Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
OK TH, after thinking about this all day in class when i probably should've been thinking about Into to stats or Chem 110. Here is what i have come up with.
Make this a faction perk that costs ZERO faction. i mean if you think about it. making it cost 50-100 faction is like making it free. 100 faction is trivial, i can get that in one mission run. Also this is saposed to promote PvP and you loose enough faction dieing in pvp anyway. I would like to think the faction i loose in pvp GWC fight goes to paying for my equipment. New Idea: if insured change the death faction penalty message to something like "You have lost 45 faction points to cover the cost of repairing your armor" or somethign like that.
Now here is what it does cost. in order to activate this particular insurance you must be of a high rank. say the top half of the ranks... not somethign out of reach, but high enough that it can be considered a rank perk.
Also it needs to cost credits. i think a fair amount for 24 hours should be 10,000 credits. You are basically removing both the decay from your armor and cloths makign them last longer, but also avoiding having to reinsure all items for 2-3k every time. This is like dieing 5 times, after you die five times deaths after that are free.
In all honesty 10k is low in my opinion, but i know some people just dont have the credits. IMHO you should have to work for the money in order to enjoy a decay free day of constant PVP as a reward for your effots. A player with moderate skills soloing level 14 GCW missions can easily make 20k in 3 hours. I think 20k is where i would cap it though.
I, carrying all my gunk, get charged 5k or so to insure if I don't shove it in the droid.
(lots of slicing tools and camp kits, etc...)
I think our average person needs 2k or so.
So if we were to give them the following deal:
10k or the equivilant value of faction points (the faction points you receive for running, say 10k worth of faction missions).
for 24 hours, that would still be an enormous benefit.
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
Do you realize we are not saving anything. We are just not paying as much of this stupid grief money. There is no need to SAVE money because the decay is wrong. They whole idea of decay is stupid and griefing. Give us corpse runs, don't decay our stuff. Listen to the players, address our concerns or loose us. Enough said.
I'm in favor of the decay....and the pass card. I vote cost be 50 faction points.
BUT.......Haven't the devs stated its our game....what do we want many times over????
Well if it is our game......and over fifty percent of those here state they want no decay........should that be the major response and the action of the developers to implement that?
Just curious...
Ohove
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
- PvE
- On death no decay should happen. All your equipment and yourself was cloned.
- Therefore, there should be a heavy wound and BF given to the player. But there should be a death limit of 10-50 before this happens as insurance is for the first three deaths. This gives new players a chance to learn game mechanics before the death penalty hits.
- PvP
- On death no decay should happen. All your equipment and yourself was cloned.
- For PvP, no heavy wounds or BF should occur. It does not solve any problems in PvP.
- At the time of death a heavy FP reduction should occur.
- If a player is below 200 FP, that player cannot go overt nor geta TEF or attack anyone with a TEF or even heal someone with a TEF including ones from one's own faction. This would solve TEF wars and make smugglers more important in battles. Not to mention a huge credit sink to keep buying FP to stay in the battle.
- For neutral PvP, there should not be any penalty at all since it is just with duels.
Thunderheart wrote:
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.
Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks
OK So let me get this right..... Lets assume I've got this 24 hour decay pass....
- If I'mfightinga faction NPC and he kills me I'm covered
- If I'mfighting a player and he kills me I'm covered
- If I'm fighting a faction NPC and a player makes the DB I'm covered
- If I'm fighting a non faction mob and I'm incapped and a player comes along and DB's me.... am I covered in this case? Sounds like I am... This leads to a potential exploit where a friendly,opposing faction player DB's me intentionally and expressly to prevent the decay of my equipment.
- If I'm fighting a player and an argo non faction mob, the player does the incap, but the mob does the DB.... am I covered in this case?? If its based solely on who did the DB, then I dont think so.
My point is what is the actual metric being used? if it's strictly what delivers the DB and whether or not that something is factioned... I see room for intentional exploitation. If it is however based on what did more actual DAMAGE to me, then I can see that working in allot more favorable manner for what seems intended by all of this.