Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

UnknownX11
Thu Feb 05, 2004 3:12 pm
#430

10fps and should cost the same no matter what race.




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HoTron-rex
Thu Feb 05, 2004 3:14 pm
#431






Thunderheart wrote:





The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.







TH, the barrier is the threat of death and therefore loss of fp. Its not like you can declare, buy insurance, and go covert right away... there's that unique little 1 hour timer that you have to remain overt for. perhaps you hadn't considered it? Declaring commits you to death at some point. and for many of us translates to the loss of FP (a lot depending on your rank) right there. Also, consider this: The main complaint of those who intelligently enjoy pvp is that theres no reward to the risk.... This right here sounds like a reward you guys could give out. People dont want to go Overt and participate in the GCW to die and loose FP and ALSO buy insurance for their items that takes a decent amount of time to replace. Its all about the PvP reward TH, you guys have an option to actually do something that will INCREASE the participation in the GCW DRASTICALLY here. Many people STILL wont participate in it with 50 point insurance costs and still fewer will participate with 100fp. with an overt pass I know many people who would pvp, but without it, I dont know any... Please Please Please Please consider it.


One more thing before I go. is it possible to have the game realize the player is Overt upon death and therefore not charge insurance (with or without a pass)? And if the player dies as covert and has not BOUGHT the pass, then they suffer decay? is that possible? If it is, that provides even more incentive to people to go Overt when fighting in the GCW which is something as you can see I think we should be doing



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TickTock
Thu Feb 05, 2004 3:15 pm
#432






Thunderheart wrote:

  • The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.





Since you remain overt for an hour after talking to a recruiter, I don't think it's as convenient as you think.

Krayvex
Thu Feb 05, 2004 3:15 pm
#433

Spoken like a true alien Terrik



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Dabora
Thu Feb 05, 2004 3:15 pm
#434

Good Idea....bad idea.....I'm not sure yet. IMHO Insurance itself should be like a 24 hour system. You pay your 1-2k you have 0% decay upon death for all insured items. When it comes time to renew, maybe get an email 1 hour before time expires. Oh yeah, off topic, why the hell does disease and overt status NOT go away when you log out for 5 hours, but your 10k buffs do?



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Baatezull
Thu Feb 05, 2004 3:20 pm
#435

This thread is longgggg... I apologies for not reading all posts.

As an armorsmith, I WANT decay to stay. But i am not against PVP, far from that. That is why i say PVP insurance should only work on overts and not on Coverts. Anyway, Coverts generally don't die. And a covert who dies as a result of PvE (like when holofarming) wearing is wonderfull heavy advanced Composite suit and Uber Krayt FWG5 deserves decay.

Having decay removed for PvE is insane. And having no decay for a flat cheap rate is also unacceptable. I say 25 FP per item, overts only.
Morwen
Thu Feb 05, 2004 3:22 pm
#436






Thunderheart wrote:



Do you guys realize how much money people save with this? This is a fantastic bargain.


For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.


In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.







Bargain? Hardly. Decay was a dumb idea and should be removed entirely. It is just about universally despised. It's well past time for the devs to suck it up and admitit was a mistake and just remove it rather than spewing forth these continued attempts to sell it to the playerbase. We are not stupid. If this level of arrogance is prevalent amonst the dev team, it's no surprise why SWG is in the deplorable state it's currently in.


Emod19
Thu Feb 05, 2004 3:24 pm
#437

If decay on armor has been removed (since its both usage and death affected) and we're just looking at decay of tailored items and tools, then I'd say towards the high side. Perhaps something like 50 faction.


If armor is still decaying at death (PLEASE



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Albion_DeCrappa
Thu Feb 05, 2004 3:25 pm
#438


For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.


You still fail to realize something. With the imperial crackdown coming there are many of us Covert crafters who are going to be forced into PvP (You tell me that after we get TEFd for contraband that Imperial players aren't going to come out of the woodwork for the easy kill?). Since we don't sit and run faction missions all day we only have 500-1000 FP. So in ten days we are screwed? I'd rather spend the hundreds of thousands of credits since I actually have that on hand.





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Emod19
Thu Feb 05, 2004 3:25 pm
#439

oops, sorry for the double post... and how am I not a veteran? I've been here since beta... bah!



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OnlyMaestro
Thu Feb 05, 2004 3:31 pm
#440

Heh, when thousands of people agree it sucks...yet remains.


Goes to show ya where our money goes.



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OnlyMaestro
Thu Feb 05, 2004 3:32 pm
#441

Btw..for you Imperial players...hope you're ready for it to cost more for ya unless you're a Human or Zabrak.


:/


They need their..."balancing afterall."



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4"Never stop fighting till the fight is done."
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BisonJelly
Thu Feb 05, 2004 3:35 pm
#442






Thunderheart wrote:





Aakhperkare wrote:

You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?




I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...




This is a PvP issue, Exclusively.


The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.


Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks










I thought you couldn't distinguish between a PvE and PvP death. That is what you stated in th Ooops I made a mistake post.



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