Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

Suboshi
Thu Feb 05, 2004 3:35 pm
#443

The one thing I still do not understand is why INSURED items still have to decay even 1%. I'm completely for decay on uninsured items, and I agree that the faction perk will reduce the costs for PvP based deaths so you won't have to insure every time. But if someone IS willing to insure every time, why are we STILL penalized with that 1% decay?


That's what gets me, and what is truly ruining the fun in this game. Death should have a sting, but watching the armor and weapons and tools and such decay irrevocably each and every single time makes me just want to give up. If I don't insure, I should pay the price.. if I do insure, I spend thousands of credits, but should NOT have to watch that idiotic screen pop up upon recloning noting that I have lost 1% on everything.



#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#
Tarrissh -- Lowca -- Rifleman, Commando, and Wookie Explorer Extraordinaire &
Sasya Irobe -- Lowca -- Master Weaponsmith, Master Tailor, Master Artisan, and Merchant &
Jamisia Shido -- Test Center -- Fledgling Brawler, Fencer, Master Image Designer

MOJO - Galactic Spies of Mystery (based in Mojovia, Dantooine, Lowca)

eyeodragon
Thu Feb 05, 2004 3:37 pm
#444

OK TH, after thinking about this all day in class when i probably should've been thinking about Into to stats or Chem 110. Here is what i have come up with.


Make this a faction perk that costs ZERO faction. i mean if you think about it. making it cost 50-100 faction is like making it free. 100 faction is trivial, i can get that in one mission run. Also this is saposed to promote PvP and you loose enough faction dieing in pvp anyway. I would like to think the faction i loose in pvp GWC fight goes to paying for my equipment. New Idea: if insured change the death faction penalty message to something like "You have lost 45 faction points to cover the cost of repairing your armor" or somethign like that.


Now here is what it does cost. in order to activate this particular insurance you must be of a high rank. say the top half of the ranks... not somethign out of reach, but high enough that it can be considered a rank perk.


Also it needs to cost credits. i think a fair amount for 24 hours should be 10,000 credits. You are basically removing both the decay from your armor and cloths makign them last longer, but also avoiding having to reinsure all items for 2-3k every time. This is like dieing 5 times, after you die five times deaths after that are free.


In all honesty 10k is low in my opinion, but i know some people just dont have the credits. IMHO you should have to work for the money in order to enjoy a decay free day of constant PVP as a reward for your effots. A player with moderate skills soloing level 14 GCW missions can easily make 20k in 3 hours. I think 20k is where i would cap it though.




______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
Argonlaser
Thu Feb 05, 2004 3:39 pm
#445

Free
Tripp
Thu Feb 05, 2004 3:40 pm
#446

ok, on further thought.

I, carrying all my gunk, get charged 5k or so to insure if I don't shove it in the droid.

(lots of slicing tools and camp kits, etc...)

I think our average person needs 2k or so.

So if we were to give them the following deal:
10k or the equivilant value of faction points (the faction points you receive for running, say 10k worth of faction missions).
for 24 hours, that would still be an enormous benefit.



Major Tyas Duskchaser - Elder Smuggler/Master Freelance Pilot. Nothing else matters.
Wandering the wastes of Tatooine, Eclipse Server.
"I can't give you the location of the rebel bases here. For less than 5k per base."

Tyar Eyurn Rebel Jedi. Have X-Wing Advanced, will travel.
BlueChris
Thu Feb 05, 2004 3:43 pm
#447






Thunderheart wrote:



Do you guys realize how much money people save with this? This is a fantastic bargain.





Oh boy oh boy! I can't wait for this bargain! When are you guys going to start selling used cars and bridges too? Once again, you're pissing down my back and telling me it's raining.


You are adding one more aggrivating nuisance to a game that reeks with them. You are not helping anyone because you have the power to remove the ridiculous double armor decay penalty and refuse to. A perfectly simple solution exists by making insured items not decay, but you choose to give us yet another hassle on top of the old one.


What is so unappealing to you devs about asimple game mechanic?


There is an insurance terminal. I pay it money so my stuff doesn't break. It doesn't actually do its job and things break anyway. Some things break twice as much as they should. Everybody gets upset. Everybody wants the insurance terminals to stop letting our stuff break.


So instead of fixing the original problem by tweaking terminal numbers, you're adding another layer of buggy code. And a brand new daily timesink! How many 10 minute shuttle timesink waits are we going to have to go through just to get to a recruiter if we're not on a planet that has one?


You're like fifth graderspadding an essay to make it long enough. Things are too complicated and circuitous as it is. Streamlineit and stop giving everybody a headache.



Deski Grunder-Force Ghost Entertainer
Iksed Plunder-Commando (Elder Rifleman/Combat Medic)
Lumped Flounder- Master Shipwright/Architect/Merchant
Emod19
Thu Feb 05, 2004 3:43 pm
#448

For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?


Oh please make it money.


While I'm sure there are changes coming, right now faction is a pain to acrue, relative to money and while ther need to be faction point sinks, I think most would agree there need to be more money sinks than faction. I've found that because the faction reward for missions doesn't linearly scale with difficulty, its better for me to take very unexciting missions on Talus than it is to take tough and exciting ones on Dantooine... ie. I'll get 30 points for a camp that I can one-shot everything but only 45-50 for something that can give me a serious run for my money or kill me. That's not right... please scale the faction awards for both the mission and the NPCs like you have regular mission payouts.



Emod Ylerian, Master Smuggler


CEO - Corellia Brewing Company (www.corelliabrewing.com)

lunafae
Thu Feb 05, 2004 3:48 pm
#449






Thunderheart wrote:



Do you guys realize how much money people save with this? This is a fantastic bargain.


For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.


In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.










Do you realize we are not saving anything. We are just not paying as much of this stupid grief money. There is no need to SAVE money because the decay is wrong. They whole idea of decay is stupid and griefing. Give us corpse runs, don't decay our stuff. Listen to the players, address our concerns or loose us. Enough said.








Edath
/ Danu

Sunrunner

Ohove
Thu Feb 05, 2004 3:49 pm
#450

I'm in favor of the decay....and the pass card. I vote cost be 50 faction points.


BUT.......Haven't the devs stated its our game....what do we want many times over????


Well if it is our game......and over fifty percent of those here state they want no decay........should that be the major response and the action of the developers to implement that?


Just curious...


Ohove





Ohove Ari
Currently: Master Marksman, Scout 4040, Pistoleer 2244, Bounty Hunter 2244
Former Master Commando
palladiumleader
Thu Feb 05, 2004 3:50 pm
#451

TH, you said that making overt status a requirement wouldn't be good because it just takes a click to go overt and you're already at the recruiter anyway. However, I don't think this faction perk should go to people using the group TEF to get in a sneak attack. I think it should only work for you while you're overt. This is coming from a commando who uses the group TEF a lot, too.



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
Nerj
Thu Feb 05, 2004 3:50 pm
#452






Thunderheart wrote:



Do you guys realize how much money people save with this? This is a fantastic bargain.


For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.


In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.









Sorry TH but players will still get ARMOR DECAY!!! I hate to break the news to you. sinceI have seen this posted a number of times by you, Armor decays in battle!!! That is why people are upset by decay, it is a double whammy. First your Armordid not absorb all of the damage and decayed, then you lose another 1% to 5% when you are cloned.



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

FuelerMcDaven
Thu Feb 05, 2004 3:53 pm
#453

I had written this long page on why I thought decay on death is wrong. It touches so many systems in the game that it works on one level but not on another. For this reason so many people hate it yet there are places it does work.


Proposed solution


Key Point: There has to be some form of penalty of death. Without it there would be no challenge. Without challenge the game would not be fun.


  • PvE


    • On death no decay should happen. All your equipment and yourself was cloned.

    • Therefore, there should be a heavy wound and BF given to the player. But there should be a death limit of 10-50 before this happens as insurance is for the first three deaths. This gives new players a chance to learn game mechanics before the death penalty hits.

  • PvP


    • On death no decay should happen. All your equipment and yourself was cloned.

    • For PvP, no heavy wounds or BF should occur. It does not solve any problems in PvP.

    • At the time of death a heavy FP reduction should occur.

    • If a player is below 200 FP, that player cannot go overt nor geta TEF or attack anyone with a TEF or even heal someone with a TEF including ones from one's own faction. This would solve TEF wars and make smugglers more important in battles. Not to mention a huge credit sink to keep buying FP to stay in the battle.

    • For neutral PvP, there should not be any penalty at all since it is just with duels.

Dormax
Thu Feb 05, 2004 3:54 pm
#454







Thunderheart wrote:

This is a PvP issue, Exclusively.


The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.


Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks





OK So let me get this right..... Lets assume I've got this 24 hour decay pass....



  1. If I'mfightinga faction NPC and he kills me I'm covered

  2. If I'mfighting a player and he kills me I'm covered

  3. If I'm fighting a faction NPC and a player makes the DB I'm covered

  4. If I'm fighting a non faction mob and I'm incapped and a player comes along and DB's me.... am I covered in this case? Sounds like I am... This leads to a potential exploit where a friendly,opposing faction player DB's me intentionally and expressly to prevent the decay of my equipment.

  5. If I'm fighting a player and an argo non faction mob, the player does the incap, but the mob does the DB.... am I covered in this case?? If its based solely on who did the DB, then I dont think so.

My point is what is the actual metric being used? if it's strictly what delivers the DB and whether or not that something is factioned... I see room for intentional exploitation. If it is however based on what did more actual DAMAGE to me, then I can see that working in allot more favorable manner for what seems intended by all of this.











Oshal To'Vu
Sub Inquisitor of the Imperial Inquisition
Commanding Officer for the 420th Fighting Wing
Captain of the IID Hydra Flagship

TickTock
Thu Feb 05, 2004 3:57 pm
#455

Am I the only one who sees this as spending faction points to safely lose faction points? I mean, you aren't going to derive benefit from this insurance unless you die, and when you die you lose faction...
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