Development Cycle Archive

Thread: Feedback: Jedi Bugs and Issues

DarkShadow1313
Mon May 31, 2004 8:16 am
#430

Sorry for the multi post last time.


Found som moer minor buggs.


1. Can't Enter/Exit vehicles while being attacked.


2. IDs can't Stat migrate.


3. Some Jedi specials don't work says no such command.



Post again if I find more





So many stupid people are still alive because it is illegal to kill them.
Anyone who says, "Trust Me" can not be trusted.
It is not what you are killing but what you are allowing to live.

Cieboa - Elder Jedi
Danu - Trader (Domestics)
Rachis - Elder Smuggler
Arianrhod - Trader (Structures)
Mikaveli
Mon May 31, 2004 8:23 am
#431

ok so i loot a crystal froma nightsister elder after helping everyone in my group get one (Was a damage crystal)

well after killing the elder my force was low.....i tuned the crystal .... i hit yes to tune

"you dont have enough force to preform this action" ok so i loook at crystal and it has MY name on it yet shows no stats no one else can tune it


i would be interested if this is a issue or maybe there are crystals out there only for condition??


anyway if you wish to recreate this bug get you force REAL low like 100pts then tune a crystal .. NOTE it tells you that you dont have enough force AFTER you click yes to tune



i hope this helps




NYC test center

mikaveli LIVE



Mikaveli - Blue
jedi since Nov '03
pre-9 jedi deserve more then a robe
Nicklaus42
Mon May 31, 2004 9:19 am
#432


i got one of the greatest problems ....

Every times i log out or get disconnect, my character get a auto reset...ALWAYSS, i lose my xp every times...please do somthing







Nicklaus =jedipadawan TC2

Nicklaus =mast. architect.mast. artisan TC1

Darknicklaus= Evil twin of the mast. architect and the jedi tc1



* * * ************************************************** * * *
Nicklaus [Unity] = M.Architect,M.Artisan,M.Fisher
DarkNicklaus [Unity] = TKm, Jedi
Darknicky = musician
Nickans = Nobody!
* * * ************************************************** * * *
Newarr
Mon May 31, 2004 9:30 am
#433

1st observations, (holds opinion of not having a lightsaber crystal)


Force Choking a mob to death, without hitting it with anything else gives you access denied to loot the corpse.


Crystal drop rates are worse then they are on live, 400 NPC mobs killed 0 crystals so far


Using force lightening on a lair and doing no other damage type, causes the system to not pop out any other mobs


I'm sure there are a ton more, but lack of a saber is making my testing incredible hard.
Newarr
Mon May 31, 2004 10:19 am
#434

another bug,


Treasure maps arent working correctly,


Read it, stored it, when to the spot, tried to search said wasnt stored in datapad, read it again and, did a search, went to new spot, tried to extract treasure, said I had to store the wp first, read and stored again, allowed me to extract the treasure
sciguyCO
Mon May 31, 2004 10:51 am
#435






Newarr wrote:

another bug,


Treasure maps arent working correctly,


Read it, stored it, when to the spot, tried to search said wasnt stored in datapad, read it again and, did a search, went to new spot, tried to extract treasure, said I had to store the wp first, read and stored again, allowed me to extract the treasure




I also saw this bug, outside of Moenia if it matters. Actually, now that I think about it, I may have been inside the city limit, the treasure waypoint was about 200m from the hotel by the starport.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
ekimocyc006
Mon May 31, 2004 11:18 am
#436

jedi exp should be removed in the one hand saber 2 hand saber and polearm. should reflect exp of type of weapon used. i.e. lightsaber exp.


i see a possible exploit cuase in the initiaite you use lightsaber exp and jedi expto progress. so i max out my onehand saber when i am tkm novice ls. when i train initiate i train novice then train intermidiate ls. someone can amount alot of exp from polearm and max out at 400k before they even make it to knight. same with 2hand saber. only one hand saber maxes out at a lower since that is the first saber tree you can use when lvling thru initiate to padawan.



another bug when i go initiate log out for the night i log back in and i am reset to pick a skill. but i do not loose jedi exp that i have gained only ls and lang comprehension.


pre jedi initiate gets more saber exp than they do when they enter into the initiate line. and the pre jedi can't use ls exp anyway until they go in the initiate. they have to gain jedi exp forall skills which is not right and your jedi exp gain is 14points per special. needing 200k for 1hand saber 1 is going to take way to long. as i said it should be 1hand saber exp to go up any ls tree in any case. not just the initiate thru knight. jedi exp should be for tech and force powers, and jedi exp gain value should be raised some.



Ekimocyc Lone'ryda
Jasper_nl
Mon May 31, 2004 11:41 am
#437

I have no way of testing this at padawan but these things should be considered:


This concerns the starting jedi/normal profession hybrids that all starting testing jedi are. In other words we have normal professions, forcesensitive skillsand one jedi novice class


* tumbling and healing your own action


Much the same is intimidating yourself and then healing that, combat medics throwing poisons/diseases and you as jedi cure them, having someone attack you continously with a starting weaponand you healing yourself at novice healer and having a pistoleer bleed ya all the time and you healing yourself.


All that can be done (possibly) via an afk macro. As i said i cannot test it, maybe someone else can?





Haruko Watanabe

"You must be the change you wish to see in the world." - Mahatma Gandhi
lockder
Mon May 31, 2004 11:58 am
#438

i used intimidate 1 in a nightsister ranged at 2483 -1572 and i didnt got any aggro using it and i intimidate her



SNYSER Dark Jedi Knight
SNISER Dirty Rifleman
PARTY-IS-OVER Fat wookie
Dajaan
Mon May 31, 2004 12:10 pm
#439






NeonCoyote wrote:

Being Neutral is always dangerous, especially if you dont have an formal agreements.


I suggest that a Neutral Jedi become TEF to both sides and neutrals. Yes it would be very rough to be neutral... as it should be.







sorry to say, but your statements is BS


just think of a NEUTRAL jedi, if he was from siwtzerland - the big benefit of being neutral indeed is the fact that you do not oppose a threat to any of the sides, therfore as a neutral jedi u do not get teffed at all!



"in Yoda we trust"
Belzebuth
Mon May 31, 2004 12:46 pm
#440

Combo, scatter and others multihit action go through the toughness and defense, i mean toughness and defense wouldn't block some of the damage, so defense are useless against that .... I guess it s the main problem to resolve if you want jedi to survive because full overt if everybody can dodge our defense ... how can a jedi survive against a fencer or a tka.


The state resist of defender doesn t work properly too, i m still dizzy and knockdown easily.


Lots of Lightsaber special move are bug, like headhit which hit not only in the mind



BastiWan
Mon May 31, 2004 1:44 pm
#441

I'm not quite sure if it is a bug or supposed to be (as usual for me ) or even if it was already said:


Fighting with different kinds of Lightsabers (normal, 2-Handed, Polearm) gives different Lightsaber-Experience but advancing in the Lightsaber-Skilltree needs only Jedi-Experience. Those specialized Experiences seem just to be needed in the Old System of Jedi. Switching Exp in the Lightsaber-Tree is the necessary fix, I think.



Bokhen Mors

Trandosian Ex- Master Defender / Riflelizard

Untrained Wielder of the Force

Roleplaying Rebel

DerranVlegg
Mon May 31, 2004 1:50 pm
#442

Ok. My 2 cents



Been following this monster of a thread and seen the same stuff posted a million times so I thought I'd deliberatly go for something that might get overlooked.



First of all. I had to get my hands on some armor so marauder stronhold on endor was my target. Got some and started testing. I put the armor on, got messages "Preparing to equip armor" Theres a small delay, then the armor equips.


I tried all my force powers and all saber specials etc with armor. None of the powers I tried work, as they are not supposed to in the first place and saber damage was reduced to a uncertified weapon damage level.



However. I found out that you can be a super tank with force armor 2. If you use force armor 2 and then equip armor, FA2 stays on. and the armor prevents damage as well.


So FA2 + good composite = bad thing for others than the jedi wearing the set.



I hope this is just something that got overlooked and is not intentional.


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