Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

Rhoubhe
Thu May 27, 2004 3:59 am
#417






Erillion wrote:

Soon 20 pages and no more Dev comments.


Looks like they wait for about a week (especially with the upcoming long weekend) and see if someone figures out the tricks and exploits in the bunker (like walking masked/camoed in the corvette). Then they will change something. Basically all our feedback from the first days is not as important to them .... they only want to hear from those who FINISH the quest.


And - like the TC crew with one month experience in the DWB layout and enemies - those who finish it will then say ... "HEY, it was not THAT hard !!!" Correct me if I am wrong but that is the first time ANY TC crew finished the quest ? Which means ... the devs pushed this to live without the quest ever having been finished in testing ? BTW .. thanks to all TC people !!!!)


I would like to see the groups who did it wince when theytally up the cost in weapons, armor, food it took to get them down there ... AND when they realize that they have to do it 5-10 times again to help the others who accompanied them. AND THEN multiply that by 5 times more so people can get aWHOLE suit !!!Do you really think you can craft a whole suit in 5 min in a heavy lagarea where EVERYCLICKtakes 30 seconds ?


Have fun


Delos Stardust


Master DE, Naritus (will be waiting AT LEAST 2 weeks before I go anywhere near the bunker with my UBER unarmed 4 combat skills)







We'd have had Mandalorian Armor made weeks ago, but the binary liquid component for it didn't start dropping until Friday-- you can blame the developers for that, I guess they wanted to keep the lid tight on Mando Armor.


Every other quest to do with this place has been tested on Test Center. Everything we found wrong was /bug'd, posted, and carefully explained to any QA/Developer who would listen. You can do a forums search for 'Death Watch Bunker: A View From The Bottom'. We posted ALL of our concerns about this place (the same concerns that Live folks are stating in this thread) there, and they went unanswered and unattended to, so put the blame where it belongs (if anywhere).


And no thanks is necessary-- we play on Test Center to test, and try to make the game better for all.



THIS looks like a job for__________________________________
+ Ell' Kabong +
d Superhero - Mariachi - Playboy d
Bed-Tested; Chica-Approved. | "KA-BOOONG!" | Test Center


Fidlaf
Thu May 27, 2004 4:41 am
#418

Well, I've been at the DWB for a couple days now. Been quite deep in it too, went down withtwo groups of around 20 to 25. I have 6 accounts and my PvP toon is Uber, certainly upper 1%, but this place is just boring. You fight 1 SBD after another, followed by an endless army of BD's. Almost no loot, but I don't really care about loot. I care about taking my guild of well organized players (I run my own ventrillo server and we've been a guild since week 4 after launch) to have an enjoyable time. This place is just too hard, much like the corvette it's just 5min fighting one mob only to turn around and spend 20min fighting his friends that spawned right next to you. Give me a brake SOE, we may complain a little if you publish dungeons that are a little easier, but we won't cancel our accounts. So far you're two new dungeons can be summed up like this;


How long till a Super Battle Droid kills you?





Build it then blow it up
Apraeh Fidlaf

swg-inr-pa.org
kevincore
Thu May 27, 2004 4:46 am
#419

and yet still no Dev response



-Kobie Pace
-Eibok
-PACE Federation 4 Life-
Bowoci
Thu May 27, 2004 5:49 am
#420






AnzelVincir wrote:

With 99.999% negative feedback I can't wait to see what the devs have to say on this.


I'm really surprised we haven't heard the standard, "There are no plans at this time to make any changes. This is supposed to be hard, bla, bla, bla"


Here's the deal yo...


Nobody cares how hard it is. There's no reward. You have to balance difficulty vs reward.


Honestly, I would've rather you just fixed the problemwhere all of my BH marks end up stuck in a wall or under the floor...






They haven't said anything... they won't say anything






Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

Soln
Thu May 27, 2004 6:28 am
#421






Rhoubhe wrote:

A small group of dedicated Test Center players crafted the very first Mandalorian Armor Helmet late last night:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73424


This place definately isn't 'impossible'... some of our team was comprised of unarmoured wookiees. Pony up, Live-ers, after all, we're just carebear TC players with low-quality equipment, remember?





Since anyone who's played for awhile can easily spot configuration differences (loot, CL, pathing, etc.) between TC and Live on any server don't presume for a second that the DWB TC version is the same as Live bud.



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DEFoxfire
Thu May 27, 2004 6:33 am
#422

Since the Mandolorian Armor has more vulnerabilities and lower resists than Composite there is pretty much no reason to enter that dungeon. Not to mention camping Yavin over and over and over for useless Armor Components just to build some useless Armor... So yes, DEVs! You are right, Mandolorian Armor will be absolutly rare - since it's absolutly useless...



Techdevil
Thu May 27, 2004 6:43 am
#423

The DWB seems to be one long grind against SBD's with little or no loot....Mandolorian Armor so far looks very depressing....It seems that if you have any decent armor it's just gonna get ruined trying to get a poor set (at best) that looks cool, whoopee.

I'd like to hear a Dev point of view on some of this feedback and not the usual 'wait for the combat balance' speel. I'm quite prepared to wait for the combat balance if we could get a little more info on what will likely be involved, i'm talkin details here. Whats the point of finally giving us Mando with such crap potential, considering what is needed to get it. Yes composite and other armors are LIKELY to be nerfed some but Mando in it's current state might as well be a pretty painting on the wall of your house for all the good it's gonna do ya.

What type of opponents exactly is Mando supposed the be able to protect us against?

How is it that BS & DW have such high resists with the stuff and players get shafted?


Might as well stand in coro, drop your kecks, touch your toes& /shout c'mon Devs give it to me!!!



Reemus (PM) Lowca

Romin (RSO) Farstar

Nightshade Testcentre
JediSureshot
Thu May 27, 2004 7:05 am
#424

well, i'm sorry to say that i'm disapointed. Here are my reasons:
- the excuse for super battle droids being there is poor
- SBD's are just too powerful for what they are in the movies - there were bigger and better droids seen in those scenes that could have been used.
- very much for the top 1% of the population again, why are all the mid levels constantly ignored. Its great tha when you join you get a tutorial, but there is nothing much to keep interest on the way up
- when will we see vehicles spawn to fight against? Star wars features them heavily and there not in the game at all except one which is a faction pet. why not make rebel missions at the rebel mission terminals where you have to destroy a walker? Or destroy a hovertank in the case of the imperials?
- Lag, i'm sure you've heard all about this, so i'm not gonna say much more.
- should have been instanced -> a lift down into the mine would have worked just as well

On the plus side:
- it did look cool
- the principles and the crafting of the armour is very well done.
- i understand with making the difficulty absurdly high for this particular dungeon and feel its almost right considering the prize. Lets just stop coming up with silly hard individuals and move towards the SW's feel and make vehicles and tanks something to fight.

sorry to sound negative, but i am not liking the recent trend in the last two dungeons or the lack of attention being paid to filling out the content for mid levels.

Thanks



Tallarn Sanqua

Chimera-Europe
Bowoci
Thu May 27, 2004 9:27 am
#425

"From past experience we should have know this is how the new content would have been handled. Basically if they say it will be difficult, expect a ton of BD and SBDs. Expect that the majority of the community will hate it. Expect that there will be a few people that will call you a whiner. Expect no response from the DEVs. Expect no changed until someone comes up with a way to solo it."


Then they'll just add a "few" more SBDs





Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

Soln
Thu May 27, 2004 10:28 am
#426

they made a helmet, not a full set. And regardless, they were dedicated to doing one thing -- crafting something. Most players wish to have fun, not exercise code. And I don't agree: there are several differences between TC and Live that always occur.



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Roadracer
Thu May 27, 2004 10:59 am
#427






kevincore wrote:

and yet still no Dev response







The DEV will never respond on this thread. I think they are reading it, but if one of them posts it would be like standing in front of a firing squad.


Look at the Corvette thread, they don't seem to really care that everyone is upset. The community has been muted on that subject. Soon we will be muted here.




Master Droid Engineer (1st on Intrepid)
Craftsman Mecaef
Intrepid Galaxy
Alatheia Talus
Rhoubhe
Thu May 27, 2004 11:59 am
#428






Soln wrote:





Rhoubhe wrote:

A small group of dedicated Test Center players crafted the very first Mandalorian Armor Helmet late last night:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73424


This place definately isn't 'impossible'... some of our team was comprised of unarmoured wookiees. Pony up, Live-ers, after all, we're just carebear TC players with low-quality equipment, remember?






Since anyone who's played for awhile can easily spot configuration differences (loot, CL, pathing, etc.) between TC and Live on any server don't presume for a second that the DWB TC version is the same as Live bud.





You mean like TC not having 50-100 people moving through the place 24/7, killing things and thereby essentially making it easier for a group to progress farther into the dungeon?


Ohh, Ell' Kabong s'just joshing ya', si? I think I may have upset a few people with my Live server taunts. Just a bit of harmless fun... like when Corbantis invaded Ahazi, or how everyone jabs Bria, or how Live players post how 'worthless/universally weak/poorly-equipped' us testers are. . .




THIS looks like a job for__________________________________
+ Ell' Kabong +
d Superhero - Mariachi - Playboy d
Bed-Tested; Chica-Approved. | "KA-BOOONG!" | Test Center


TracedFell
Thu May 27, 2004 1:06 pm
#429

First off, im not one to complain but this is just insane


Super Battle Droids:TO HARD, when my uber group of myself (master swordsman) and 11 other combat masters try unsuccsessfully for 15 min to take one down...i would consider that TO HARD...it might be diffrent if the SBD was like ackalay in the geo cave and was a special target, but these da** things are running around everywhere....NOT TO MENTION HOW FAST THEY ARE!!! I had one chase me 3000+ meters before i finally got incapped and slain, all burst run did was make the sbd run harder.

I have been playing the game since day 1 and for as long as me and my good friends have waited for new armor i consider this place a travesty. What is the point of making somthing for the game if you make it so increddibly hard that a group of 12 masters that have been playing the game since day 1 can only barely get by the second door. In addition to how hard the bunker is..so far the LOOT SYSTEM SUCKS..i know i killed over 100 diffrent types of npcs at the bunker and havent gotten 1 piece of loot.



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