Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
Sorry for the multi post last time.
Found som moer minor buggs.
1. Can't Enter/Exit vehicles while being attacked.
2. IDs can't Stat migrate.
3. Some Jedi specials don't work says no such command.
Post again if I find more
I also saw this bug, outside of Moenia if it matters. Actually, now that I think about it, I may have been inside the city limit, the treasure waypoint was about 200m from the hotel by the starport.
Newarr wrote:
another bug,
Treasure maps arent working correctly,
Read it, stored it, when to the spot, tried to search said wasnt stored in datapad, read it again and, did a search, went to new spot, tried to extract treasure, said I had to store the wp first, read and stored again, allowed me to extract the treasure
jedi exp should be removed in the one hand saber 2 hand saber and polearm. should reflect exp of type of weapon used. i.e. lightsaber exp.
i see a possible exploit cuase in the initiaite you use lightsaber exp and jedi expto progress. so i max out my onehand saber when i am tkm novice ls. when i train initiate i train novice then train intermidiate ls. someone can amount alot of exp from polearm and max out at 400k before they even make it to knight. same with 2hand saber. only one hand saber maxes out at a lower since that is the first saber tree you can use when lvling thru initiate to padawan.
another bug when i go initiate log out for the night i log back in and i am reset to pick a skill. but i do not loose jedi exp that i have gained only ls and lang comprehension.
I have no way of testing this at padawan but these things should be considered:
This concerns the starting jedi/normal profession hybrids that all starting testing jedi are. In other words we have normal professions, forcesensitive skillsand one jedi novice class
* tumbling and healing your own action
Much the same is intimidating yourself and then healing that, combat medics throwing poisons/diseases and you as jedi cure them, having someone attack you continously with a starting weaponand you healing yourself at novice healer and having a pistoleer bleed ya all the time and you healing yourself.
All that can be done (possibly) via an afk macro. As i said i cannot test it, maybe someone else can?
NeonCoyote wrote:
Being Neutral is always dangerous, especially if you dont have an formal agreements.
I suggest that a Neutral Jedi become TEF to both sides and neutrals. Yes it would be very rough to be neutral... as it should be.
Combo, scatter and others multihit action go through the toughness and defense, i mean toughness and defense wouldn't block some of the damage, so defense are useless against that .... I guess it s the main problem to resolve if you want jedi to survive because full overt if everybody can dodge our defense ... how can a jedi survive against a fencer or a tka.
The state resist of defender doesn t work properly too, i m still dizzy and knockdown easily.
Lots of Lightsaber special move are bug, like headhit which hit not only in the mind
Ok. My 2 cents
Been following this monster of a thread and seen the same stuff posted a million times so I thought I'd deliberatly go for something that might get overlooked.
First of all. I had to get my hands on some armor so marauder stronhold on endor was my target. Got some and started testing. I put the armor on, got messages "Preparing to equip armor" Theres a small delay, then the armor equips.
I tried all my force powers and all saber specials etc with armor. None of the powers I tried work, as they are not supposed to in the first place and saber damage was reduced to a uncertified weapon damage level.
However. I found out that you can be a super tank with force armor 2. If you use force armor 2 and then equip armor, FA2 stays on. and the armor prevents damage as well.
So FA2 + good composite = bad thing for others than the jedi wearing the set.
I hope this is just something that got overlooked and is not intentional.