that everyone in a group being able to loot the same item from the same guy is essential. Too many bad feelings occur because of this. Rare loot drops? Ok fine but everyone in the group who has worked so hard need a piece of it too. Because of the current state of both of my classes there is no way I can stay in the front which are where the looters are. I only managed the one barrel I looted myself because I went to a room where the other people were busy with 2 SBD's 1 blacksun assassin and a couple BS henchmen, when another BS henchmen spawned and was able to loot him myself.


Crank down the power a couple notches and work on the loot issues for everyone's benefit.








Rhoubhe
Thu May 27, 2004 5:59 pm
#438





-Asmodeus- wrote:


Yup what a Joke FunniestThread replyi ever saw is the one single post telling everyone to stop complaining because a "group of dedicated TC players crafted the 1st piece of Mando Armor" and therefore they have decided that all is in order, well balanced, and well planned out dungeon/Quest, all i t takes is perserveirence (i know i can't spell) and 2 Wookiee's wearing NO ARMOR. Great ok you Uber TC guys answer me this. Is one piece of Mando worth ruining 20 peoples "Best" composite armor (1 Mill a pop average with slicing + SEA's and AA's), 10k each on Doc buffs, 6k each on entertainer buffs, all the food you used to help you, the wearing out/using upof your Uberest weapons, getting little to no loot, and at best 400 creds in 1 out of 10that divided by 20 people, oh and did I forget to mention ZERO experience for killing 30 Super Battle Droids?





Okay, wait up, amigo. We never said this dungeon was all 'in order, well balanced and well planned' out. You're putting words intesters' mouths (something else some Live players are notorious for whenever one of these publishes gets pushed out the door from TCand the playerbase finds it unsatisfactory). We voiced our concerns about the design issues weeks ago and they can be found by searching the Test Center forums for the 'Death Watch Bunker: A View From The Bottom' thread.


Is one piece worth all of that? Well, as anyone could tell you, it's in the Eye of the Beholder. To some people, it is; to others, it's not. It's like asking someone if FSCS was worth holo grinding, or asking a weaponsmith if it's worth the trouble to collect months of resources to produce top-quality weapons they'll never be certified for. It's all up to the individual. For us, it was worth it-- one, because wewanted it that badly, but more importantly, we wanted to make sure the crafting process wasn't bugged, because our job on TC is to test, and we take it seriously. We couldn't in good conscience let this publish go out without a piece of Mandalorian Armor having been player-crafted-- we told the developers this, we told the QAs this, as well, and we were ignored. We watched begrudgingly as it made it's way to Live.


Well, now the lid is off, all the components are dropping, all the quests are (supposedly) complete. And the end result of our hard work is a piece of arguably average-quality armor. Bottom line is, to us, it wastotally worth it, and isn't that all that matters?


BTW, we didn't reallyruin anything-- last night, I ran point for half the dungeon and only lost 2-3k condition on my chestplate. Used less than one whole stack of brandy and about 4 or 5 stacks of Ahrisa. We got our own doctors to buff us and we got our own entertainers to hit us up, as well.A lot of Live guilds probably have more resources at their disposal than we do. As for loot, this is SWG, what did you expect?




THIS looks like a job for__________________________________
+ Ell' Kabong +
d Superhero - Mariachi - Playboy d
Bed-Tested; Chica-Approved. | "KA-BOOONG!" | Test Center


KipMalice
Thu May 27, 2004 6:20 pm
#439

It is LAGGY! I have went there twice now, one time I got disconnected, couldnt log back in, and had to have a friend log in to move the character away...the second time I died without even knowing I was fighting anything. I really wish you could fix this, as this place looks really fun, and I have been looking for a challenge.
DigitalAzsasin
Thu May 27, 2004 7:32 pm
#440


ALL I CAN SAY IS SOE PREPARE TO LOSE A CRAP LOAD OF FOLKS TO WORLD OF WARCRAFT......Blizzard makes great games and supports their player base. Just food for thought.


Also, thanks for the abrupt end to grinding..thought you said we had till patch 10 to finish, but then

said, nope after patch 9 no more jedi grinding which now leaves me like 2 weeks to finish up and

get lucky.


I wonder are you really going to take care of the people that grinded 20+ professions.


I will keep my faith with SOE and hope my comments shed some light and maybe, one day I can

really enjoy the SWG Life.


Let's see speculation is that you sold out because everyone wanted jedi but couldn't get it, so then you

decided togive everyone aforce slot...so you appease them, but then you turn on them when it comes to DWB,

and make it for the elite folks and not the average joes??


Please help me understand SOE.


DigitalAzsasin

Kettemore
P__Day
Thu May 27, 2004 7:40 pm
#441

have a fewthings tocomment on inthis dungeon


-giving something Heavy armor, 80's resists and 200k+ ham and having them spawn every 4 minutes is like running a marathonbarefoot on ice uphill, with hte wind against you in a snowstorm.. well you get my drift. that some things have these resists are ok krayts for instace i can understand that, since you rarely run into 8 krayt's at the same time + you can hit a krayt with intimidate, stun, blind and so (its hard but you can) , the SBD has 80's resists against everything Except Electricity and Acid if my memory isnt failing me. The LLC and the LBC are both AP1, so is the vibrolance, out of the weapons that do acid damage the only really effective one is the tenloss, and against popular belief i have to say not all players are riflemen. Personally i see 3 ways to inprove this


- Either Lower the Ham or the AR of the Super Battle Droids (gotta choose you forced my def to be capped at 125, now either make the SBD 75 - 125k ham and medium resists or 50 - 75k heavy resists, also play at little with the different resists 100% blast? a damn Rocket launcher doesnt scrach em. Keep them at 225k ham and Heavy AR but drop ALL resists to 50% or lower. if i last ditch this thing with my FWG5 for 150 damage its first reduced to 750 then to 375 then a total of 75 points of damage hits it.)


- Increase the AP on the Electricity weapons and Acid weapons to at least medium (though im more in favor of the former sollution another is to "upgrade the LLC to medium AP, and hte HLC to Heavy AP, and the vibrolance to medium, it makes no sense to me that a low resist should be to weapons whos damage is already severly cut, increase the DX2 to medium, the rifle to heavy and the carabine to heavy. but doing this would unbalance even more)


- Finally decrease the spawn rate for the super battle droids to every 30 minutes( going to the janta cave i have to wait 60 minutes for some darn jantas to spawn, but these mandalorians have 600k SBD's stashed around the mine? come on it ok to have genotians or Kwi's spawn at this rate they are 40k ham at most and only medium resists, the dungeon should be "easy" to enter but getharder as youprogress down 8 SBD's? maybe right outside the room where the forge is to make the armor hard to obtain. A 30 minute spawn would alow players a chance to heal and recoup after a battle no getting tossed back into one 4 minutes later.


- Increase the drop rates so you get some loot at least once in awhile, credits gets boring.


TO end it, this dungeon is next to impossible to anything but a 20+ person group, well thats ok i can group but when 10 of hte members goes LD due to lag, people ninja loot like theres no tomorrow, and the system is set up that way, there is no point in rezzing inside since you cant re-buff and on top of all you have to bring craters down to the bottom, through NPC's withok ham and resists and SBD's who are so powerfull tehy could whipe out the empire in one run, **edit** a krayt wouldnt stand a chance,even vader would be toast, make it hard but also make it so that "normal" players have a shot, make it a little higher difficulty than the geno cave, add SBD's when you get near to where you can craft the jetpack and mando armor, that way : the mando armor would be rare, so would hte jetpack,casual players can have fun, moderate players can have fun and Hardcore powergamers could have fun. I play this game to have fun, not to be pissed off because the devs decide we need it to be harder, ok triple the ham and the resists and make them spawn every 4 minutes that should keep em occupied ,so they dont discover how little content there really is in htis game.


Il tell you what,push patch 9 back, 1 week and play this game, actually go to theDW bunker and try it out, no tricks play it the way we do andlets see how much fun you have, testcenter is a great way to check new content, but try it yourselves to.


So what if some people solo it, let them its better to let 5% of theplayerbase solo something than piss of the other 95%, and to keep the mando armor rare, simply take your SBD's and put them in the last 4 rooms before you get into the forge put like3 in each room that way it wont be inpossible butstill very hard.


LLJK_Griz
Thu May 27, 2004 8:43 pm
#442






Rhoubhe wrote:

A small group of dedicated Test Center players crafted the very first Mandalorian Armor Helmet late last night:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73424


This place definately isn't 'impossible'... some of our team was comprised of unarmoured wookiees. Pony up, Live-ers, after all, we're just carebear TC players with low-quality equipment, remember?








If that's what every piece looks like then everyone might as well just give up now, because that is CRAP. IT IS GARBAGE. No one is going to go through all those goddamn droids just to get a chance of getting one piece of worthless armor. No stun resist = useless in PVP, crap everything else resist = useless in PVE, and it sure as hell isn't worth all the time, decay, and money you spend trying to get it.



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